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Re: ☣ Ov℮ɍcasτ ☢ ⦅Apocalyptic Free-Roam☽

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Quilboar is not online. Quilboar
Joined: 17 May 2010
Total Posts: 18911
01 Jul 2013 05:08 PM
[Free-Choice. You make decisions, I use logic and dice to decide the outcome.]

[You DO NOT need to read all of this. Much of it is optional, or simply requires cherry-picking info you find interesting. Still, read the plot and rules.]


-Created by Exo & Quilboar.

-Theme: http://www.youtube.com/watch?v=DIoKr9VDg3A
_______________________________________________



March 20th. Two weeks after the Deshton Incident. The Premier Governor of Chancloton Province, Carlin E. Mackey, was executed on live television last night by the federal government. Martial law has been declared, and most police departments have been federalized and placed under the command of the military. There's looting, disorder, rioting and rumoured rebel uprisings. And all of this is happening even with the war going on overseas.

An endemic of homicide has hit the province of Chancloton, and is spreading. People just started slaughtering one another, seemingly without cause. Chancloton's governor was killed for "illegally mobilizing military forces and overzealously dealing with the issue". That's right. Remember Deshton? The city was infected, and the Civil Guard rolled and started to gun everyone down. Thousands of innocents were massacred, but it still didn't stop the problem. Outbreaks have been reported in cities all over the province. Supposedly, some infected refugees escaped the onslaught of the military forces and brought the plague elsewhere. Wollfox, Southnorth, Burmatcher...all those cities, lost.

You'll never know the true answer to what caused this. You're just a normal man or woman, and the only thing that you have left is the motivation to live, and the small hope of being evacuated in time.


Good luck out there.


_______________________________________________
Notes & Rules


1. Standard free-choice/ISRP rules. You don't decide whether you hit enemies, or succeed in doing major actions. You only ATTEMPT to, and I decide the end result.

2. The progress of the epidemic will move onward. Expect to see a lot of military and police early on. Humans will become rarer and rarer as time progresses.

3. You cannot have OP survival skills.

4. There will be quite a bit of violence in this.

5. This is NOT set in the real world. All countries and firearms are fictional. This universe is much more war-torn and miserable than the real world.

6. You can become a larger-scale camp manager if you gather up enough followers.

7. You CAN escape, but it is difficult.

-----------------------------------------------------------------------------------
Extra Information: Maps, Guns


[Encouraged read] MAPS: http://piratepad.net/ep/pad/view/ro.W0$mzeinv/latest


[Optional read] FIREARMS GUIDE: http://piratepad.net/ep/pad/view/ro.WwbwtRNc/latest


_______________________________________________
_-----PERKS-----_

[Reading all of this is unnecessary. Scroll down and find perks that appeal to you. Unique perks can only be picked once, and you cannot have multiple unique perks. Stock means how many are available.]



[----SURVIVAL PERKS----]



WILL TO SURVIVE: Even when low on energy, you can still act if it is to save your life. In a stressful situation, you can muster up all of your strength and obtain a short speed boost in movement. However, you will become exhausted afterwards. [STOCK: 3]


ADAMANTINE: You can take more pain before passing out. You can operate less terribly whilst malnourished or in pain. [STOCK: 2]


FREERUNNER: Move faster and lose less energy while doing so. You also take less falling damage. [STOCK: 3]


MOONWALKER: You have the ability to move more silently, and are less likely to alert enemies. [STOCK: 3]


TOUGH GUT: You can stand eating or drinking things nobody else wants, with lower possibility of becoming sick. Mouthwash, raw meat, you name it! You can survive a bit longer without food or water. [STOCK: 3]


TINKER, TAILOR: You know how to fix or build basic mechanical items or traps. [STOCK: 2]


BASIC FIRST-AID TRAINING: You know how to nurse basic wounds, and treat small infections. Also gives you a little knowledge on if you're infected or not. [STOCK: 2]


