Kondou
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| Joined: 05 Aug 2012 |
| Total Posts: 1148 |
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| 22 Aug 2013 03:11 PM |
I realize it makes the size smaller and faster in studio, but will it also make games with large amounts of parts load quicker?
And with the smaller size does it mean using texture(Not the normal brick texture, the image texture) for the majority of a game possible without major lag like there use to be?
[WIJ Sergeant] Kondou |
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| 22 Aug 2013 03:18 PM |
| It will make places load quicker yes; as for the textures no. The lag from textures comes from a players GPU (or lack of one). Those with good GPUs can handle a lot of textures no problem, those without them or with low end GPUs will have problems rendering the textures. |
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Kondou
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| Joined: 05 Aug 2012 |
| Total Posts: 1148 |
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| 22 Aug 2013 03:23 PM |
Well that idea is out the window, at least I can use more parts now.
[WIJ Sergeant] Kondou |
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