generic image
Processing...
  • Games
  • Catalog
  • Develop
  • Robux
  • Search in Players
  • Search in Games
  • Search in Catalog
  • Search in Groups
  • Search in Library
  • Log In
  • Sign Up
  • Games
  • Catalog
  • Develop
  • Robux
   
ROBLOX Forum » Roblox » Suggestions & Ideas
Home Search
 

Re: Multiple Meshes Per Brick

Previous Thread :: Next Thread 
MettaurSp is not online. MettaurSp
Joined: 20 Mar 2010
Total Posts: 3179
04 Aug 2013 11:17 AM
A lot of builders like to use multiple small parts in a small area to create a lot of detail, and some don't really want the collisions to reflect the parts making up that detail, as the parts when heavily condensed will create lag by taking up memory in the physics engine. I recently designed some plants from PvZ that have 10-30 parts each in a small 4x4x4 area and when multiple are in use all at once, a lot of lag is generated as a result of the heavily condensed small parts. To counteract this, I have a suggestion for an update, multiple meshes rendering within a single part. This will not only reduce physics lag, but it will make moving clusters of parts much easier and improve animation feedback, and to compliment this update, a rotational offset property for meshes. With multiple rendered meshes in a single part you can move one part to move the cluster without setting up a table for CFrame offset values and moving each part in a second run through after the main part gets relocated. This will also increase efficiency with animating by allowing you to just modify the size, position, and rotational offsets of each mesh simulating the animation. Overall, animation will be improved, and physics lag will be reduced if the update were to happen. I would like to see this in a future update.
Report Abuse
Treticle is not online. Treticle
Joined: 05 Mar 2009
Total Posts: 2016
04 Aug 2013 11:29 AM
Put more indents and spaces in between paragraphs. This is really painful to read.

I get the overall idea [I think]

Support.

The effort into making an object move that has multiple bricks only for mesh detail... is too much.
Report Abuse
CrAzYH3xD is not online. CrAzYH3xD
Joined: 24 May 2009
Total Posts: 453
04 Aug 2013 11:54 AM
I support so much :o
Report Abuse
MettaurSp is not online. MettaurSp
Joined: 20 Mar 2010
Total Posts: 3179
04 Aug 2013 01:04 PM
Lol, sorry about the massive paragraph. Just got carried away on how this can help o3o
Report Abuse
Fattycat17 is not online. Fattycat17
Joined: 26 Jun 2011
Total Posts: 1527
04 Aug 2013 01:06 PM
Support, and make them all render as 1 object.
Report Abuse
Rinat1234567890 is not online. Rinat1234567890
Joined: 12 Sep 2011
Total Posts: 1730
04 Aug 2013 01:38 PM
Support, but the text makes me remind of 3 square inch
Report Abuse
MettaurSp is not online. MettaurSp
Joined: 20 Mar 2010
Total Posts: 3179
05 Aug 2013 03:35 PM
Anyone else agree?
Report Abuse
latedownload is online. latedownload
Joined: 05 Mar 2010
Total Posts: 2873
05 Aug 2013 03:35 PM
Support.
Report Abuse
tamoti is not online. tamoti
Joined: 22 Mar 2009
Total Posts: 707
05 Aug 2013 03:55 PM
Support, I need this.
Report Abuse
MettaurSp is not online. MettaurSp
Joined: 20 Mar 2010
Total Posts: 3179
11 Aug 2013 01:29 PM
Gotta bump this o3o Hard to get the mod's attention.
Report Abuse
ZombehDestroyer is not online. ZombehDestroyer
Joined: 10 Dec 2010
Total Posts: 4653
11 Aug 2013 01:29 PM
Support
Report Abuse
MettaurSp is not online. MettaurSp
Joined: 20 Mar 2010
Total Posts: 3179
12 Aug 2013 07:09 PM
This is why I don't like making suggestions more often, mods don't pay attention to em.
Report Abuse
qaswzx5514 is not online. qaswzx5514
Joined: 28 Feb 2009
Total Posts: 4378
12 Aug 2013 07:12 PM
huh
i don't understand this idea
support to OP
Report Abuse
MettaurSp is not online. MettaurSp
Joined: 20 Mar 2010
Total Posts: 3179
12 Aug 2013 08:33 PM
A slight title fix o3o
Report Abuse
MettaurSp is not online. MettaurSp
Joined: 20 Mar 2010
Total Posts: 3179
12 Aug 2013 08:54 PM
Gonna bump again to gain awareness o3o
Report Abuse
Muslimking34 is not online. Muslimking34
Joined: 01 Apr 2011
Total Posts: 226
12 Aug 2013 08:58 PM
No support cuz I don't understand.
lololoo
Report Abuse
MettaurSp is not online. MettaurSp
Joined: 20 Mar 2010
Total Posts: 3179
12 Aug 2013 09:10 PM
o3o A smaller, simplified version of what I said in the OP:

