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| 13 Aug 2013 01:02 PM |
| I want to play on the entire planet! |
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iwantpsp
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| Joined: 07 Sep 2010 |
| Total Posts: 14291 |
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| 13 Aug 2013 01:04 PM |
"I want to play on the entire planet!" You try to make a to make a openworld game you ungreatful man. |
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| 13 Aug 2013 01:05 PM |
| I can't believe that in GTA 5, Los Angeles has to be on an island. Seriously, why can't they add land that is inaccessible like in Skyrim? |
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| 13 Aug 2013 01:12 PM |
I can't believe that in GTA 5, Los Angeles has to be on an island. Seriously, why can't they add land that is inaccessible like in Skyrim?
Are you honestly complaining that instead of invisible walls blocking your way you have water? |
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| 13 Aug 2013 01:14 PM |
| It's just that the land feels more natural when it is expanded. When I'm playing GTA, it feels like all of North America is a series of islands. They should make it like in Fallout 3 where huge mountains surround the map. |
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| 13 Aug 2013 01:15 PM |
*cough* Minecraft *cough*
The Fat Man Of VGF |
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| 13 Aug 2013 01:15 PM |
"When I'm playing GTA, it feels like all of North America is a series of islands" And your point is? ITS A VIDEO GAME! |
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| 13 Aug 2013 01:16 PM |
| I just want it to feel more natural and immersive. |
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| 13 Aug 2013 01:17 PM |
"I just want it to feel more natural and immersive" Then go outside and start crime and do it yourself. |
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| 13 Aug 2013 01:18 PM |
| It's not the crime I want to be realistic. It's the game world. |
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| 13 Aug 2013 01:21 PM |
"realistic" Get out Just get out Do i need to remind you its a VIDEO GAME Not REAL LIFE
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| 13 Aug 2013 01:22 PM |
| I'm not saying that all of the video game feel identical to real life! I am saying that the game worlds need to feel more lifelike and immersive! |
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| 13 Aug 2013 01:22 PM |
| Planetside 2 would be GREAT for you. |
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| 13 Aug 2013 01:32 PM |
| Water creates a natural barrier, because you can just have lots and lots of water to prevent people ever getting anywhere. Its better than having invisible walls and unscaleable cliffs to prevent people getting out. |
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