mudkip99
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| Joined: 17 Jun 2008 |
| Total Posts: 3362 |
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| 07 Aug 2013 08:54 AM |
Like the title says, i can't get shadows to work properly. When I put a light into a closed-off room (spot or point light) it cast's no shadows off of blocks. While I'm assuming this is just because it is not yet implemented, one VERY obnoxious bug is that the light will actually pass through an opaque block, to the other side, and through any blocks within it's radius. This is especially annoying, because the lights are conical or spherical, depending on which one you use, and rooms tend to be more cube shaped, so if you want to have, say, as ceiling light, you can either have it not fill up the entire room, or bleed out into the hallway through the walls.
Is this just how lights work for now, and if so, are they planning on changing it in the future?
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| 07 Aug 2013 08:55 AM |
| I have the same problem does it have Spotlight in properties? |
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mudkip99
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| Joined: 17 Jun 2008 |
| Total Posts: 3362 |
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| 07 Aug 2013 08:59 AM |
| Other than name and classname, no. |
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| 07 Aug 2013 09:04 AM |
| You should get the Dynamic brick Its yellow and just change its properties around like colors and range and stuff |
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| 07 Aug 2013 09:52 AM |
| Turn the brick into a humanoid and name it nothing |
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mudkip99
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| Joined: 17 Jun 2008 |
| Total Posts: 3362 |
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| 07 Aug 2013 10:42 AM |
| The problem I have discovered with putting in a humanoid (or really anything), is that that shadows are based on the position of the sun (based on what time it is) even in a closed off room without windows. This means that the lights themselves are not actually capable of casting shadows, from what I have found. |
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