Xandalf
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| Joined: 18 Jul 2011 |
| Total Posts: 4416 |
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| 16 Aug 2013 02:07 PM |
| Every tele in free models lead to random teleporters and stick together you you can't separate them. Someone make a model without either of the problems. |
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| 16 Aug 2013 02:09 PM |
| Ungroup the model move the parts regroup them. |
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Xandalf
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| Joined: 18 Jul 2011 |
| Total Posts: 4416 |
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| 16 Aug 2013 02:09 PM |
| But that make them lead to random teles I already have. |
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Xandalf
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| Joined: 18 Jul 2011 |
| Total Posts: 4416 |
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| 16 Aug 2013 02:11 PM |
| Just someone send me a link to a WORKING tele model. |
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| 16 Aug 2013 02:11 PM |
| Then you regroup the 2 tele pads. |
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thepizz
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| Joined: 05 Mar 2011 |
| Total Posts: 2612 |
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| 16 Aug 2013 02:11 PM |
Assuming this would go in the script, and they are both in the same model, it would go something like this- tele1 = script.Parent tele2=script.Parent.tele2 tele1.Touched:connect(function(otherPart) if game.Players:GetPlayerFromCharacter(otherPart.Parent) then player = otherPart.Parent player:MoveTo(tele2.Position) end end) |
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Xandalf
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| Joined: 18 Jul 2011 |
| Total Posts: 4416 |
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| 16 Aug 2013 02:11 PM |
| any specific models that will work like that? |
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| 16 Aug 2013 02:11 PM |
| At above he wants to move them to anyway he wants but that would mean he needs to group them anyway. |
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thepizz
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| Joined: 05 Mar 2011 |
| Total Posts: 2612 |
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| 16 Aug 2013 02:11 PM |
| this would go in the part* Sorry. |
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Xandalf
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| Joined: 18 Jul 2011 |
| Total Posts: 4416 |
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| 16 Aug 2013 02:12 PM |
@thepizz
I'm not asking for the script, I'm asking for a model. >:( |
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thepizz
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| Joined: 05 Mar 2011 |
| Total Posts: 2612 |
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| 16 Aug 2013 02:12 PM |
| @Pro, I thought he just couldn't find a working teleport script. |
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| 16 Aug 2013 02:13 PM |
| Rename the teleporters.. Like.. If its TeleporterA and TeleporterB name them TeleporterC and Teleporter D |
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thepizz
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| Joined: 05 Mar 2011 |
| Total Posts: 2612 |
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| 16 Aug 2013 02:13 PM |
| If you want the model, just search "teleport pads" in the free models. We are here to help with scripting, not with giving you a good free model. |
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Xandalf
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| Joined: 18 Jul 2011 |
| Total Posts: 4416 |
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| 16 Aug 2013 02:13 PM |
| I did but they still won't work. |
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thepizz
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| Joined: 05 Mar 2011 |
| Total Posts: 2612 |
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| 16 Aug 2013 02:14 PM |
| Make your own.. And if you can't script go look on the wiki for help. |
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Xandalf
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| Joined: 18 Jul 2011 |
| Total Posts: 4416 |
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| 16 Aug 2013 02:16 PM |
@thepizz
I don't have the patience because I was irritated because the resize tool in Studio moves stuff too, which I think is a terrible idea, and the tele models are all lame. |
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Xandalf
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| Joined: 18 Jul 2011 |
| Total Posts: 4416 |
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| 16 Aug 2013 02:20 PM |
| Look people, I'm just asking for a model. |
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thepizz
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| Joined: 05 Mar 2011 |
| Total Posts: 2612 |
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| 16 Aug 2013 02:21 PM |
| Yea.. that's why I use cmd.utl, it doesnt move stuff like the normal tools, and you can resize bricks into each-other. |
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Xandalf
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| Joined: 18 Jul 2011 |
| Total Posts: 4416 |
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| 16 Aug 2013 02:24 PM |
| Someone help me. Just make, find a model where you can have two and they only teleport to a certain other tele. |
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thepizz
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| Joined: 05 Mar 2011 |
| Total Posts: 2612 |
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| 16 Aug 2013 02:25 PM |
| I'd make one but studio won't open on this PC anymore qq |
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Xandalf
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| Joined: 18 Jul 2011 |
| Total Posts: 4416 |
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