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| 18 Aug 2013 06:34 PM |
I know the "Classic" angle is locked in first person. So what are the other angles, that I can use in a script? |
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| 18 Aug 2013 06:36 PM |
| Eh... You could use lookVector of the CoordinateFrame with trig and GetRoll to get the rotation of the camera... |
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| 18 Aug 2013 08:41 PM |
No idea what you mean. Is there like a 3rd person close up lock? Could you give me the coordinates, because I am not so good with Cameras... |
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| 18 Aug 2013 09:25 PM |
try free models and delete all evidence of using one.
das the power of ferbo engineering http://www.youtube.com/watch?v=JHAewy-1aDw&feature=youtu.be |
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