|
| 19 Aug 2013 04:29 PM |
Opens the door, like Whenever a certain humanoid is killed, a door opens.
|
|
|
| Report Abuse |
|
|
|
| 19 Aug 2013 04:31 PM |
if game.Workspace.CERTAINPLAYERNAMEHERE.Humanoid == 0 then --direct the door here --make the door walkthrough --end the the if statement |
|
|
| Report Abuse |
|
|
|
| 19 Aug 2013 04:32 PM |
if game.Workspace.CERTAINPLAYERNAMEHERE.Humanoid.Health == 0
my bad |
|
|
| Report Abuse |
|
|
|
| 19 Aug 2013 04:33 PM |
| Side, that isn't a complete script. |
|
|
| Report Abuse |
|
|
| |
|
|
| 19 Aug 2013 04:35 PM |
| Well, tell him the answer. This why he posted. But I don't get why he need a script like that anyways. A door opens when someone dies? That doesn't make sense. |
|
|
| Report Abuse |
|
|
|
| 19 Aug 2013 04:37 PM |
is it possible? a humanoid that dies and a door opens |
|
|
| Report Abuse |
|
|
|
| 19 Aug 2013 04:37 PM |
| i'm not just gonna give him a script he needs to learn |
|
|
| Report Abuse |
|
|
Altair55
|
  |
| Joined: 28 May 2008 |
| Total Posts: 36840 |
|
|
| 19 Aug 2013 04:55 PM |
p = game.Workspace m = person whose death opens the door
while wait() do
if p.m.Humanoid.Health <= 0 then p.Door.Transparency = 1 p.CanCollide = false
end end
rough way of doing it |
|
|
| Report Abuse |
|
|
Altair55
|
  |
| Joined: 28 May 2008 |
| Total Posts: 36840 |
|
|
| 19 Aug 2013 04:56 PM |
p.Door.Cancollide*
accidentally locked my post, sorry |
|
|
| Report Abuse |
|
|
|
| 19 Aug 2013 04:58 PM |
This seems like a one of those riddles they bring on mystery shows
"The ones death that opens the door!" lol |
|
|
| Report Abuse |
|
|