SeanyBiy
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| Joined: 18 Jun 2010 |
| Total Posts: 9407 |
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| 24 Aug 2013 08:39 AM |
| http://www.roblox.com/Building-project-D-place?id=127003359 |
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SeanyBiy
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| Joined: 18 Jun 2010 |
| Total Posts: 9407 |
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Aziyama
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| Joined: 22 Aug 2013 |
| Total Posts: 897 |
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| 24 Aug 2013 11:18 PM |
It's ok. There seems to be a big use of parts for something that might not need as many. But that's probably just your style.
Nice tree though. ;) |
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SeanyBiy
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| Joined: 18 Jun 2010 |
| Total Posts: 9407 |
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| 24 Aug 2013 11:58 PM |
=), thanks man, haha.
And yea, the terrain is just my way of doing it; I believe that if I keep pushing myself to build in more complex ways I'll keep improving =) |
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| 25 Aug 2013 12:04 AM |
That's a good method to learn by. Keep pushing yourself.
Just if you're going for a building project, don't forget to add emotion and feeling into what you make. A bit of significance can go a long way to someone really connecting with what you built. |
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SeanyBiy
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| Joined: 18 Jun 2010 |
| Total Posts: 9407 |
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| 25 Aug 2013 12:46 AM |
I'm planning on having a guy leaning back by the lake with a fishing rod and a straw hat when I do get that far, and maybe a carriage coming down a paved road too. Not completely sure how I should go about building the next area so I'm taking some time to think about it.
Thanks for the advice. |
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| 25 Aug 2013 04:24 PM |
| I don't see much wrong, but my advice that would make you life easier, is to build it big(for more detail) then use a reducer to make it small. |
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SeanyBiy
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| Joined: 18 Jun 2010 |
| Total Posts: 9407 |
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| 25 Aug 2013 05:03 PM |
I used to do that, but it's easier really for me (after a lot of practice) just to do it with the 1x1x1 parts. I just have the movement set to 0.001 on CmdUtl, and make good use of the rotate, axis, first, and object(rotate/movement) tools; saves having to keep enlarging them to see how it looks, and you rarely have to redo any of it, whereas you're more liable to mistakes building it bigger.
Thanks though =) |
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