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| 17 Aug 2013 10:34 PM |
Basic Information: This is a Build a Nation roleplaying game, that will throw players back into the Second World War's time period, the players will be tasked with choosing a nation and building that nation to glory, their choices either to imperialize the globe, or protect it, is up to them, completely.
Building info: Each player will require a "Capital" which they will build their nation upon, the capital can be ANYWHERE on their selected nation, however be warned, if your capital is lost in your struggle for dominance, you will be without command abilities and your army will fall. Other buildings are made completely by the player, their abilities also player made.
Units: Each nation must have a army, to defend it self right? Well that being said the commander of each nation will be given full access to each armies weapons and vehicles, this being said, they will be given full ability to push their military and nation to glory. Each nation has units, however I will leave it up to the player to make more units and give thoese units their own strengths and weaknesses (Within reason and rationality of course).
Alliances: Players may choose to rise to power with friends to dominate their enemies, or fight the world alone, even though WWII has already put the Allied nations and Axis nations in history, I leave the player to decide who is the "Allied and Axis" this time, let your Alliances bind you into a Steel fist, or let your single mind rule the world, the choice is yours!
Combat: This is where the game gets confusing, you see combat with little bricks is more complicated than it is conceived, so I will explain simply, take for example the USSR deploy a single group of Infantrymen, a infantry group is a squad, so it will receive 5 hit points, or 5 infantry men, now lets say the German Army deploy a Armored car which has 15 hit points, how ever many hit points the attacker has is the amount of damage the defender will take, so the Russian infantry will take 15 damage, basically its subtraction armored car damage equals 15, Infantry health equals 5 so its 15 versus 5, the armored car will basically win this, down below will be each units health in game, PLEASE read this, so you are not confused and end up getting kicked by one of my admins.
Soviet Red Army (and allies):
Red Army Infantry:
5 Hit points
Special Abilities: Petrol Bomb, "For the Red Army!"
BA-11 Light Armored Car:
10 Hit points
Special Abilities: Artillery Spotting, Armor Piercing gun
T-26 Light tank
15 Hit points
Special Abilities: Modernization, anti armor upgrade, Speed upgrade, Radio Antenna
T-34/76 Medium Tank
20 Hit points
Special Abilities: anti armor upgrade, Command Upgrade
KV Heavy Tank
30 Hit Points
Special Abilities: Artillery Upgrades, Speed Upgrades, Armored Upgrades
Yak-2 Fighter Plane
10 Hit Points
Special Abilities: 500Ib bombs, Anti infantry, Recon Upgrades (Note: Can only be hit by Other aircraft, or AA units)
PE-8 Heavy Bomber
15 Hit Points
Special Abilities: 2000Ib bombs, Fragmentation bombs (Note: Can only be hit by other aircraft, or AA units)
Germany (and close allies):
Grenadiers:
6 Hit points
Special Abilities: Grenade toss, "For the Fatherland!"
Sdkfz 222 Armored Car:
12 Hit Points
Special Abilities: Artillery Spotter, Radio Antenna, Infantry Zeal
Panzer II Light tank:
15 Hit points
Special Abilities: Radio Antenna, anti armor upgrade, Infantry Zeal
Panzer IV Medium Tank:
25 Hit Points
Special Abilities: Defensive armor upgrades, anti armor upgrades, Infantry Zeal
Panzerkampftwagen VI "Tiger" Heavy Tank:
40 Hit Points
Special Abilities: "Tiger phobia", Defensive armor upgrades, Infantry Zeal, anti armor upgrades
Ju-87 "Stuka" Dive bomber plane:
10 Hit points
Special Abilities: Recon upgrades, Fragmentation bombs, Dive Bomb
He-111 Heavy Bomber:
25 Hit points
Special Abilities: 2500 Ib bombs, Fragmentation bombs, Flame Bombs
Italy (and allies):
Bersaglieri:
6 Hit points
Special Abilities: Long range combat, "Per l'Italia!"
Carro Veloce:
15 Hit points
Special Abilities: Armor Upgrades, Radio Antenna, anti armor upgrade
Carro M13 Medium tank:
15 Hit points
Special Abilities: Armor Upgrades, Anti Armor upgrade
Carro P26:
20 Hit Points
Special Abilities: Armor Upgrades, Armor Piercing Rounds |
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| 17 Aug 2013 10:45 PM |
| Then how do I edit this thread and move it else where, as in delete this? |
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