Multiple meshes rendering (visible) in a single brick means less bricks and less lag (because the calculations for the physics), and more happy builders. Also a new rotational offset related property so you can rotate meshes while not rotating parts.
Report Abuse
MettaurSp is not online. MettaurSp
Joined: 20 Mar 2010
Total Posts: 3179
12 Aug 2013 09:56 PM
Can a mod respond please so I know you got this? It should be as simple as implementing a small for loop around the mesh render code. o3o
Report Abuse
MettaurSp is not online. MettaurSp
Joined: 20 Mar 2010
Total Posts: 3179
12 Aug 2013 10:54 PM
So no other builders run into this problem? o3o
Report Abuse
padam11 is not online. padam11
Joined: 11 Feb 2013
Total Posts: 15774
12 Aug 2013 11:06 PM
Well there's one problem:



A lot of builders like to use multiple small parts in a small area to create a lot of detail, and some don't really want the collisions to reflect the parts making up that detail, as the parts when heavily condensed will create lag by taking up memory in the physics engine. I recently designed some plants from PvZ that have 10-30 parts each in a small 4x4x4 area and when multiple are in use all at once, a lot of lag is generated as a result of the heavily condensed small parts. To counteract this, I have a suggestion for an update, multiple meshes rendering within a single part. This will not only reduce physics lag, but it will make moving clusters of parts much easier and improve animation feedback, and to compliment this update, a rotational offset property for meshes. With multiple rendered meshes in a single part you can move one part to move the cluster without setting up a table for CFrame offset values and moving each part in a second run through after the main part gets relocated. This will also increase efficiency with animating by allowing you to just modify the size, position, and rotational offsets of each mesh simulating the animation. Overall, animation will be improved, and physics lag will be reduced if the update were to happen. I would like to see this in a future update.
Report Abuse
MettaurSp is not online. MettaurSp
Joined: 20 Mar 2010
Total Posts: 3179
12 Aug 2013 11:49 PM
And the problem? You just copied and pasted my whole OP o3o
Report Abuse
MettaurSp is not online. MettaurSp
Joined: 20 Mar 2010
Total Posts: 3179
13 Aug 2013 12:19 AM
Why do mods seem to reply to the strangest threads? o3o
Report Abuse
Cashregisterperson2 is not online. Cashregisterperson2
Joined: 06 Dec 2008
Total Posts: 9
13 Aug 2013 05:51 AM
/**********\
| Support Post |
|\_____ ____/|
\______ ____/

/*\
|_|
| |
| |**|**|**\
| |
| |
Report Abuse
MettaurSp is not online. MettaurSp
Joined: 20 Mar 2010
Total Posts: 3179
13 Aug 2013 02:57 PM
Gotta bump again, I want this to be heard o3o
Report Abuse
TecmagDiams is not online. TecmagDiams
Joined: 18 Sep 2008
Total Posts: 1882
13 Aug 2013 03:06 PM
Putting many meshes into one part does not solve any problems. Meshes start to cause lag because they render large amounts of surfaces. Each "smooth" looking curved surface is made of TONS of little surfaces. When you are rendering lots of surfaces, you get more lag. It has nothing to do with the block count in this case, simply the fact that you are rendering lots of surfaces with lots of meshes. In the end you save only on parts, not rendering work. The physics saves are minimal at best.
Report Abuse
Previous Thread :: Next Thread 
Page 1 of 1
 
 
ROBLOX Forum » Roblox » Suggestions & Ideas
   
 
   
  • About Us
  • Jobs
  • Blog
  • Parents
  • Help
  • Terms
  • Privacy

©2017 Roblox Corporation. Roblox, the Roblox logo, Robux, Bloxy, and Powering Imagination are among our registered and unregistered trademarks in the U.S. and other countries.



Progress
Starting Roblox...
Connecting to Players...
R R

Roblox is now loading. Get ready to play!

R R

You're moments away from getting into the game!

Click here for help

Check Remember my choice and click Launch Application in the dialog box above to join games faster in the future!

Gameplay sponsored by:
Loading 0% - Starting game...
Get more with Builders Club! Join Builders Club
Choose Your Avatar
I have an account
generic image