OXEN STRENGTH: You can carry more equipment, and move faster under heavy loads such as armor. You have more physical endurance. [STOCK: 3]


LUCK OF THE DRAW: You are slightly more fortunate than others in random situations, and will more easily find useful items. [STOCK: 2]


STASH: You've been hoarding, and you've got a lot of extra supplies. When you start, you get a bit more of... everything. Also, your items are less likely to deteriorate when you aren't using them. [STOCK: 2]




[----COMBAT PERKS----]



TRIGGERFINGER: Shoot non-automatic weapons faster. You will instinctively and quickly fire when you sense immediate danger. [STOCK: 3]


STRONG ARM: Better protective use, such as grenades or throwing knives or rocks. You can also deliver a pretty powerful blow with your dominant hand, maybe even capable of knocking someone unconscious. Helps with certain menial tasks as well. [STOCK: 3]


CAREFUL, NOW: Less likely to be hurt by explosives or self-inflicted damage, weapons misfire less. Occasionally can avoid traps. [STOCK: 2]


THRILL OF THE FIGHT: If you kill something, killing another thing will be easier. The more you chain kills, the more the kills will chain up after that! However, you can still get killed yourself, and you take more damage and can hurt yourself more. [STOCK: 2]


QUICK FINGERS: Reloading takes much less time, better at many menial tasks and a certain knack for disabling traps and bombs. But, you're also a little fidgety. [STOCK: 2]


DUELIST: Increased combat skill and better melee weapons use. You can escape grabs and holds better, and avoid melee attacks well. [STOCK: 2]


COOL HAND: Reduced recoil and better aim with all ranged weapons. [STOCK: 2]


BLOODLESS: You are efficient at killing, and are more likely to hit a vital point in melee combat. However, you are also more frail than normal. [STOCK: 2]


MESSY: Things that you kill stay dead, or at least blow up more. Attacks are more likely to pulverize vital points on zombies, though it is also easier for you to get infected. [STOCK: 2]





[----STRESS & REGENERATION PERKS----]



ADDICT: Using alcohol or tobacco can slowly restore health if you are somewhere peace and quiet. These also reduce stress. Stronger chemicals will not harm you as much. However, going for some time without any of these will result in stress. [STOCK: 3, OBTAINABLE]


COCKSURE: Your character is incapable of killing him/herself due to stress. When the Man sorts things out, everything will be fine and dandy again. However, you can still go insane. [STOCK: 2]


TRUE BELIEVER: You're a devote member of Chapelism. You can pray to relieve stress or pain while away from danger. You can pray for others around you, and reduce their stress, too. [STOCK: 3]


INOCULATION: You are less likely to become poisoned or sick, and suffer less if you do. Zombie infections through meanings aside from bites are less likely, but still possible. [STOCK: 2]


ADRENALINE-FUELED: You can lower your stress by... Getting into stressful situations! Of course, comfort increases your stress. [STOCK: 2]


SWEET DREAMS: Sleeping lowers your stress exponentially. Simple! The thing is, you will sleep longer and do not cope as well with tiredness. [STOCK: 2]


DERANGED: You can kill things without any penalties to stress, whether they're armed or unarmed or zombies. In fact, you may relish in it after a while. However, other people don't like you very much... [STOCK: 3, OBTAINABLE]


IT WAS ALL A DREAM: You are immune to stress and stress side-effects for a week! However, after that week, stress and stress effects are doubled. You can't keep deluding yourself forever. [STOCK: 2]



[----LEADERSHIP PERKS----]



TERRIFYING: People under your command are less likely to commit mutiny or question you, and people you don't know are less likely to attack. However, if they do, they will single you out! [ONLY OBTAINABLE]


HUMILITY: People under your command will empathize with you, but are also more likely to question you. People are more open and are more likely to help of their own free will. [ONLY OBTAINABLE]


VISIONARY: People you meet are less likely to be hostile. [STOCK: 2]


