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Re: Tele Problem

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Xandalf is not online. Xandalf
Joined: 18 Jul 2011
Total Posts: 4416
16 Aug 2013 02:07 PM
Every tele in free models lead to random teleporters and stick together you you can't separate them. Someone make a model without either of the problems.
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ProfitMargin is not online. ProfitMargin
Joined: 01 Aug 2013
Total Posts: 285
16 Aug 2013 02:09 PM
Ungroup the model move the parts regroup them.
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Xandalf is not online. Xandalf
Joined: 18 Jul 2011
Total Posts: 4416
16 Aug 2013 02:09 PM
But that make them lead to random teles I already have.
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Xandalf is not online. Xandalf
Joined: 18 Jul 2011
Total Posts: 4416
16 Aug 2013 02:11 PM
Just someone send me a link to a WORKING tele model.
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ProfitMargin is not online. ProfitMargin
Joined: 01 Aug 2013
Total Posts: 285
16 Aug 2013 02:11 PM
Then you regroup the 2 tele pads.
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thepizz is not online. thepizz
Joined: 05 Mar 2011
Total Posts: 2612
16 Aug 2013 02:11 PM
Assuming this would go in the script, and they are both in the same model, it would go something like this-
tele1 = script.Parent
tele2=script.Parent.tele2
tele1.Touched:connect(function(otherPart)
if game.Players:GetPlayerFromCharacter(otherPart.Parent) then
player = otherPart.Parent
player:MoveTo(tele2.Position)
end
end)
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Xandalf is not online. Xandalf
Joined: 18 Jul 2011
Total Posts: 4416
16 Aug 2013 02:11 PM
any specific models that will work like that?
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ProfitMargin is not online. ProfitMargin
Joined: 01 Aug 2013
Total Posts: 285
16 Aug 2013 02:11 PM
At above he wants to move them to anyway he wants but that would mean he needs to group them anyway.
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thepizz is not online. thepizz
Joined: 05 Mar 2011
Total Posts: 2612
16 Aug 2013 02:11 PM
this would go in the part* Sorry.
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Xandalf is not online. Xandalf
Joined: 18 Jul 2011
Total Posts: 4416
16 Aug 2013 02:12 PM
@thepizz

I'm not asking for the script, I'm asking for a model. >:(
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thepizz is not online. thepizz
Joined: 05 Mar 2011
Total Posts: 2612
16 Aug 2013 02:12 PM
@Pro, I thought he just couldn't find a working teleport script.
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yoshimaster240102 is not online. yoshimaster240102
Joined: 14 Apr 2012
Total Posts: 470
16 Aug 2013 02:13 PM
Rename the teleporters.. Like.. If its TeleporterA and TeleporterB name them TeleporterC and Teleporter D
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thepizz is not online. thepizz
Joined: 05 Mar 2011
Total Posts: 2612
16 Aug 2013 02:13 PM
If you want the model, just search "teleport pads" in the free models. We are here to help with scripting, not with giving you a good free model.
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Xandalf is not online. Xandalf
Joined: 18 Jul 2011
Total Posts: 4416
16 Aug 2013 02:13 PM
I did but they still won't work.
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thepizz is not online. thepizz
Joined: 05 Mar 2011
Total Posts: 2612
16 Aug 2013 02:14 PM
Make your own.. And if you can't script go look on the wiki for help.
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Xandalf is not online. Xandalf
Joined: 18 Jul 2011
Total Posts: 4416
16 Aug 2013 02:16 PM
@thepizz

I don't have the patience because I was irritated because the resize tool in Studio moves stuff too, which I think is a terrible idea, and the tele models are all lame.
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Xandalf is not online. Xandalf
Joined: 18 Jul 2011
Total Posts: 4416
16 Aug 2013 02:20 PM
Look people, I'm just asking for a model.
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thepizz is not online. thepizz
Joined: 05 Mar 2011
Total Posts: 2612
16 Aug 2013 02:21 PM
Yea.. that's why I use cmd.utl, it doesnt move stuff like the normal tools, and you can resize bricks into each-other.
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Xandalf is not online. Xandalf
Joined: 18 Jul 2011
Total Posts: 4416
16 Aug 2013 02:24 PM
Someone help me. Just make, find a model where you can have two and they only teleport to a certain other tele.
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thepizz is not online. thepizz
Joined: 05 Mar 2011
Total Posts: 2612
16 Aug 2013 02:25 PM
I'd make one but studio won't open on this PC anymore qq
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Xandalf is not online. Xandalf
Joined: 18 Jul 2011
Total Posts: 4416
16 Aug 2013 02:30 PM
RAAAAAAIG
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