RegalCity
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| Joined: 08 Jul 2013 |
| Total Posts: 1245 |
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| 09 Aug 2013 02:12 PM |
| Okay so if my water level is at 100 studs, is there a way to prevent players from swimming above that or below a certain level? |
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RegalCity
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| Joined: 08 Jul 2013 |
| Total Posts: 1245 |
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RegalCity
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| Joined: 08 Jul 2013 |
| Total Posts: 1245 |
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| 09 Aug 2013 02:14 PM |
| Has this been made already? |
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Absurdism
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| Joined: 18 Jul 2013 |
| Total Posts: 2568 |
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| 09 Aug 2013 02:15 PM |
Yes, but it is a long process. You have to convert 5-dimensional data into 0-dimensional data.
g:ℝ^5 |-> R^0
If you can do this, then you can make that swim tool. |
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RegalCity
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| Joined: 08 Jul 2013 |
| Total Posts: 1245 |
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| 09 Aug 2013 02:17 PM |
| Are you joking? I can't tell. I am just gonna type swim tool into free models. |
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RegalCity
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| Joined: 08 Jul 2013 |
| Total Posts: 1245 |
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| 09 Aug 2013 02:20 PM |
| What if I just used a fly script and put boundaries i.e. water level? Does anyone know how to make the boundaries? |
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toplop222
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| Joined: 27 Jan 2012 |
| Total Posts: 26 |
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| 09 Aug 2013 03:11 PM |
Well maybe oyu can get a pool image and change decal like this in a script, should be develeoped like this:
OMG = well this is your image you make it so OMG2 = Cant be the first image, has to be in same texture, but a different picture while true do wait(0.1) script.Parent.Image = "OMG" wait(0.1) script.Parent.Image = "OMG2" wait(0.1) end --,by the way this those words (what OMg and what OMG2 ='s) are not what it equals, its supposed to be the decal, how to get decal image: paste decal image on a brick, then click brick then look at decal in brick, click on decal in explorer then view properties and you see a thing called image, thats the image, not what OMG or OMG2 equals, mkay? |
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