FAKE GOVERNMENT LETTER: You enlist government workers, or just convince them not to shoot you, provided they don't look closely at your letter. [STOCK: 1]


CRIMINAL SPONSORSHIP: You have an trafficking colleague in a foreign nation. He can send you presents occasionally, but he does not know what you need. Also, each time he sends something to you, there is a small chance of him being busted, and that would make this perk slot blank. [STOCK: 1]




[----INFINITE PERKS----]



POLITICAL MIXUP: The government is telling everybody to not panic, so they'll all panic. The government is sending you occasional mail for whatever reason, and you can pick it up at predetermined locations. [Pointers and outside story.] [INFINITE]


BIBLIOPHILE: You can lose stress by reading books and such. You also have a higher understanding of the text in them. This might even tell you what's going on with the whole zombie problem... *Hint hint* [Pointers and outside story, too.] [INFINITE]


PITIFUL: Human enemies may not engage you if you encounter them alone and do not attack them first. Instead, they'll just laugh. They tend to get side-tracked and toy with you, or even just let you run away. However, you're not very intimidating, and allies may not depend on you to get the job done. Doesn't work on zombies. [INFINITE]


COMRADE: You brought a neighbor or relative with you for the ride. They're a person who you can trust, who will be loyal to you through and through. [INFINITE]






[----UNIQUE PERKS----]



AMBIDEXTROUS: You can use both hands effectively. Good for using two weapons.[UNIQUE]


FATE HAS OTHER PLANS: You will escape death, once. The thing is, it's now easier to die anyways due to the blank perk slot created after you've been saved. [UNIQUE]


GATLING GUNNER: Two-man heavy weaponry can be used by you solely. You can carry weapons that are intended to be mounted or carried by multiple people. Overall weapon weight does not factor in as much. [UNIQUE]


HUMAN RADAR: You have an above-average ability to see, hear, or otherwise sense danger. This includes immediate danger, and also danger in an area. You do not know the exact location, but you have a good sense of if something is wrong. Your stress levels raise faster than normal while in dangerous situations. [UNIQUE]


NOT TASTY: You taste bad. Zombies will not target you first in a group, and are more reluctant to attack you anyways. Oh, but you also stink. Other people don't like staying around you, either. [UNIQUE]


I KNOW A GUY WHO KNOWS A GUY: You know a guy who knows a guy who does stuff. Put simply, you get around, and know a lot of people. Some military members or bandits may hesitate to fire on you, or might not fire at you at all, and instead help you. However, you might know a zombie or other enemy, and find it harder to kill them. [UNIQUE]


MULTILINGUAL: You know how to speak Gradic, East Oriental and even Zentish! This can help with communication issues with others. Still, almost everyone around here that's still alive speaks Isles. [UNIQUE]





_______________________________________________
------PROVINCES------

[I will randomly assign you one if you don't pick one. If you don't want to read all of this, just read a little bit of each description; if it appeals to you, examine it further.]



SOVEREIGN: Sovereign. The capital of the Central Republic since its beginning when the preceding Centralian Union sailed to the new land; the continent you're standing on today. Sovereign became the new capital of the Union, and the old territories back in the east were forgotten and were scooped up by other nations in the Old Wars. Sovereign is home to many politicians, diplomats and businessmen. It has quite a few criminals, but it is a historic and quite wealthy province with many tourist attractions and patriotic symbols to the republic. The largest city in Sovereign is the civic capital of Waterwitt where the presidential plaza resides.


CHANCLOTON: Chancloton is the largest province, geographically and populously. It is home to many cities and forests. Its largest cities are New Heights and Huldare, where millions reside. Chancloton is a economic power in mining, logging and metalwork. It has many natural attractions such as national parks and nature reserves. Criminal activity is relatively high in some urbanized areas, however. The regions may differ. Massive forests and mountains lie in the north, while metros, towns and farms are rampant in the south. Chancloton possesses vast lakes and woodland further north, with no sight of a single manmade structure for miles in some areas.


