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| 10 Aug 2013 04:14 PM |
According to the most recent blog post, there are two things we might expect: • Music is in the works. • There could be an invitation only forum for game developers in the future.
Discuss. |
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| 10 Aug 2013 04:15 PM |
- Music Yeeeeeeeeeeeeeeeeeeeeeeeeaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhh.
- Invite-only forum pls me pls me pls me pls me pls me pls me pls me pls me pls me. |
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Quenty
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| Joined: 03 Sep 2009 |
| Total Posts: 9316 |
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| 10 Aug 2013 04:27 PM |
I wonder who's going to moderate and accept people into that forum? It'll be a very... interesting. |
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| 10 Aug 2013 04:28 PM |
| They keep slipping out little "we are maybe working on this" things in those interview blog posts. Idk what to expect but I would like them to be released :D |
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billiland
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| Joined: 11 Nov 2008 |
| Total Posts: 4018 |
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| 10 Aug 2013 04:35 PM |
| These ideas are rather nice actually. yay. |
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| 10 Aug 2013 04:42 PM |
I'm already setting up custom sounds for The Stalker. I'll upload then when they give us the word. |
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pighead10
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| Joined: 03 May 2009 |
| Total Posts: 10341 |
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| 10 Aug 2013 05:04 PM |
| At bloxcon they said they were not currently developing anything new to do with the forums. |
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| 10 Aug 2013 05:10 PM |
| They are contradicting that then. |
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bohdan77
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| Joined: 10 Aug 2008 |
| Total Posts: 7944 |
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| 10 Aug 2013 05:44 PM |
| If they make a invite-only forum, I'd probably not be invited. ;( |
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| 10 Aug 2013 05:50 PM |
| I'm guessing the invitations wouldn't be so strict. It'd just be put there to stop random forum 'raids' or whatever those are, and people up to no good. |
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| 10 Aug 2013 05:52 PM |
| Im assuming its more like that Suggestions website they made rather than a forum. |
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jacob2233
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| Joined: 23 Aug 2007 |
| Total Posts: 723 |
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| 10 Aug 2013 06:16 PM |
If only they'd allow us to create custom meshes from scripts, given a list of verticies or faces. The concept I thought of would've been like:
vertexBuffer = [(0,0,0),(1,0,0),(1,1,0),(0,1,0)] --A simple square mesh = Instance.new("CustomMesh",workspace.block) mesh.Cull = Enums.Mesh.None --Could also be Front, Back, and FrontAndBack mesh.Verticies = vertexBuffer --Set the verticies of the mesh mesh.drawQuads() --Draws a mesh using every four verticies as a face; could also be triangles, lines or points
It'd be fun to mess around with that to create custom scripts to sculpt hats and items. Would reduce part count and lag tremendously, and make games look ultimately better.
But sadly, that'll never happen, but I forgot the excuses as to why... |
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Oysi
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| Joined: 06 Jul 2009 |
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jacob2233
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| Joined: 23 Aug 2007 |
| Total Posts: 723 |
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| 10 Aug 2013 07:16 PM |
Oysi, you must have intepreted my idea entirely different of what I was thinking: 1.) My mistake with the brackets, but that was Lua. 2.) Even OpenGL lets you render in quadrilaterals, the library just ends up creating two triangles meshed together (I'm supprised you never knew that, given your 3D experience). 3.) Have you ever heard of _G or shared? 4.) You must not know how to iterate through a table to find vertices in a specific x,y,z range. 5.) The "mesh data" is stored in the mesh, not the script.
...and for a rebuttal: It's practically the same as the terrain feature, as all the data is "stored in the script" (realistically, in the terrain object) and you have to "generate twice" to get the same results. Just think of the terrain, where you have to set each cell individually, and you can still modify it (or "sculpt" it). Almost the only difference (except for the internals behind it) is: you have a table of vertices (as "cells") and a few extra steps to display it.
Last, they have always hated the idea of uploading meshes for countless reasons, specifically "too much of a hassle for moderation." With the method I gave, you could simply upload the mesh as a model, and it'd go through the same process as models for moderation. That way, no need for a new catalog section, and no need for limits placed on uploading meshes.
And before you start thinking "He's just a skid, he has no experience with 3D!" I spent 3 months working with LWJGL to create a 3D client to play Minecraft Mobile servers from PC. You don't finish a project like that without learning something, so don't tread on me (Irrelevant, but necessary). |
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Oysi
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| Joined: 06 Jul 2009 |
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bohdan77
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| Joined: 10 Aug 2008 |
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| 10 Aug 2013 07:36 PM |
| Oysi best bet would be for them to use all 3, and make the cost like 500. |
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Merely
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| Joined: 07 Dec 2010 |
| Total Posts: 17266 |
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| 10 Aug 2013 07:41 PM |
| Sounds may happen sooner than you think. |
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billiland
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| Joined: 11 Nov 2008 |
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| 10 Aug 2013 07:51 PM |
| I like the idea of using money, but money is no object on Roblox for a lot of people. It may prevent spamming, but it will not prevent people uploading perverted things. |
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billiland
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| Joined: 11 Nov 2008 |
| Total Posts: 4018 |
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| 10 Aug 2013 07:53 PM |
| Merely, is the fact that you are a penguin wearing a fedora a crack at the "socially awkward penguin" meme? |
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jacob2233
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| Joined: 23 Aug 2007 |
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| 10 Aug 2013 08:02 PM |
You could come up with many uses for it given enough time (such as animated waves, weapons, hats etc), and I never said Roblox should go for it; infact, they hardly ever do anything radical that users propose no matter how ingenious. Next, if they had to create an entire new catalog section for meshes and a new set of rules/limits for them, then it'd be a hassle. Creating them in-game and uploading them as models would limit the hassle of a new catalog and the moderation that comes with it. As for "nasty meshes", users are going to do inapropriate objects by any means they can anyway. It's not like introducing meshes would make a sudden crime wave, since that wave already exists. Besides, there already exists a report button, if such a heinous mesh were to get past moderation, any user could report it to get it removed. Last, why use an insanely long string of vertices when an array is much easier to handle for in-game meshes?
Infact, why not merge your idea of uploading meshes and my idea of creating them? Or would you rather pass me off as stupid and ignore what I have to say?
And sorry for proposing an idea. I should've known there'd always be one person who has to argue like an egocentric and bat at it like a kitten with string... I only thought this site was to embrace child-like creativity, not destroy it; that's what schools are for. |
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Oysi
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| Joined: 06 Jul 2009 |
| Total Posts: 9058 |
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bohdan77
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| Joined: 10 Aug 2008 |
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| 10 Aug 2013 08:04 PM |
Billiland, there could be a better system made, like The player most be a veteran, or another standard that could be made.
I'd personally like if they could implement a thumbs up and thumbs down system for Profiles. |
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Oysi
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| Joined: 06 Jul 2009 |
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billiland
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| Joined: 11 Nov 2008 |
| Total Posts: 4018 |
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| 10 Aug 2013 08:37 PM |
"The player most be a veteran, or another standard that could be made."
Nah, that is bias and forces complaints. Unless we had a mini roblox like staff made of people in the community, this would most likely just make things harder for them.
It might be a good idea to have meshes account specific, that way if one person uploads something silly, it isn't distributed throughout the world, but if you want to give it to others, you would have to pass though moderation. Then the reporting would work the same as simply reporting a game that used a mesh that would be considered harmful. |
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