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| 21 Aug 2013 03:22 PM |
It would look great with flooring outlines didn't work out for me. |
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| 21 Aug 2013 03:26 PM |
| Support! Finally someone else wants this! |
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Superfryx
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| Joined: 01 Aug 2011 |
| Total Posts: 3253 |
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| 21 Aug 2013 03:40 PM |
Even though it caused lag, I agree they should be toggleable, like outlines. It should be the players choice if they want it to lag a bit more or not, removing them completley lowers the creativity of roblox.
~local Superfryx=game.Workspace.Awesomeness |
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padam11
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| Joined: 11 Feb 2013 |
| Total Posts: 15774 |
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| 21 Aug 2013 03:41 PM |
| Bevels are old. Thing of past |
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padam11
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| Joined: 11 Feb 2013 |
| Total Posts: 15774 |
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| 21 Aug 2013 03:46 PM |
Bevels are far from pointless. They're much more pronounced than outlines, and bring out detail in just about anything.
I support 100%. |
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| 21 Aug 2013 09:50 PM |
Bevels aren't pointless. Bump |
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Zeekerss
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| Joined: 29 Nov 2011 |
| Total Posts: 5026 |
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| 21 Aug 2013 09:54 PM |
| Bevels dont look very good, actually, and besides, they would break your game if you had any shadows or lights. |
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Zeekerss
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| Joined: 29 Nov 2011 |
| Total Posts: 5026 |
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| 21 Aug 2013 09:56 PM |
| i hate how you guys are like " new outlines? " and instead of giving it a chance, your like "STUPID. MAKES ME SO I CANT PLAY ROBLOX. USELESS UPDATE, LOOKS HORRIBLE." then you ask for these things that make it hard to build and cframe to come back? they made bricks look... ehh, wierd.. |
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| 21 Aug 2013 10:53 PM |
| What if I don't want to use lights? |
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| 21 Aug 2013 10:54 PM |
| I support this. It's toggleable, so it isn't forced. Isn't that a good thing? |
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Zeekerss
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| Joined: 29 Nov 2011 |
| Total Posts: 5026 |
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| 21 Aug 2013 10:54 PM |
| well then your place just looks terrible either way. |
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padam11
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| Joined: 11 Feb 2013 |
| Total Posts: 15774 |
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| 21 Aug 2013 10:57 PM |
| Actually, outlines look pretty cool when you use it in the right way |
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Zeekerss
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| Joined: 29 Nov 2011 |
| Total Posts: 5026 |
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| 21 Aug 2013 10:59 PM |
| Thankyou.. someone agrees. |
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wepic64
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| Joined: 11 Apr 2012 |
| Total Posts: 1124 |
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| 21 Aug 2013 11:07 PM |
| bevels no, colored editable outlines, YUS! |
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| 21 Aug 2013 11:20 PM |
| Bevels caused lag, besides, if you want to make flooring look more pronounced seperate the tiles by 0.1 through the command bar. |
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BlastB00M
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| Joined: 11 Nov 2011 |
| Total Posts: 25555 |
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| 21 Aug 2013 11:20 PM |
So then, Zekerless, What's your opinion on all the places that relied on bevels for curves, Brick walls, Terrain, Various details, Etc?
Agreed with the bevel toggle. |
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habboguy
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| Joined: 15 Mar 2009 |
| Total Posts: 2381 |
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| 21 Aug 2013 11:48 PM |
| you can bring them back by grouping all bevel-needing parts into a model placing "humanoid" in the said model. you'll need to use 0 maxHP and name the model as " " to avoid the name and health bar from showing, though |
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Zeekerss
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| Joined: 29 Nov 2011 |
| Total Posts: 5026 |
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| 22 Aug 2013 12:50 AM |
| @blast i have no idea what your talking about. there was no games that relied on bevels, that i know of.. |
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Zeekerss
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| Joined: 29 Nov 2011 |
| Total Posts: 5026 |
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| 22 Aug 2013 02:20 AM |
You are angry because of a suggestion? lel |
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BlastB00M
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| Joined: 11 Nov 2011 |
| Total Posts: 25555 |
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| 22 Aug 2013 07:15 AM |
@Zeek
It's pretty obvious that you have no clue how much the removal of bevels has effected the building community. |
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guvonCP
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| Joined: 15 Sep 2011 |
| Total Posts: 14413 |
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| 22 Aug 2013 07:16 AM |
Outlines made my game ugly D:
Support.
What chu looking at. |
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