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cooldude816 is not online. cooldude816
Joined: 03 Jan 2009
Total Posts: 27759
20 Aug 2013 04:18 AM
using a overly complex teleport script, because I know it doesn't break and it's good.
Problem is, if you go into it fast, you retain the momentum and are flung up the other end
qq

Any idea's?


modelname="Spawn4Exit"

function onTouched(part)
    if part.Parent ~= nil then
    local h = part.Parent:findFirstChild("Humanoid")
        if h~=nil then
            local teleportfrom=script.Parent.Enabled.Value
            if teleportfrom~=0 then
                if h==humanoid then
                return
                end
                local teleportto=script.Parent.Parent:findFirstChild(modelname)
                if teleportto~=nil then
                    local torso = h.Parent.Torso
                    local location = {teleportto.Position}
                    local i = 1

                    local x = location[i].x
                    local y = location[i].y
                    local z = location[i].z
                
                    x = x + math.random(-1, 1)
                    z = z + math.random(-1, 1)
                    y = y + math.random(2, 3)

                    local cf = torso.CFrame
                    local lx = 0
                    local ly = y
                    local lz = 0
                    
                    script.Parent.Enabled.Value=0
                    teleportto.Enabled.Value=0
                    torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
                    script.Parent.Enabled.Value=1
                    teleportto.Enabled.Value=1
                else
                    print("Could not find teleporter!")
                end
            end
        end
    end
end

script.Parent.Touched:connect(onTouched)

function getPlayer(humanoid)
local players = game.Players:children()
for i = 1, #players do
if players[i].Character.Humanoid == humanoid then return players[i] end
end
return nil
end

The lonely sentinel...
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smiley599 is not online. smiley599
Joined: 23 Jan 2010
Total Posts: 21869
20 Aug 2013 04:44 AM
Conservation of momentum is a physics law.
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OldGoldie is not online. OldGoldie
Joined: 17 Aug 2010
Total Posts: 8210
20 Aug 2013 04:48 AM
meow
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OldGoldie is not online. OldGoldie
Joined: 17 Aug 2010
Total Posts: 8210
20 Aug 2013 04:50 AM
get out
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OldGoldie is not online. OldGoldie
Joined: 17 Aug 2010
Total Posts: 8210
20 Aug 2013 04:57 AM
lol!!! nice idea xD
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