NEW DEZTUAR: When you hear "New Deztuar", the first thing you'll likely think of is the city of Deztuar. This large city is riddled with casinos, night clubs and entertainment structures such as theatres, aquariums and amusement parks. It also holds one of the world's largest shopping malls and the republic's largest soccer stadium. Crime is very high, however. The city is situated on the west coast close to Weston and Chancloton.


SMACHUNDY: A province that achieved a split from Chancloton. Chancloton, due to its massive geographic size, had many people in the western region of the province long for greater independence. Smachundy is much like the rest of Chancloton, except for being smaller and less populous. The Chancloton Civil Guard operate in Smachundy as well. The provincial capital is Alsette City.


DALSHIRE: Dalshire is the smallest province, but possesses the largest city in the entire republic. It is extremely industrialized and polluted, and has an outrageously high crime rate with mobsters outnumbering the number of police in the city. It has a high corruption rate and daily murder count. The average life expectancy is very low. The Dalshire Police are one of the most heavily armed--and corrupt-- departments in the nation. The surrounding countryside consists of farmland and a few small communities located outside the metropolis.


LANCERA: Lancera is a peaceful east-coast province with many excellent sightseeing areas and beautiful landscape. Its provincial capital, Valley City, is well-maintained and is a popular tourist attraction due to its excellent nearby hiking areas, and that the sea is a popular site for fishing trips. Lancera is a place with little crime or pollution. There are few firearms in Lancera. Lancera supplies most of the nation's seafood and salt, but logging and mining are also popular industries.


WESTON: The Central Republic's breadbasket and the largest natural gas and fossil fuel supplier to the country, mainly with oil. Weston is filled with rural farm and pastureland and has a few cities and suburban towns. It has many grassplains and badlands. Weston along with Nabany are popular shooting locations for cowboy movies. Northern Weston, located above the prairies, there is a cooler region with warm, wet winters and hot summers where some folk dwell in the mountains. Crime is at a median in Weston.


NABANY: Nabany is a smaller province located next to Weston and Chancloton. It has many desert regions and steppe, and is hotter than Weston. Along with Weston, agriculture is a primary resource. In addition to that, gold and coal mining are popular industries in Nabany. Crime is more frequent in the cities, as with Weston.


CAXHE: Caxhe is a northern territory populated by several towns and only one small city. It has a few small villages of aboriginals and one large oil drilling community. It has a couple coast guard and naval outposts, but Civil Guard affairs are managed by Chancloton. Nobody has any reason to go there most of the time, unless they want to go and see seals and polar bears. Organized crime is almost nonexistent, as people there are closely-knit.
_______________________________________________



CS [A meager 2 lines for personality and appearance is the minimum.]

[If you happen to die, simply make a new CS!]


Name:

/-\ge: [18+]

Appearance:

Personality:

Bio: [Preferred]

Previous Occupation: [No military. Cops will start out in danger zones.]

Province: [Caxhe not available.]

Perks: [Pick 3.]
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abuca222 is not online. abuca222
Joined: 10 Jul 2010
Total Posts: 7526
01 Jul 2013 05:21 PM
Name: Eduard Luka

/-\ge: [18+] 35

Appearance: Eduard is smaller, standing at 5"10 and weighing a good 170 pounds. He has jet black hair and dull green eyes. His hair is short and he has some black facial hair.

Personality: Eduard is social, but he only made friends with people that he wanted to stay friends for ever with. He is the man to take point, and he is good with leadership and talking himself out of a dangerous situation.

