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Re: I would really appreciate testers. ^_^

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xiaoxiao181 is not online. xiaoxiao181
Joined: 14 Aug 2008
Total Posts: 5882
06 Aug 2013 06:40 PM
It would mean the world to me if people would help me by testing things I've made so far in this game

http://www.roblox.com/Lodeka-Aevum-Veneficus-WIP-place?id=52825341
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CoolDude80967 is not online. CoolDude80967
Joined: 02 Jun 2010
Total Posts: 1010
06 Aug 2013 06:57 PM
Looks great! Awesome animations, scripts and just great idea in general I urge everyone to try this awesome BETA out for FREE!
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smunkey is not online. smunkey
Joined: 17 Dec 2011
Total Posts: 342
06 Aug 2013 07:09 PM
very nice
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xiaoxiao181 is not online. xiaoxiao181
Joined: 14 Aug 2008
Total Posts: 5882
06 Aug 2013 08:15 PM
Thank you so much ^_^
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marcopolo444 is not online. marcopolo444
Joined: 02 May 2010
Total Posts: 5114
06 Aug 2013 08:20 PM
it really seems like most of that is free model
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xiaoxiao181 is not online. xiaoxiao181
Joined: 14 Aug 2008
Total Posts: 5882
06 Aug 2013 08:36 PM
Lmao well it isn't. None of it is. Aside from whatever Roblox, it's all me.
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xiaoxiao181 is not online. xiaoxiao181
Joined: 14 Aug 2008
Total Posts: 5882
06 Aug 2013 09:46 PM
I'm not sure what to do next. I could finish the outfits, but if I plan on making these new humans the player characters, what's the point? On the other hand, while I take the time to prepare new animations, I can build more of the maps.
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xiaoxiao181 is not online. xiaoxiao181
Joined: 14 Aug 2008
Total Posts: 5882
07 Aug 2013 12:03 PM
I created a patrol route for one of the walkers. Still not sure how I'm actually gonna be able to make them playable as characters yet, considering they have problems with jumping and walking up even the tiniest steps. Ramps are a must, but even then, the thing bounces when it falls.

Lot's of bugs, lot's of problems, but I'll figure it out somehow.
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xiaoxiao181 is not online. xiaoxiao181
Joined: 14 Aug 2008
Total Posts: 5882
07 Aug 2013 02:34 PM
:O woah
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CoolDude80967 is not online. CoolDude80967
Joined: 02 Jun 2010
Total Posts: 1010
07 Aug 2013 04:33 PM
Woah? Did something new happen? :D
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xiaoxiao181 is not online. xiaoxiao181
Joined: 14 Aug 2008
Total Posts: 5882
07 Aug 2013 08:44 PM
Yeah, it did! I got help from some people and thanks to them I gained some very valuable knowledge of certain methods. I've spent all day working on the quest window, getting it ready for a test quest.
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redlo43 is not online. redlo43
Joined: 16 Feb 2011
Total Posts: 4722
07 Aug 2013 08:51 PM
I SAW A COPIED MESH
BUT OTHER THAN THAT.
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BrittTheStooge is not online. BrittTheStooge
Joined: 06 Jul 2012
Total Posts: 1839
07 Aug 2013 09:27 PM
seems amazing.

keep working hard!
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xiaoxiao181 is not online. xiaoxiao181
Joined: 14 Aug 2008
Total Posts: 5882
07 Aug 2013 10:56 PM
I'm sure you saw plenty of copied meshes. All meshes are created by roblox.
player made meshes were removed.

I removed the new human I made. The problems it had outweighed the benefits.
I'm gonna work on some maps tonight.
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Rex1200 is not online. Rex1200
Joined: 01 Sep 2008
Total Posts: 107
08 Aug 2013 02:11 PM
Really nice, a bigger GUI would make it a bit better :P
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xiaoxiao181 is not online. xiaoxiao181
Joined: 14 Aug 2008
Total Posts: 5882
08 Aug 2013 04:00 PM
I really wish I could do bigger guis. I really do. However, the current guis sizes are based on the smallest resolution available on roblox, 1024 x 720 i believe it is.
To increase their size would be to prevent players with that resolution from being able to play. I cannot do that to them.
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NERFmasterdude123 is not online. NERFmasterdude123
Joined: 26 Nov 2012
Total Posts: 131
08 Aug 2013 04:11 PM
dup
dop
deep
dip
y
do
old
random
hats
keep
going
offsale
?????
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DarkShadow173 is not online. DarkShadow173
Joined: 01 Jun 2010
Total Posts: 647
08 Aug 2013 07:39 PM
Me gusta los game
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DarkShadow173 is not online. DarkShadow173
Joined: 01 Jun 2010
Total Posts: 647
08 Aug 2013 07:40 PM
The GUI size is perfect, I have no problem with it.
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DarkShadow173 is not online. DarkShadow173
Joined: 01 Jun 2010
Total Posts: 647
08 Aug 2013 07:44 PM
Oh and sorry for the triple post lol, but you should make the hotkeys make more sense like quests is Q journal is J etc...
But if not that's perfectly fine.
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xiaoxiao181 is not online. xiaoxiao181
Joined: 14 Aug 2008
Total Posts: 5882
08 Aug 2013 08:22 PM
I thought about that, but with the style of gameplay, making quests Q would mean the hotkey for drawing your weapon would need to be placed elsewhere. Q is for sheathing/unsheathing your weapon. ZXCVB are the hotkey bar hotkeys. They represent items and skills dragged to the hotkey bar. I would have made I for inventory, but apparently I and O are reserved keys and it won't let me, even when the player is forced first person.
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CoolDude80967 is not online. CoolDude80967
Joined: 02 Jun 2010
Total Posts: 1010
08 Aug 2013 08:25 PM
Hmm..... I thought the numbers would be hotkeys for weapons...
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xiaoxiao181 is not online. xiaoxiao181
Joined: 14 Aug 2008
Total Posts: 5882
08 Aug 2013 08:41 PM
The numbers are also reserved keys. I can't use the number strip, numberpad, function keys, I, O, or <, >, and /. Kinda limits the keyboard, but it's ok. Like I keep telling people, the game is built in modules, all I'd have to do is reassign keys.
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xiaoxiao181 is not online. xiaoxiao181
Joined: 14 Aug 2008
Total Posts: 5882
09 Aug 2013 03:16 PM
I've created and implemented brand new leg animations for all female classes, including those who don't have bodies. Haven't started on male legs yet but I will soon. After that I might do arms, I'm not sure yet. I have to admit, though. Now that I understand animations they are not only easy, but quite fun... Albeit painstakingly slow. xD
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xiaoxiao181 is not online. xiaoxiao181
Joined: 14 Aug 2008
Total Posts: 5882
09 Aug 2013 05:15 PM
Reduced data size in Lightong and made the setup script do more work to allow for less lag. Removed the shield from the Vanguard class outfit since it was pointless. Can create shields for the weapons.

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