benzed
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| Joined: 03 May 2010 |
| Total Posts: 925 |
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| 18 Aug 2013 06:18 PM |
function onPlayerEntered(nP) nP.Character.Humanoid.Seated:connect(function() nP.Character.Torso.Anchored=true end end
game.Workspace.PlayerAdded:connect(onPlayerEntered)
Would this work if I wanted to stop someone from getting ip once theyve seated?
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benzed
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| Joined: 03 May 2010 |
| Total Posts: 925 |
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| 18 Aug 2013 07:00 PM |
Bump
why is no one responding .-. |
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morash
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| Joined: 22 May 2010 |
| Total Posts: 5834 |
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ZachBloxx
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| Joined: 26 Jun 2013 |
| Total Posts: 2833 |
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| 18 Aug 2013 07:08 PM |
game.Players.PlayerAdded:connect(function(Player) Player.CharacterAdded:connect(function(Character) Character:WaitForChild("Humanoid") Character.Humanoid.Seated:connect(function() Character.Torso.Anchored = true end) end) end)
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