Bio: [Preferred]

Previous Occupation: Salesman

Province: [Caxhe not available.] WESTON

Perks: [Pick 3.] COMRADE, VISIONARY, and FAKE GOVERNMENT LETTER



[Generalp7, moved here because cant post on forum!]
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link200284 is not online. link200284
Joined: 01 Mar 2008
Total Posts: 7415
01 Jul 2013 05:24 PM
(I'm gonna join.)
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pigIScool is not online. pigIScool
Joined: 04 Nov 2010
Total Posts: 5304
01 Jul 2013 05:25 PM
(I will join)
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Quilboar is not online. Quilboar
Joined: 17 May 2010
Total Posts: 18911
01 Jul 2013 05:31 PM
[Accepted, Abuca. Mind describing your companion?]
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abuca222 is not online. abuca222
Joined: 10 Jul 2010
Total Posts: 7526
01 Jul 2013 05:32 PM
[Aye, should I make a whole CS for him or just appearance and personality?]



[Generalp7, moved here because cant post on forum!]
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Quilboar is not online. Quilboar
Joined: 17 May 2010
Total Posts: 18911
01 Jul 2013 05:33 PM
[Either. If you make a CS, just don't include perks.]
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abuca222 is not online. abuca222
Joined: 10 Jul 2010
Total Posts: 7526
01 Jul 2013 05:40 PM
(Do I or you control him?)

Name: Bernhard Pramoda

/-\ge: [18+] 29

Appearance: Bernhard is stout, standing 6"2 and roughly 200 pounds. He has brown hair that is in a crew cut. He has brown facial hair.

Personality: Bernhard is somewhat social, but not very. Usually he lets Eduard do the talking. He slightly stutters when he speaks, and it gets worse when he is scared.

Bio: [Preferred]

Previous Occupation: Plumber

Province: [Caxhe not available.] WESTON




[Generalp7, moved here because cant post on forum!]
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Mr44 is not online. Mr44
Joined: 04 Feb 2009
Total Posts: 2628
01 Jul 2013 05:45 PM
[Bookmarked. Will be making a CS soon]
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Quilboar is not online. Quilboar
Joined: 17 May 2010
Total Posts: 18911
01 Jul 2013 05:46 PM
[You can easily influence him, but he is technically a NPC controlled by me.]
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abuca222 is not online. abuca222
Joined: 10 Jul 2010
Total Posts: 7526
01 Jul 2013 05:47 PM
[Ok, cool]



[Generalp7, moved here because cant post on forum!]
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gwebster2 is not online. gwebster2
Joined: 29 Aug 2010
Total Posts: 5671
01 Jul 2013 06:09 PM
awww yes

might join
will probably just watch stuff unfold and provide maybe not so funny OOC one-liners.
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pigIScool is not online. pigIScool
Joined: 04 Nov 2010
Total Posts: 5304
01 Jul 2013 06:13 PM
Name:Jordan Parker

/-\ge: [18+]30

Appearance:She has swift brown hair down to her shoulders, with jade eyes. She is about 6 feet tall and weighs about 140 pounds.

Personality:Shy, mild temper, great loyalty but has many trust issues with people. Her smarts help her with unexpected situations.

Bio: [Preferred]

Previous Occupation: Accountant

Province: [Caxhe not available.] LANCERA

Perks: [Pick 3.] VISIONARY, CAREFUL NOW, and FREERUNNER
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pigIScool is not online. pigIScool
Joined: 04 Nov 2010
Total Posts: 5304
01 Jul 2013 06:14 PM
[So do you make an individual thread for all of us or do we use this one?]
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Quilboar is not online. Quilboar
Joined: 17 May 2010
Total Posts: 18911
01 Jul 2013 06:16 PM
[Everyone will be on this one, as all characters are in the same continuity.]

[Accepted.]
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pigIScool is not online. pigIScool
Joined: 04 Nov 2010
Total Posts: 5304
01 Jul 2013 06:19 PM
[Okay. Although it's a bit early to ask, when are we going to start?]
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Quilboar is not online. Quilboar
Joined: 17 May 2010
Total Posts: 18911
01 Jul 2013 06:21 PM
[Soon, once another person or so joins.]

