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ROBLOX Forum » Game Creation and Development » Building Helpers
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Constructive critisism on my WIP?

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SeanyBiy is not online. SeanyBiy
Joined: 18 Jun 2010
Total Posts: 9407
24 Aug 2013 08:39 AM
http://www.roblox.com/Building-project-D-place?id=127003359
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SeanyBiy is not online. SeanyBiy
Joined: 18 Jun 2010
Total Posts: 9407
24 Aug 2013 09:57 PM
bump
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Aziyama is not online. Aziyama
Joined: 22 Aug 2013
Total Posts: 897
24 Aug 2013 10:13 PM
Looks okay.
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ninjasheep is not online. ninjasheep
Joined: 26 Apr 2008
Total Posts: 11934
24 Aug 2013 11:18 PM
It's ok. There seems to be a big use of parts for something that might not need as many. But that's probably just your style.

Nice tree though. ;)
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SeanyBiy is not online. SeanyBiy
Joined: 18 Jun 2010
Total Posts: 9407
24 Aug 2013 11:58 PM
=), thanks man, haha.

And yea, the terrain is just my way of doing it; I believe that if I keep pushing myself to build in more complex ways I'll keep improving =)
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ninjasheep is not online. ninjasheep
Joined: 26 Apr 2008
Total Posts: 11934
25 Aug 2013 12:04 AM
That's a good method to learn by. Keep pushing yourself.

Just if you're going for a building project, don't forget to add emotion and feeling into what you make. A bit of significance can go a long way to someone really connecting with what you built.
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SeanyBiy is not online. SeanyBiy
Joined: 18 Jun 2010
Total Posts: 9407
25 Aug 2013 12:46 AM
I'm planning on having a guy leaning back by the lake with a fishing rod and a straw hat when I do get that far, and maybe a carriage coming down a paved road too. Not completely sure how I should go about building the next area so I'm taking some time to think about it.

Thanks for the advice.
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fangblade1994 is not online. fangblade1994
Joined: 03 Jul 2010
Total Posts: 383
25 Aug 2013 04:24 PM
I don't see much wrong, but my advice that would make you life easier, is to build it big(for more detail) then use a reducer to make it small.
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SeanyBiy is not online. SeanyBiy
Joined: 18 Jun 2010
Total Posts: 9407
25 Aug 2013 05:03 PM
I used to do that, but it's easier really for me (after a lot of practice) just to do it with the 1x1x1 parts. I just have the movement set to 0.001 on CmdUtl, and make good use of the rotate, axis, first, and object(rotate/movement) tools; saves having to keep enlarging them to see how it looks, and you rarely have to redo any of it, whereas you're more liable to mistakes building it bigger.

Thanks though =)
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fangblade1994 is not online. fangblade1994
Joined: 03 Jul 2010
Total Posts: 383
25 Aug 2013 06:44 PM
YW

-Fang
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