thetacah
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| Joined: 18 Jan 2013 |
| Total Posts: 16026 |
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| 17 Aug 2013 09:16 AM |
game.Players.PlayerAdded:connect(function(plr) repeat wait() until plr.Character plr.Character.Torso.CFrame =CFrame.new(-229.4, 97.4, 224.4) end)
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| 17 Aug 2013 09:18 AM |
| its not cframe.new....... its vector3. |
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| 17 Aug 2013 09:21 AM |
game.Players.PlayerAdded:connect(function(plr) repeat wait() until plr.Character plr.Character.Torso.Position = Vector3.new(-229.4, 97.4, 224.4) end end) |
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thetacah
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| Joined: 18 Jan 2013 |
| Total Posts: 16026 |
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| 17 Aug 2013 09:22 AM |
| @blocksbuild, NO! It's CFrame i'm using NOT position or size! |
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| 17 Aug 2013 09:26 AM |
| Yes but CFrame doesn't use 3 Co-ordinates, it uses angles aswell, so 6, maybe even 9 co-ordinates. You have to use Vector3 if you are moving it in 3 Co-ordinates. |
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thetacah
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| Joined: 18 Jan 2013 |
| Total Posts: 16026 |
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| 17 Aug 2013 09:29 AM |
| Do I put in local script or normal script? |
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thetacah
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| Joined: 18 Jan 2013 |
| Total Posts: 16026 |
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| 17 Aug 2013 09:36 AM |
| And your script doesn't work in test mode! |
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Infocus
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| Joined: 28 Apr 2011 |
| Total Posts: 8022 |
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| 17 Aug 2013 09:40 AM |
'CFrame doesnt use 3 coordinates'
Face palm. |
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Bebee2
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| Joined: 17 May 2009 |
| Total Posts: 3985 |
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| 17 Aug 2013 09:41 AM |
game.Players.PlayerAdded:connect(function(plr) game.Players.CharacterAdded:connect(function(char) char.Torso.CFrame =CFrame.new(-229.4, 97.4, 224.4) end) end)
-- Just try looking at player fired events next time :3. |
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Bebee2
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| Joined: 17 May 2009 |
| Total Posts: 3985 |
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| 17 Aug 2013 09:42 AM |
| @infocus, it doesn't. 3 for coordinates, 3 for angulation, and the rest are engine-related. |
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Bebee2
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| Joined: 17 May 2009 |
| Total Posts: 3985 |
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| 17 Aug 2013 09:42 AM |
| Well... I read that wrong, forget that. |
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Fedorakid
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| Joined: 17 Jul 2010 |
| Total Posts: 7079 |
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| 17 Aug 2013 09:42 AM |
game.Players.PlayerAdded:connect(function(plr) repeat wait() until plr.Character plr.Character:MoveTo(Vector3.new(-229.4, 97.4, 224.4)) end) |
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Xtreme101
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| Joined: 03 Jan 2009 |
| Total Posts: 4385 |
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| 17 Aug 2013 09:43 AM |
| Let's just use :moveTo(), okay? |
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Fedorakid
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| Joined: 17 Jul 2010 |
| Total Posts: 7079 |
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| 17 Aug 2013 09:43 AM |
Use be'.
Dang, how could i forget the characteradded event -.- |
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thetacah
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| Joined: 18 Jan 2013 |
| Total Posts: 16026 |
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Fedorakid
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| Joined: 17 Jul 2010 |
| Total Posts: 7079 |
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| 17 Aug 2013 09:47 AM |
game.Players.PlayerAdded:connect(function(plr) plr.CharacterAdded:connect(function(char) char:MoveTo(Vector3.new(-229.4, 97.4, 224.4)) end) end) |
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Fedorakid
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| Joined: 17 Jul 2010 |
| Total Posts: 7079 |
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| 17 Aug 2013 09:47 AM |
| Use mine in a normal script. |
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Infocus
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| Joined: 28 Apr 2011 |
| Total Posts: 8022 |
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