Kasumo
|
  |
| Joined: 22 Mar 2013 |
| Total Posts: 2467 |
|
|
| 21 Aug 2013 07:17 PM |
| How do I save the textbox text when the player dies? |
|
|
| Report Abuse |
|
|
mew903
|
  |
| Joined: 03 Aug 2008 |
| Total Posts: 22071 |
|
|
| 21 Aug 2013 07:27 PM |
| Save it in _G or something |
|
|
| Report Abuse |
|
|
cntkillme
|
  |
| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
|
| |
|
73EPIC311
|
  |
| Joined: 28 Aug 2012 |
| Total Posts: 454 |
|
|
| 21 Aug 2013 07:32 PM |
player.Character.Humanoid.Did:connect(function() player:SaveString("Name", textbox.Text ) -- Then when do you want to reload it? |
|
|
| Report Abuse |
|
|
cntkillme
|
  |
| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
|
|
| 21 Aug 2013 07:32 PM |
| DataPersistance is a different way of going at it |
|
|
| Report Abuse |
|
|