Placen
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| Joined: 28 Feb 2009 |
| Total Posts: 4496 |
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| 07 Aug 2013 06:26 PM |
So I'm trying to create a script where when the parent brick falls onto another part named "Lava", a pillar of white bricks will form around where the brick fell into the lava. But for some reason, the bricks don't do that. They form completely away from the brick, even though the distance isn't much. It also does this for the explosions too. I have no idea why this happens. The output shows nothing strange either. Can someone please help me fix it? Sorry if it's long. :(
a = 0 p = game.Workspace:GetChildren() dev = script.Parent pos = dev.Position
dev.Touched:connect(function(part) --Problem is probably between here if part.Name == "Lava" then if dev.Anchored == false then wait(5) dev.Anchored = true wait(1) for i = 1, 10 do b = Instance.new("Part", Workspace) b.Name = "Debris" b.Position = pos + Vector3.new(pos.x+5,pos.y+a,pos.z) b.Size = Vector3.new(2,1.2,9) b.BrickColor = BrickColor.new("White") c = Instance.new("Part", Workspace) c.Name = "Debris" c.Position = pos + Vector3.new(pos.x-5,pos.y+a,pos.z) c.Size = Vector3.new(2,1.2,9) c.BrickColor = BrickColor.new("White") d = Instance.new("Part", Workspace) d.Name = "Debris" d.Position = pos + Vector3.new(pos.x,pos.y+a,pos.z+3.5) d.Size = Vector3.new(8,1.2,2) d.BrickColor = BrickColor.new("White") e = Instance.new("Part", Workspace) e.Name = "Debris" e.Position = pos + Vector3.new(pos.x,pos.y+a,pos.z-3.5) e.Size = Vector3.new(8,1.2,2) e.BrickColor = BrickColor.new("White") a = a+1 wait(.05) end end end --And here if dev.Anchored == true then --And possibly between here dev.Anchored = false wait(.5) f = Instance.new("Explosion", Workspace) f.Position = pos + Vector3.new(pos.x,pos.y+3,pos.z) f.BlastRadius = 5 f.BlastPressure = 25 wait(.3) g = Instance.new("Explosion", Workspace) g.Position = pos + Vector3.new(pos.x,pos.y+6,pos.z) g.BlastRadius = 5 g.BlastPressure = 25 wait(.3) h = Instance.new("Explosion", Workspace) h.Position = pos + Vector3.new(pos.x,pos.y+9,pos.z) h.BlastRadius = 5 h.BlastPressure = 25 wait(.3) end --And here for i = 1, #p do if p[i].Name == "Debris" then for i = 0, 1, .1 do p[i].Transparency = i wait(.05) end p[i]:remove() end end end)
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cntkillme
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| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
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| 07 Aug 2013 06:40 PM |
.Position is checked for collisions, and places on a possible spot. As in:
brick: ========= ===|===== =========
You want to move it "|" with .Position, but it will move it to the top of the brick. Use .CFrame |
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