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| 11 Aug 2013 10:15 PM |
Become less responsive the longer it's running?
Sometimes, I'll be building something, and I'll notice that it only reads my key presses and releases at certain noticeable intervals, which makes navigation through the place difficult. |
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R8N
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| Joined: 07 Aug 2013 |
| Total Posts: 1164 |
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| 11 Aug 2013 10:16 PM |
| Yes I have I find it annoying, Blame Sorcus. |
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| 11 Aug 2013 10:16 PM |
| I have the same problem as well. |
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kingmatt2
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| Joined: 20 Aug 2011 |
| Total Posts: 6494 |
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| 11 Aug 2013 10:16 PM |
| It only happens you have alot of parts and keep it open. Happens to me on my place Deer Hunting +... Thats why I almost never update it SO ANNOYING |
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dekkonot
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| Joined: 22 Dec 2010 |
| Total Posts: 6685 |
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| 11 Aug 2013 10:19 PM |
I blame John.
~ Linguam latinam est optimum ~ |
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| 11 Aug 2013 10:26 PM |
| It eats up memory if you leave it running too long. One time I left it running throughout the night. When I woke up studio had crashed on its own, and I had to restart my computer due to how slow it was running. |
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bohdan77
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| Joined: 10 Aug 2008 |
| Total Posts: 7944 |
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| 11 Aug 2013 10:30 PM |
| Roblox Studio is a time bomb, just waitin' to go boom. |
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R8N
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| Joined: 07 Aug 2013 |
| Total Posts: 1164 |
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| 11 Aug 2013 10:31 PM |
I use roblox studio as my main browser,
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Oysi
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| Joined: 06 Jul 2009 |
| Total Posts: 9058 |
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mew903
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| Joined: 03 Aug 2008 |
| Total Posts: 22071 |
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| 12 Aug 2013 12:15 AM |
"I use roblox studio as my main browser," I used to too, 3 years ago.
"I often have up studio with a place and sometimes even overnight, never experienced this problem..." From your videos, you seem to be running some fast supercomputer. |
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| 12 Aug 2013 12:49 AM |
| THat' why I downgraded my RAM to 4 gbs |
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| 12 Aug 2013 01:14 AM |
| I've never had a problem with it using excessive RAM before... |
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| 12 Aug 2013 01:16 AM |
If you are lagging when typing a script, this is what I do:
move your camera to an empty spot (no bricks in view) and the FPS literally goes up 20x |
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| 12 Aug 2013 01:18 AM |
I might get problems if i have studio open for more than a couple of days(hanging with friends or something), but that happens with plenty of programs... like if i don't close firefox for like 5 days :p
~ using problem RAM it with excessive never had problem never |
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Quenty
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| Joined: 03 Sep 2009 |
| Total Posts: 9316 |
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| 12 Aug 2013 01:20 AM |
I think the correct response is this.
Patent Pending (Coming Soon™) ~ Sorcus |
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robomax11
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| Joined: 07 Jul 2011 |
| Total Posts: 6828 |
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blocco
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| Joined: 14 Aug 2008 |
| Total Posts: 29474 |
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| 12 Aug 2013 10:37 AM |
Simply minimizing then remaximizing reduces the memory allocated in the right bottom corner
so i assume it reduces the memory allocated by roblox |
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stravant
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| Joined: 22 Oct 2007 |
| Total Posts: 2893 |
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| 12 Aug 2013 11:19 AM |
| At least on my laptop I sometimes have it open for days at a time and it doesn't break. So, at least under the right circumstances it's fine. |
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bohdan77
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| Joined: 10 Aug 2008 |
| Total Posts: 7944 |
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| 12 Aug 2013 11:21 AM |
| Stravant, Aren't you paid to say that? |
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stravant
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| Joined: 22 Oct 2007 |
| Total Posts: 2893 |
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| 12 Aug 2013 11:23 AM |
| No, I'm paid to code awesome stuff. |
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blocco
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| Joined: 14 Aug 2008 |
| Total Posts: 29474 |
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| 12 Aug 2013 11:35 AM |
| @stravant: oh good maybe you can smack some motivation into me |
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MrNicNac
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| Joined: 29 Aug 2008 |
| Total Posts: 26567 |
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| 12 Aug 2013 11:41 AM |
It's common for your studio to lag like that (response lag) when rendering a bunch of what I've dubbed "unnatural" objects.
For instance, scatter about 40 parts and put SelectionBox -es on each of them. Bam.
Lag.
SelectionBox instances love to lag ^_^
Not the only source of course. |
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stravant
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| Joined: 22 Oct 2007 |
| Total Posts: 2893 |
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| 12 Aug 2013 11:49 AM |
"SelectionBox instances love to lag ^_^"
That's because SelectionBoxes are a horrible hack and not part of normal rendering. Don't expect them to have good performance. |
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| 12 Aug 2013 11:50 AM |
| Why not deprecate or make the better? |
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blocco
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| Joined: 14 Aug 2008 |
| Total Posts: 29474 |
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| 12 Aug 2013 12:00 PM |
| On gametest, they redid selectionboxes to look more like normal parts. And SurfaceSelections still don't work with transparency. grrrrrr |
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