8SunTzu8
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| Joined: 30 Sep 2011 |
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| 16 Aug 2013 10:57 AM |
http://www.roblox.com/Forum/ShowPost.aspx?PostID=109900120
Working on my own version of a survival game.
Looking for suggestions. Some stuff you suggest might have been added already, or is already planned, but suggest away!
Looking mostly for buildings and perhaps different tiers in crafting. I'll be adding bronze to the mix, for example.
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8SunTzu8
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| Joined: 30 Sep 2011 |
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| 16 Aug 2013 11:26 AM |
There's already guns.
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| 16 Aug 2013 11:27 AM |
Muskets
with craftable ammo. You have to make gunpowder from coal, bullets from some metal and then use paper to wrap it up.
-The Speedo wearing oddball of EF- |
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8SunTzu8
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| Joined: 30 Sep 2011 |
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| 16 Aug 2013 11:28 AM |
qq
There's already guns that you make ammo for.
I'm going to be replacing the system with another, but still. lol
I hope I don't just get suggestions for a musket. I don't know if the gun is called a musket, but it's not much different.
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8SunTzu8
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| Joined: 30 Sep 2011 |
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| 16 Aug 2013 11:31 AM |
Extractors are planned.
Airplanes don't have much of a point in survival. Interesting idea, but I don't know what purpose it'd serve.
Anything else? Like buildings...
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| 16 Aug 2013 11:35 AM |
| Zombies - Like invent a working zombie robot that destroys all your enemies for you with atomic weaponry and missiles. |
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8SunTzu8
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| Joined: 30 Sep 2011 |
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| 16 Aug 2013 11:37 AM |
@Zombies - no
@Police Station - any specifics?
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| 16 Aug 2013 11:39 AM |
| Like something that looks like a police station. Service buildings would add to the feel of civilization evolving even during an event in which people are savagely doing what they can to survive. Human nature would naturally bring a need for proper civilization and service buildings help with that. |
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8SunTzu8
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| Joined: 30 Sep 2011 |
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| 16 Aug 2013 11:46 AM |
I had plans for things such as a blacksmith, tavern, inn, a functional shop, a marketplace set, etc...
So a police station could fit in, and so could a fire station, but the fire station could play a role in fire proofing nearby buildings. A hospital and a police station might have similar benefits. (Such as healing bonuses, or a way to prevent thieves from going near the police station).
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| 16 Aug 2013 11:57 AM |
syringes for temporary boosts and/or health recovery.
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8SunTzu8
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| Joined: 30 Sep 2011 |
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| 16 Aug 2013 12:07 PM |
I was thinking of adding bandages to improve health regeneration.
A syringe is a bit more high tech, but maybe I can do something similar.
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SUGERDEW
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8SunTzu8
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| Joined: 30 Sep 2011 |
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| 16 Aug 2013 12:13 PM |
There is armor, but I will be adding more.
Currently there are 4 types of armor.
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| 16 Aug 2013 12:16 PM |
maybe attachments for bows and other weapons? like sights and scopes for bows, that would be cool :) |
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| 16 Aug 2013 12:17 PM |
| actually nevermind, that wouldn't fit in a survival game like yours |
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8SunTzu8
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| Joined: 30 Sep 2011 |
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| 16 Aug 2013 12:19 PM |
lol
It'd certainly be interesting, and maybe if I made a survival game with less features, simpler, something like that could be possible.
I planned for having attachments in clan combat, modifications and such. So, creating a system for that would fall right in line with my plans for the future.
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8SunTzu8
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| Joined: 30 Sep 2011 |
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| 16 Aug 2013 12:19 PM |
I could allow people to craft scoped weapons though, to improve accuracy and range.
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| 16 Aug 2013 12:38 PM |
| Cats.On poptarts.In space.Pooping out rainbows. |
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8SunTzu8
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| Joined: 30 Sep 2011 |
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| 16 Aug 2013 01:11 PM |
...
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| 16 Aug 2013 01:16 PM |
"I had plans for things such as a blacksmith, tavern, inn, a functional shop, a marketplace set, etc..."
Do all of this. |
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SunTzu16
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| Joined: 10 Jul 2012 |
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| 16 Aug 2013 01:31 PM |
lol
That's about all I could think of, though. Got any other ideas?
I'll probably add an upgraded Well.
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