| |
|
|
| 08 Aug 2013 10:27 PM |
| I know one where you can make the camera scenes and stuff, but yu can't make it do a while true loop and their isn't a start button but a skip button. Unless yuo know how to script more and then you can add more st00f |
|
|
| Report Abuse |
|
|
|
| 08 Aug 2013 10:28 PM |
| http://wiki.roblox.com/index.php/Interpolate_(Method) |
|
|
| Report Abuse |
|
|
| |
|
|
| 08 Aug 2013 10:35 PM |
| Well once it finishes there is no start button, it just goes until you decide t stop it or their is a skip button. It's a plugin for ROBLOX studio so you must know how to insert plugins. |
|
|
| Report Abuse |
|
|
|
| 08 Aug 2013 10:36 PM |
| Or learn how to script it yourself. |
|
|
| Report Abuse |
|
|
|
| 08 Aug 2013 10:38 PM |
Here's a simple way to do it. Make two bricks in workspace called "Part1" and "Part2", which signify the start and end positions, respectively. Put this in a LocalScript in PlayerGui:
Camera = game.Workspace.CurrentCamera
Camera.CameraType = Enum.CameraType.Scriptable
Camera.CoordinateFrame = workspace.Part1.CFrame Camera.Focus = workspace.Part1.CFrame
Camera:Interpolate( workspace.Part2.CFrame, workspace.Part2.CFrame, 500 ) --Play around with the last number (duration)
Tell me how that works (I haven't tested it yet) |
|
|
| Report Abuse |
|
|
|
| 08 Aug 2013 10:42 PM |
| @Puzzle, he also wants it where that there is a "play" button that removes it from the player and does not show up again when they die. |
|
|
| Report Abuse |
|
|
| |
|
|
| 08 Aug 2013 10:59 PM |
Sorry about that, I'm new to Interpolation:
Camera = game.Workspace.CurrentCamera
Camera.CameraType = Enum.CameraType.Scriptable
Camera.CoordinateFrame = workspace.Part1.CFrame * CFrame.new(1,1,1) Camera.Focus = CFrame.new(workspace.Part1.Position) * CFrame.new(1,1,1)
Camera:Interpolate(workspace.Part2.CFrame, CFrame.new(0,0,0), 5) --Play around with the last number (duration)
|
|
|
| Report Abuse |
|
|
|
| 08 Aug 2013 11:10 PM |
| Interpolation, is that like a camera fade or does it just slowly move the camera to the coordinates? |
|
|
| Report Abuse |
|
|
|
| 08 Aug 2013 11:14 PM |
| It moves the camera to the CoordinateFrame. Also, it can be quick. It depends on two factors: a) the duration (the greater the duration, the slower the movement) and b) the distance between the starting CFrame (Camera.CoordinateFrame) and the ending CFrame. |
|
|
| Report Abuse |
|
|
|
| 08 Aug 2013 11:16 PM |
I advise you to use Clonetroopers1019's cutscene editor.
It's very easy to use! |
|
|
| Report Abuse |
|
|
|
| 08 Aug 2013 11:16 PM |
| Yeah, my code requires scripting knowledge to get it to fit your needs. Use the tools you can find |
|
|
| Report Abuse |
|
|
Soquick
|
  |
| Joined: 01 Nov 2012 |
| Total Posts: 1497 |
|
|
| 08 Aug 2013 11:19 PM |
@puzzle Is there a way for it to rotate back and forth until a button is clicked? |
|
|
| Report Abuse |
|
|
heroesp
|
  |
| Joined: 23 Feb 2011 |
| Total Posts: 3214 |
|
|
| 08 Aug 2013 11:19 PM |
There's a plugin. http://www.youtube.com/watch?v=G7Pycr8C5zk
^ That's the plugin, I have it myself. |
|
|
| Report Abuse |
|
|
| |
|
|
| 08 Aug 2013 11:21 PM |
| Well what exactly gives them the cut scene, a localscript? |
|
|
| Report Abuse |
|
|
heroesp
|
  |
| Joined: 23 Feb 2011 |
| Total Posts: 3214 |
|
|
| 08 Aug 2013 11:22 PM |
| Doom don't make it a spawn thing. I forgot how to do it. |
|
|
| Report Abuse |
|
|
| |
|
|
| 08 Aug 2013 11:23 PM |
@Soquick
You'll have to mess around with it yourself, but the layout should be like this:
while true do Interpolate(end,5) wait(5) --You may or may not need this. I noticed that Interpolate runs on a separate thread, but I would test it anyway. If you get rid of it you will probably have to add some type of wait to prevent the game from crashing Interpolate(start,5) wait(5) end |
|
|
| Report Abuse |
|
|
|
| 08 Aug 2013 11:24 PM |
put the gui inside a script in the workspace
script should be somehting like
game.Players.PlayerAdded:connect(function(player) gui = script.Gui:clone() gui.Parent = player.PlayerGui end) |
|
|
| Report Abuse |
|
|
| |
|
|
| 08 Aug 2013 11:47 PM |
| When you save the cutscene make it a "PlayerEnter" script. |
|
|
| Report Abuse |
|
|