8SunTzu8
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| Joined: 30 Sep 2011 |
| Total Posts: 8199 |
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| 09 Aug 2013 06:39 AM |
I feel like it's even less about clans than it was when I left.
How is everybody? I finally got a PC back...
It's a pain to forum on a phone...
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Poorlawn
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| Joined: 30 May 2013 |
| Total Posts: 12372 |
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| 09 Aug 2013 06:40 AM |
| the newgens have taken over111 |
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| 09 Aug 2013 06:40 AM |
are you back?
Big is the name, pointless posts are the game |
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sauske419
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| Joined: 16 Aug 2008 |
| Total Posts: 304 |
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| 09 Aug 2013 06:40 AM |
You're an idiot c7ger.
Please uninstall ROBLOX, thank you. |
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8SunTzu8
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| Joined: 30 Sep 2011 |
| Total Posts: 8199 |
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| 09 Aug 2013 06:42 AM |
Well...
I'm back, partially. I'm not sure if I'm going to hang around here too often. I need to make up for lost time, for one, and...
Some of the posts above are a bit scary.
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8SunTzu8
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| Joined: 30 Sep 2011 |
| Total Posts: 8199 |
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| 09 Aug 2013 06:44 AM |
Has anything serious happened in the clan world?
Beyond wars, super alliances, and such...
Maybe some sort of new revolutionary idea? (a guy can hope, right)
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iKeno
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| Joined: 14 Jan 2008 |
| Total Posts: 27490 |
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| 09 Aug 2013 06:44 AM |
we need more people like you in c&g
" No rest for the best. " |
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Poorlawn
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| Joined: 30 May 2013 |
| Total Posts: 12372 |
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| 09 Aug 2013 06:45 AM |
tcs vs unity
(ง'̀-'́)ง com fite me |
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| 09 Aug 2013 06:46 AM |
what ikeno said and no, no game changing ideas yet |
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| 09 Aug 2013 06:48 AM |
| people use RCL in final battles now? that was sorta revolutionary |
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8SunTzu8
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| Joined: 30 Sep 2011 |
| Total Posts: 8199 |
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| 09 Aug 2013 06:49 AM |
I've been told that for most of my C&G career. But talk never leads anywhere, does it?
So, how about a C&G Academy that teaches people how to be quality C&G community members?
jk, but I have had people send me messages asking for a similar service before...
I think the idea of "newgens" is funny. There's always a constant stream of new posters, lol. A few rise up and become well known, while the rest just sit around doing the opposite, and now you have a generation. Probably defined best by the time those few rose up...
The last time I was here, there were a lot of new posters, but a few of them stood out from the rest. New posters arrived each day, but only some were "successful".
Just me rambling.
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8SunTzu8
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| Joined: 30 Sep 2011 |
| Total Posts: 8199 |
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| 09 Aug 2013 06:50 AM |
Well, that FB thing has been going on for a while. I've only been gone for a couple months.
Too bad nothing new is happening...
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Zealots
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| Joined: 28 Apr 2011 |
| Total Posts: 14002 |
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| 09 Aug 2013 06:50 AM |
hai, sun
~Grand Master (14,022+ posts) "You are no more of a king than the boil on my butt" [08'er]
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8SunTzu8
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| Joined: 30 Sep 2011 |
| Total Posts: 8199 |
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| 09 Aug 2013 06:51 AM |
Hey, is Crusader an active clan?
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Zealots
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| Joined: 28 Apr 2011 |
| Total Posts: 14002 |
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| 09 Aug 2013 06:52 AM |
not yet. just about to restart it. I'm gonna be making it have a limit on members and every week have an activity check course where people have to get a badge and if they don't without a legit excuse they get exiled.
~Grand Master (14,022+ posts) "You are no more of a king than the boil on my butt" [08'er]
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SunTzu16
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| Joined: 10 Jul 2012 |
| Total Posts: 999 |
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| 09 Aug 2013 06:53 AM |
interesting
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Sniper006
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| Joined: 18 Feb 2010 |
| Total Posts: 13050 |
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| 09 Aug 2013 06:54 AM |
"Maybe some sort of new revolutionary idea? (a guy can hope, right)"
Well
EF is doing this: http://www.roblox.com/Forum/ShowPost.aspx?PostID=107093091
-Even a broken clock is right twice a day- |
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8SunTzu8
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| Joined: 30 Sep 2011 |
| Total Posts: 8199 |
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| 09 Aug 2013 07:00 AM |
Sounds interesting.
I have a different take on space combat. I'm making the larger ships immobile, and focusing on strike fleet combat.
