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Re: Is there a way to make a realistic swim tool? pleas...

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RegalCity is not online. RegalCity
Joined: 08 Jul 2013
Total Posts: 1245
09 Aug 2013 02:12 PM
Okay so if my water level is at 100 studs, is there a way to prevent players from swimming above that or below a certain level?
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Notunknown99 is not online. Notunknown99
Joined: 05 Sep 2008
Total Posts: 25360
09 Aug 2013 02:12 PM
Yes.
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RegalCity is not online. RegalCity
Joined: 08 Jul 2013
Total Posts: 1245
09 Aug 2013 02:13 PM
There is hope :D
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RegalCity is not online. RegalCity
Joined: 08 Jul 2013
Total Posts: 1245
09 Aug 2013 02:14 PM
Has this been made already?
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Absurdism is not online. Absurdism
Joined: 18 Jul 2013
Total Posts: 2568
09 Aug 2013 02:15 PM
Yes, but it is a long process.
You have to convert 5-dimensional data into 0-dimensional data.

g:ℝ^5 |-> R^0

If you can do this, then you can make that swim tool.
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RegalCity is not online. RegalCity
Joined: 08 Jul 2013
Total Posts: 1245
09 Aug 2013 02:17 PM
Are you joking? I can't tell. I am just gonna type swim tool into free models.
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RegalCity is not online. RegalCity
Joined: 08 Jul 2013
Total Posts: 1245
09 Aug 2013 02:20 PM
What if I just used a fly script and put boundaries i.e. water level? Does anyone know how to make the boundaries?
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toplop222 is not online. toplop222
Joined: 27 Jan 2012
Total Posts: 26
09 Aug 2013 03:11 PM
Well maybe oyu can get a pool image and change decal like this in a script, should be develeoped like this:


OMG = well this is your image you make it so
OMG2 = Cant be the first image, has to be in same texture, but a different picture
while true do
wait(0.1)
script.Parent.Image = "OMG"
wait(0.1)
script.Parent.Image = "OMG2"
wait(0.1)
end
--,by the way this those words (what OMg and what OMG2 ='s) are not what it equals, its supposed to be the decal, how to get decal image: paste decal image on a brick, then click brick then look at decal in brick, click on decal in explorer then view properties and you see a thing called image, thats the image, not what OMG or OMG2 equals, mkay?
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