[NOTE: Anyone can join at any time.]
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pigIScool is not online. pigIScool
Joined: 04 Nov 2010
Total Posts: 5304
01 Jul 2013 06:23 PM
[Oooooh Yay! C'mon guys finish your CS!]
[Also, what happens when all the perks run out?]
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gwebster2 is not online. gwebster2
Joined: 29 Aug 2010
Total Posts: 5671
01 Jul 2013 06:23 PM
Name: Jonathon Harris

/-\ge: [18+] 42

Appearance: His head is shaved shiny. he stands just under 6 feet. His face almost seems asymmetrical. His eyes are a dark blue, almost black. He has a stubble beard, and a skinny build.

Personality: He is an outcast, if anything. He tends to be self-confident, but doesn't let it show. He isn't one to have long-term plans, but he is a quick thinker. But, his mind isn't very stable. In the slightest. He tends to laugh or chuckle at the most inappropriate moments. He's manipulative. But, if you get to know him, you won't. You won't get to know him. He's crazy and generally only cares for himself.

Bio: [Preferred] He used to work as a dentist, but after suffering through a very unfortunate series of events that he doesn't go into, (ever) he became crazy. He killed a few patients In very gruesome, dentist related ways after going into spurts of rage. The authorities deemed him mentally unstable and locked him up. He was on his way to a release for being sane again, when the whole, "zombie apocalypse" thing happened.
A perfect time for being crazy again, after all he was just faking a recovery.

Previous Occupation: [No military. Cops will start out in danger zones.] Dentist

Province: [Caxhe not available.] New Deztuar

Perks: [Pick 3.] PITIFUL, DERANGED, and THRILL OF THE FIGHT


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Quilboar is not online. Quilboar
Joined: 17 May 2010
Total Posts: 18911
01 Jul 2013 06:32 PM
[Accepted, gweb.]

[I highly doubt all of the perks will run out. If they do, then people will have to use infinite perks.]

[NOTE: No NPC says "zombies" in-game. They are usually called "bios", "contams", or "biocontams"/"BCs"by government forces. By civilians, they are usually called "infectees", "reanimates", "the undead", "rotters" or "ghouls", among others.]
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sgtextremeALT is not online. sgtextremeALT
Joined: 06 Mar 2012
Total Posts: 1049
01 Jul 2013 06:33 PM
Name:Michael Anderson

/-\ge:32

Appearance:An average height of exactly 6 feet. 185 pounds.Blonde hair.Slight stubble.Grey eyes.Almost no visible muscle.Wears a standard police uniform.Caucasian.

Personality:Hopeful and cheery.Feels bad for infected.Helpful.Trustworthy.Smart.Very irritable.Feels as if he has to save everyone.

Bio: Born in Dalshire,ever since he learned how to read he loved books.At 10 years old he and his friends encountered a bully,but due to his luck the bully went after his friend first,that gave him a chance to run at the bully and knock him upside the the head.At 17 he completed high school.At age 23 he went to college for 7 years.He went in the Police academy 2 months after graduating college.He graduated from the academy at 31.He has served for 1 year now.

Previous Occupation:Police Officer

Province:Sovereign

Perks:Bibliophile,Inoculation,Luck of the draw.

(Hopefully I don't die from a bite to the back again)
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pigIScool is not online. pigIScool
Joined: 04 Nov 2010
Total Posts: 5304
01 Jul 2013 06:37 PM
[Yay more people! Can we start now?]
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Quilboar is not online. Quilboar
Joined: 17 May 2010
Total Posts: 18911
01 Jul 2013 06:38 PM
[Accepted. I just need to log the character info, then we'll start.]
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pigIScool is not online. pigIScool
Joined: 04 Nov 2010
Total Posts: 5304
01 Jul 2013 06:41 PM
[Okay. THIS IS EXCITING :D]
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gwebster2 is not online. gwebster2
Joined: 29 Aug 2010
Total Posts: 5671
01 Jul 2013 06:44 PM
He's been building up this through several mini-RPs.
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