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| 17 Aug 2013 06:50 PM |
Is there anyway to make sure a player is not possible to jump anymore?
That is, the Jump in Humanoid can never be true (so not the method that makes Jump = false on changed).
I did find something about controllerservice and controller, but I have no idea how to only 'remove' the jump part. |
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| 17 Aug 2013 06:51 PM |
game.Players.PlayerAdded:connect(function(plr) plr.CharacterAdded:connect(function(char) char.Humanoid.Changed:connect(function() char.Humanoid.Jump = false end) end)
Made my own virtual virtual log in, umad? http://www.roblox.com/test-place?id=94130553 <- Sig |
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cntkillme
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| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
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| 17 Aug 2013 06:51 PM |
| Just force the Y position of the torso to stay low, or add a body position and make it strong and 'forced' on floor. |
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| 17 Aug 2013 06:52 PM |
This will work because I used it before, and if it doesn't work now blame John.
Made my own virtual virtual log in, umad? http://www.roblox.com/test-place?id=94130553 <- Sig |
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| 17 Aug 2013 06:57 PM |
To state my problem more simple, when you are in a vehicle, having jump = true causes you to jump out. I don't want this to happen, and the on change method is not strong enough to prevent this (why did you suggest this anyway while I said don't) |
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| 17 Aug 2013 07:05 PM |
Why don't you be more clear about your problem? I thought you said this method wouldn't work, and thinking this I say to myself, "He must be inexperienced." So, I gave you a working version.
Made my own virtual virtual log in, umad? http://www.roblox.com/test-place?id=94130553 <- Sig |
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| 17 Aug 2013 07:09 PM |
Look.
You are driving in a vechicle. I don't want people to jump out of the vehicle, so I'm looking for a way to prevent them to jump. I have already tried the humanoid.changed method, but that isn't powerful enough to prevent jumping.
Heck no I'm inexperienced. |
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