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| 12 Aug 2013 12:25 AM |
I was trying to place an elevator model next to a wall in my game, but when I brought the two models close together there was a .1 stud gap between them. Since the smallest increment you can drag bricks around is 1/5 of a stud (other than free move), and with 1/5 being .2, this meant I couldn't align the elevator and wall side by side. I tried copying and deleting the model, and using Control-V to paste it back into the game (if you paste a brick into the scene with another brick selected, what you paste will be centered above that brick), but it was still .1 studs off the grid.
How can I get the elevator to align to the wall?
And this isn't the only problem I've had like this. I find it so easy to somehow get a brick that's .1 studs out of alignment, or even some odd number like .2465 |
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| 12 Aug 2013 12:31 AM |
| Turn ON collision check, then set the increments to none (free move). Now, you can move the model towards the wall until it stops moving. |
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| 12 Aug 2013 12:40 AM |
I tried that, but it didn't work. It was still like .0001 studs off when I moved it as far as it could go. With collision check on, I couldn't enclose the elevator door in a wall, the walls would only come to about .1 studs away from the door, since the door was .0001 studs off. Turning collision check off and enclosing it anyway, you could easily tell that the door was out of alignment, making it not look near as good. |
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kingmatt2
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| Joined: 20 Aug 2011 |
| Total Posts: 6494 |
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| 12 Aug 2013 12:42 AM |
I have the prob ALL THE FRICKING TIME.
ROBLOX needs to fix this.
I normaly just usethe command bar and postion it the model on a good path than I drag it to where I want it. |
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| 12 Aug 2013 12:43 AM |
| I would manually set the elevator model's position to something you know IS aligned with the wall, then move it accordingly. |
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kingmatt2
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| Joined: 20 Aug 2011 |
| Total Posts: 6494 |
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kingmatt2
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| Joined: 20 Aug 2011 |
| Total Posts: 6494 |
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| 12 Aug 2013 12:46 AM |
Great minds think alike.
DId you see my plugin?
Its my second model. |
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| 12 Aug 2013 12:48 AM |
When you click a model, there's no section for editing the location of the model as a whole. How can I manually enter a location for the model? King said he used the command bar, but I don't know how to use it (though I know what it is and how to get it). |
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kingmatt2
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| Joined: 20 Aug 2011 |
| Total Posts: 6494 |
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| 12 Aug 2013 12:52 AM |
game.Workspace.MODEL:MoveTo(Vector3.new(100,100,100))
All done |
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| 12 Aug 2013 01:01 AM |
| Thank you, I'll try it out next time I build. You've just saved me a lot of aggravation. |
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kingmatt2
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| Joined: 20 Aug 2011 |
| Total Posts: 6494 |
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| 12 Aug 2013 01:03 AM |
Your wecome. If you need me just call.
This might help you.
http://www.roblox.com/PluginHelper-V1-3-item?id=126087708 |
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| 12 Aug 2013 01:22 AM |
No, don't use MoveTo(). MoveTo just moves 1 part in the model to the right position, and everything else follows. Use this, which I made for a different thread:
function moveTo(model,pos) local parts = {} function iterate(obj) for _,v in pairs(obj:GetChildren()) do if v:IsA("BasePart") then table.insert(parts,v) end iterate(v) end end iterate(model) local avg = model:GetModelCFrame().p for _,part in pairs(parts) do part.CFrame = part.CFrame - avg + pos end end |
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| 12 Aug 2013 01:23 AM |
^ That moves the model's actual center to the position you choose.
~ Oh, I'm sorry, did I break your concentration? ~ |
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kingmatt2
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| Joined: 20 Aug 2011 |
| Total Posts: 6494 |
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| 12 Aug 2013 09:25 AM |
| If you set that one part on the right path, the others will be on the right path too. |
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| 13 Aug 2013 04:44 PM |
I used the command bar function you gave me, but I still have a problem.
I don't know what location to place the elevator at so it aligns. My wall has a weird location as well, something like 102.12535. I tried 100, 100, 100, but the elevator was ever so slightly off. The wall is part of an entire building, so I can't just move the wall as well.
What can I do? |
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kingmatt2
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| Joined: 20 Aug 2011 |
| Total Posts: 6494 |
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| 14 Aug 2013 04:01 PM |
Well. You can remove the evilatiors part to where you need them, or do it for the wall. |
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| 15 Aug 2013 01:16 AM |
| Is there function for the command bar where I can move move my model to a location relative to its current one? So I could type something like this as the coordinates: (-2, 0, +0.6) |
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kingmatt2
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| Joined: 20 Aug 2011 |
| Total Posts: 6494 |
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| 15 Aug 2013 01:25 PM |
The command bar is like just like scripts but with one line. "I think" Can I make more lines? |
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| 15 Aug 2013 03:29 PM |
| plugins are hax. I don't trust them |
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| 15 Aug 2013 03:33 PM |
| I hate when that happens. Just use the move axles. |
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