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| 13 Aug 2013 12:08 PM |
I was wondering if anybody knew any techniques on removing lag, and I had a couple questions.
Does removing instances of PointLights fix lag? Does turning CanCollide off for most bricks help? What do you guys do to prevent lag? I've used 0 free models (ew) and I've tried making all the bricks not collidable, and this barely helped. |
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Salinas23
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| Joined: 28 Dec 2008 |
| Total Posts: 37141 |
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| 13 Aug 2013 12:09 PM |
In 2010 I thought that by changing some Debris's stuff lag could be removed. No, or at least not that I know.
But if you have scripts the best way to make them reduce lag is by making them simple and as short as possible.
What is your place about?
==Salinas23, LMaDer since August 2012! Scripter since July 2013! |
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johnhugh
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| Joined: 26 Mar 2009 |
| Total Posts: 1971 |
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| 13 Aug 2013 12:16 PM |
How to reduce lag: Get better internet Get better computer Clean up your game. |
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gamehero
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| Joined: 12 Jun 2007 |
| Total Posts: 1455 |
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| 13 Aug 2013 01:05 PM |
Now if you mean CPU lag, lower your game settings, or use less bricks. Then again, I don't know what your game looks like to suggest what you can do.
If you mean Network lag, press Ctrl+Alt+Delete and check the network activity. If it's using more than 5% from Roblox alone, it can probably be improved.
I usually run a script that slowly deletes each object slowly, while telling me which object is getting removed, so if I see the network activity go down by a large amount, I know what object to look into in Edit Mode. I suppose you could use a delete tool also.
Usually network lag comes from Vehicles, and AIs, or floating bricks, or scripts modifying bricks faster than they need to. |
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| 13 Aug 2013 01:27 PM |
Reduce the number of scripts and make each script faster.
If something is an AntiLag, it will lag you. Remove it.
Don't se free models.
There you go. |
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MHebes
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| Joined: 04 Jan 2013 |
| Total Posts: 2278 |
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| 13 Aug 2013 02:30 PM |
Also, make as many parts as you can anchored so the physics engine doesn't have to deal with them.
~ Oh, I'm sorry, did I break your concentration? ~ |
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| 13 Aug 2013 02:30 PM |
| If you read the actual post, I noted that I didn't use free models. |
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| 13 Aug 2013 02:31 PM |
| I am merely listing waays. |
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| 13 Aug 2013 02:34 PM |
| My internet is screaming fast and I have a good computer I purchased in April. I make office buildings for clans and stuff, and I went all out on this one and included lots of tiny parts and dynamic television screens. While I've cut back on these screens and other dynamic things, there are still OnClick Cframe doors. Suggestions? |
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| 13 Aug 2013 02:35 PM |
Combine multiple scripts into one and dont use too much detail.
Over 20k too much, really. |
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