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ROBLOX Forum » Game Creation and Development » Scripting Helpers
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XxdoomkillerzxX is not online. XxdoomkillerzxX
Joined: 25 Jan 2011
Total Posts: 1719
08 Aug 2013 10:19 PM
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SuperSneakyTony is not online. SuperSneakyTony
Joined: 10 Jul 2011
Total Posts: 4428
08 Aug 2013 10:27 PM
I know one where you can make the camera scenes and stuff, but yu can't make it do a while true loop and their isn't a start button but a skip button. Unless yuo know how to script more and then you can add more st00f
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flatline115 is not online. flatline115
Joined: 29 Jul 2013
Total Posts: 7826
08 Aug 2013 10:28 PM
http://wiki.roblox.com/index.php/Interpolate_(Method)
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XxdoomkillerzxX is not online. XxdoomkillerzxX
Joined: 25 Jan 2011
Total Posts: 1719
08 Aug 2013 10:33 PM
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SuperSneakyTony is not online. SuperSneakyTony
Joined: 10 Jul 2011
Total Posts: 4428
08 Aug 2013 10:35 PM
Well once it finishes there is no start button, it just goes until you decide t stop it or their is a skip button. It's a plugin for ROBLOX studio so you must know how to insert plugins.
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flatline115 is not online. flatline115
Joined: 29 Jul 2013
Total Posts: 7826
08 Aug 2013 10:36 PM
Or learn how to script it yourself.
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PuzzleCrazy is not online. PuzzleCrazy
Joined: 01 Feb 2010
Total Posts: 1245
08 Aug 2013 10:38 PM
Here's a simple way to do it. Make two bricks in workspace called "Part1" and "Part2", which signify the start and end positions, respectively. Put this in a LocalScript in PlayerGui:



Camera = game.Workspace.CurrentCamera

Camera.CameraType = Enum.CameraType.Scriptable

Camera.CoordinateFrame = workspace.Part1.CFrame
Camera.Focus = workspace.Part1.CFrame

Camera:Interpolate( workspace.Part2.CFrame, workspace.Part2.CFrame, 500 ) --Play around with the last number (duration)



Tell me how that works (I haven't tested it yet)
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SuperSneakyTony is not online. SuperSneakyTony
Joined: 10 Jul 2011
Total Posts: 4428
08 Aug 2013 10:42 PM
@Puzzle, he also wants it where that there is a "play" button that removes it from the player and does not show up again when they die.
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XxdoomkillerzxX is not online. XxdoomkillerzxX
Joined: 25 Jan 2011
Total Posts: 1719
08 Aug 2013 10:51 PM
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PuzzleCrazy is not online. PuzzleCrazy
Joined: 01 Feb 2010
Total Posts: 1245
08 Aug 2013 10:59 PM
Sorry about that, I'm new to Interpolation:


Camera = game.Workspace.CurrentCamera

Camera.CameraType = Enum.CameraType.Scriptable

Camera.CoordinateFrame = workspace.Part1.CFrame * CFrame.new(1,1,1)
Camera.Focus = CFrame.new(workspace.Part1.Position) * CFrame.new(1,1,1)

Camera:Interpolate(workspace.Part2.CFrame, CFrame.new(0,0,0), 5) --Play around with the last number (duration)

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Clayguy247 is not online. Clayguy247
Joined: 03 Sep 2008
Total Posts: 3394
08 Aug 2013 11:10 PM
Interpolation, is that like a camera fade or does it just slowly move the camera to the coordinates?
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PuzzleCrazy is not online. PuzzleCrazy
Joined: 01 Feb 2010
Total Posts: 1245
08 Aug 2013 11:14 PM
It moves the camera to the CoordinateFrame. Also, it can be quick. It depends on two factors: a) the duration (the greater the duration, the slower the movement) and b) the distance between the starting CFrame (Camera.CoordinateFrame) and the ending CFrame.
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SuperSneakyTony is not online. SuperSneakyTony
Joined: 10 Jul 2011
Total Posts: 4428
08 Aug 2013 11:16 PM
I advise you to use Clonetroopers1019's cutscene editor.

It's very easy to use!
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PuzzleCrazy is not online. PuzzleCrazy
Joined: 01 Feb 2010
Total Posts: 1245
08 Aug 2013 11:16 PM
Yeah, my code requires scripting knowledge to get it to fit your needs. Use the tools you can find
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Soquick is not online. Soquick
Joined: 01 Nov 2012
Total Posts: 1497
08 Aug 2013 11:19 PM
@puzzle
Is there a way for it to rotate back and forth until a button is clicked?
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heroesp is not online. heroesp
Joined: 23 Feb 2011
Total Posts: 3214
08 Aug 2013 11:19 PM
There's a plugin. http://www.youtube.com/watch?v=G7Pycr8C5zk

^ That's the plugin, I have it myself.
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XxdoomkillerzxX is not online. XxdoomkillerzxX
Joined: 25 Jan 2011
Total Posts: 1719
08 Aug 2013 11:19 PM
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PuzzleCrazy is not online. PuzzleCrazy
Joined: 01 Feb 2010
Total Posts: 1245
08 Aug 2013 11:21 PM
Well what exactly gives them the cut scene, a localscript?
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heroesp is not online. heroesp
Joined: 23 Feb 2011
Total Posts: 3214
08 Aug 2013 11:22 PM
Doom don't make it a spawn thing. I forgot how to do it.
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XxdoomkillerzxX is not online. XxdoomkillerzxX
Joined: 25 Jan 2011
Total Posts: 1719
08 Aug 2013 11:23 PM
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PuzzleCrazy is not online. PuzzleCrazy
Joined: 01 Feb 2010
Total Posts: 1245
08 Aug 2013 11:23 PM
@Soquick

You'll have to mess around with it yourself, but the layout should be like this:

while true do
Interpolate(end,5)
wait(5) --You may or may not need this. I noticed that Interpolate runs on a separate thread, but I would test it anyway. If you get rid of it you will probably have to add some type of wait to prevent the game from crashing
Interpolate(start,5)
wait(5)
end
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Clayguy247 is not online. Clayguy247
Joined: 03 Sep 2008
Total Posts: 3394
08 Aug 2013 11:24 PM
put the gui inside a script in the workspace

script should be somehting like

game.Players.PlayerAdded:connect(function(player)
gui = script.Gui:clone()
gui.Parent = player.PlayerGui
end)
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XxdoomkillerzxX is not online. XxdoomkillerzxX
Joined: 25 Jan 2011
Total Posts: 1719
08 Aug 2013 11:27 PM
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SuperSneakyTony is not online. SuperSneakyTony
Joined: 10 Jul 2011
Total Posts: 4428
08 Aug 2013 11:47 PM
When you save the cutscene make it a "PlayerEnter" script.
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