morash
|
  |
| Joined: 22 May 2010 |
| Total Posts: 5834 |
|
| |
|
| |
|
morash
|
  |
| Joined: 22 May 2010 |
| Total Posts: 5834 |
|
|
| 22 Aug 2013 03:18 PM |
| It says "bad cast" at "weld.Part1 = workspace.CurrentCamera" :| |
|
|
| Report Abuse |
|
|
|
| 22 Aug 2013 03:22 PM |
try making CurrentCamera.Subject the Part
and
currentCamera mode equal to "Attach". I have no idea what will happen.
|
|
|
| Report Abuse |
|
|
morash
|
  |
| Joined: 22 May 2010 |
| Total Posts: 5834 |
|
|
| 22 Aug 2013 03:23 PM |
| It gets the follow part right, but I'm wanting to have a little offset and not be allowed to rotate of the players will. |
|
|
| Report Abuse |
|
|
|
| 22 Aug 2013 04:16 PM |
| You don't use welds, you use the CurrentCamera properties. |
|
|
| Report Abuse |
|
|
morash
|
  |
| Joined: 22 May 2010 |
| Total Posts: 5834 |
|
|
| 22 Aug 2013 04:25 PM |
| I've tried Coordinate Frame and Interpolate with a scriptable CameraType... But it gives that glitched look thing where the camera looks like its bouncing back and forth. |
|
|
| Report Abuse |
|
|