Fighters, bombers, etc...
You can try boarding and disabling the shields or planting explosives in key locations to fight your enemy, or just bomb the heck out of it until the shields are down and the engines are destroyed.
Fighters can counter bombers, while interceptors can counter fighters. The bombers aren't very useful in ship to ship combat, but they will probably be given some support gun. (It'd be fun to require two people to fully utilize a bomber's systems).
Anyway, there's more to it, but that's the basics. Mostly, I came up with the idea to do it this way because making larger ships move is difficult, and detail will be sacrificed. With new physics improvements and the featherweight parts, I can probably build small strike craft with just a few bricks each, and use hundreds to over a thousand for each capital ship or frigate, allowing for great detail if I practice building space ships enough...
Good luck with your idea. It's like the old ship combat the clan world has seen in some parts, except modernized. It might be fun to fight with the larger ship.
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8SunTzu8
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| Joined: 30 Sep 2011 |
| Total Posts: 8199 |
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| 09 Aug 2013 07:00 AM |
I still don't have 8k posts on this account...
Strange.
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Zealots
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| Joined: 28 Apr 2011 |
| Total Posts: 14002 |
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| 09 Aug 2013 07:10 AM |
lol
~Grand Master (14,022+ posts) "You are no more of a king than the boil on my butt" [08'er]
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8SunTzu8
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| Joined: 30 Sep 2011 |
| Total Posts: 8199 |
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| 09 Aug 2013 07:15 AM |
So, I think I should finally make a game.
I have a few ideas:
A story driven RPG, with a lot of focus on having a lot of players in one server, customization so each character is built very differently, and interacting with other players. (PvP, partying up, etc...) This way, each time you play, it's different, and hopefully, starting a new character would be entertaining, rather than a repeat of the same old grind. Meeting new people will really change your experience.
A rogue like, which seem to have become a bit more popular in the gaming world, and why not? They're a lot of fun and offer a ton of replay value. I don't think ROBLOX has one yet, and really, the hardest part is probably building random dungeons that work well. (I'll need to do the same for the first idea, so I might want to start with this one, and then expand on it).
An Action RTS. If you've played Dota or League of Legends, then you'll know what type of game this is. I don't believe ROBLOX has a good one yet, or at least, I haven't seen any. It's a bit complex to create, after all. You have all of the multiplayer aspects, the whole RTS system, characters with unique skills, tons of items with unique abilities, loads of AI to create, and the whole RPG system. Even though both the RTS and RPG aspects are not fully developed as you'd expect a full game of one of those types to be, you still need to create statistics, an inventory, and balance combat. Anyway, I probably wouldn't do anything revolutionary with this genre, just repeat some of the stuff seen in other games of this type, with perhaps a ROBLOX spin to it.
A trading card game. Some of us have played games like Magic The Gathering, others haven't, like me. It'd be nice to create my own card game, with my own rules, and think up about 200+ creatures, etc... Then program it for ROBLOX. Of course, I might need to take the Pokemon approach to graphics. (If you've ever played the original games, like Yellow or Blue Version, then you might remember your Pokemon menu had a tiny sprite next to the name of each pokemon. The sprite was determined by the type of pokemon it was, and very little detail was used). So for example, I could create one sprite that wouldn't lose much quality transferring it over to ROBLOX, and it would denote a dragon type creature. Another would be for earth or rock like creatures. I'm not much of an artist, so I'd be focusing on game play here.
A business simulation game. Basically, you run a company, similar to a tycoon game, but way more open ended... The type I have in mind would be space trading. You purchase goods at Planet A, sell at Planet C, and upgrade your ship at Planet C. Prices fluctuate, stocks go up and down, and you compete with other players or computer players to become the most successful company. It's a simple concept, but loads of fun. (I'm basing this idea on a game I've played before that I want to make a clone of for ROBLOX. It's an old game, but it'd be nice to test my skills programming a game I've been playing for years).
This isn't really the place for this, but maybe I can get some insight. I have so many ideas, and this is just the half of it, but these are ideas I could probably do at my level of ability. (The Action RTS would be difficult, since I need to experiment with a few things, and all games with an AI will be challenging, but it's no fun if there's no challenge, right?)
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| 09 Aug 2013 07:17 AM |
Hey 8Tun, it's stealthdestroyer100/plowing. Stealth was terminated a few months ago for a false accusation. I moved from plowing to this account because....I'm not so sure.
But, hello! |
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8SunTzu8
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| Joined: 30 Sep 2011 |
| Total Posts: 8199 |
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| 09 Aug 2013 07:18 AM |
Sorry to hear that, and hello. :)
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