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| 14 Aug 2013 03:03 PM |
| If you want to weld a part to someones torso, then put it in your camera so only you can see it, then how would you do it? I tried putting the part in camera then welding it, I also tried welding it to them then parenting it to the camera. |
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MHebes
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| Joined: 04 Jan 2013 |
| Total Posts: 2278 |
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| 14 Aug 2013 03:18 PM |
Methinks normal and local bricks don't like each other, and that's your problem.
~ Oh, I'm sorry, did I break your concentration? ~ |
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| 14 Aug 2013 03:18 PM |
Try using ThumbnailCamera and switch is Subject
~DevilDefeater - Popped your bubble~ |
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| 14 Aug 2013 03:21 PM |
| If I parent it to workspace it welds fine..? |
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| 14 Aug 2013 03:31 PM |
Parent it into your needed model stuff...
~DevilDefeater - Popped your bubble~ |
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| 14 Aug 2013 03:34 PM |
| Devil, that defeats the purpose.... >.> I was wanting only one player to see it, and thats the one that the part is parented to the cam... |
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Quenty
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| Joined: 03 Sep 2009 |
| Total Posts: 9316 |
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| 14 Aug 2013 03:55 PM |
| Put the part in the camera. Weld it to the torso. |
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MHebes
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| Joined: 04 Jan 2013 |
| Total Posts: 2278 |
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| 14 Aug 2013 03:56 PM |
Did you read what I said...? I meant that local parts and normal parts notoriously don't work well together, so you may not be able to weld them. I'm not sure, but I think that's probably the case.
~ Oh, I'm sorry, did I break your concentration? ~ |
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| 14 Aug 2013 03:58 PM |
Hey quenty, thats what I did c:
player = game.Players.LocalPlayer char = player.Character m = player:GetMouse() cam = game.Workspace.CurrentCamera Mode = ""
c1 = false m.KeyDown:connect(function(k) if k == "t" then Mode = "ChakraVision" ChackraView = Instance.new("ScreenGui", player.PlayerGui) ChackraView.Name = "ChakraView" F1 = Instance.new("Frame", ChackraView) F1.BackgroundColor3 = Color3.new(0,0,0) F1:TweenSize(UDim2.new(1,0,1,0),InOut,"Linear",7,true,nil) repeat wait() until F1.Size.X.Scale >= 1 F1.BackgroundTransparency = 0.7 game:GetService("Chat"):Chat(char.Head,"Aaaaaah",Enum.ChatColor.Red) player.CameraMode = "LockFirstPerson" g2 = game.Players:GetPlayers() for i=1, #g2 do if g2[i].Name ~= player.Name then r = g2[i]:findFirstChild("Chakra") if r then else g = Instance.new("Part", Workspace) print("1") g.CanCollide = false print("1") g.Transparency = 0.5 print("1") g.Shape = "Ball" print("1") g.Size = Vector3.new(10,10,10) Weld = Instance.new("Weld", g2[i].Character.Torso) Weld.Part0 = g2[i].Character.Torso Weld.Part1 = g Weld.C0 = CFrame.new(0,0,0) g.Parent = cam end if g2[i]:findFirstChild("ChakraColor") then else g.BrickColor = BrickColor.new("Bright bluish green") end end end end end) |
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| 14 Aug 2013 04:06 PM |
| @mrhebes, well there may be another solution as to there is no way, so I am going to keep bumping just in-case. ;o |
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Quenty
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| Joined: 03 Sep 2009 |
| Total Posts: 9316 |
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| 14 Aug 2013 04:14 PM |
Try changing this: g = Instance.new("Part", Workspace)
to
g = Instance.new("Part")
And then change:
g.Parent = cam
to:
g.Parent = Workspace.CurrentCamera
And tell me what output it says. |
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| 14 Aug 2013 04:15 PM |
| cam was tagged to that earlier in the script, but I will try your way anyway I ma about to try anything. :/ |
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| 14 Aug 2013 04:19 PM |
| No output he just moves a little like the ball was in him, and then nothing, no ball, no nothing. |
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keehl257
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| Joined: 12 May 2013 |
| Total Posts: 122 |
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| 14 Aug 2013 04:46 PM |
| I dont work with welds alot...But if you want...You could always just cframe the block to always be where ya want it to be infront of the torso... |
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| 15 Aug 2013 05:38 AM |
| That did not work either. c: |
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| 15 Aug 2013 06:01 AM |
| You could have an invisible cancollide part welded to the character in workspace, and then use a script to detect when the part updates, and update another part in the CurrentCamera accordingly. |
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