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Re: The logic of having humanoid climb on walkable parts

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Tenal is not online. Tenal
Joined: 15 May 2011
Total Posts: 18684
06 Aug 2013 07:21 PM
is zero.
Seriously, I may be somewhat late to the party, but I don't even care about rotatable GUIs or whatever the current craze is -- this is more important.

http://www.roblox.com/rOBLOX-WHY-MUST-YOU-DO-THIS-place?id=84247883

The parts welded to the torso have their CanCollide values as false, but Roblox feels the urge to "climb" on parts THAT CAN BE WALKED THROUGH.

and i'll depart this forum right now
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chaoticregandpledge is not online. chaoticregandpledge
Joined: 04 Dec 2009
Total Posts: 2894
06 Aug 2013 07:26 PM
cOLD mOLD on a sLATE pLATE.

Seriously, that glitch has been around for so long.
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Tenal is not online. Tenal
Joined: 15 May 2011
Total Posts: 18684
06 Aug 2013 07:27 PM
I know. But I feel the need to rant about it because it's not being addressed.
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129K is not online. 129K
Joined: 23 Aug 2011
Total Posts: 19010
06 Aug 2013 07:33 PM
more'on
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JoinScript is not online. JoinScript
Joined: 27 Mar 2013
Total Posts: 105
06 Aug 2013 07:33 PM
on'more
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TheOneTheOwnly is not online. TheOneTheOwnly
Joined: 01 Jul 2013
Total Posts: 112
06 Aug 2013 07:40 PM
hi ^
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Tenal is not online. Tenal
Joined: 15 May 2011
Total Posts: 18684
06 Aug 2013 08:04 PM
i should have posted on an alt
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Maelstronomer is not online. Maelstronomer
Joined: 07 Jun 2008
Total Posts: 7649
06 Aug 2013 08:22 PM
What made the glitch reappear, anyway? In 2008 CanCollide false parts were not climbable one bit.
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Tenal is not online. Tenal
Joined: 15 May 2011
Total Posts: 18684
06 Aug 2013 08:41 PM
@mael
I'm unsure -- I don't remember this bug existing back when I joined, either.
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awsumpwner27 is not online. awsumpwner27
Joined: 03 Sep 2011
Total Posts: 4389
06 Aug 2013 08:59 PM
It could be any number of reasons:

-A fix to another bug reintroduced this bug.
-A version was reverted to fix a bug, but the fix to this bug was reverted too, and it was accidentally never fixed again.
-The developers were never sure about how to fix it in the first place, and have yet to really look into it because it's low priority.

The Unwise Wizard of Scripters has spoken.
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CloneTrooper1019 is not online. CloneTrooper1019
Joined: 19 Jan 2009
Total Posts: 6227
06 Aug 2013 10:48 PM
Roblox demoed some new animations that will replace the current ones eventually. They look a lot better :P
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Tenal is not online. Tenal
Joined: 15 May 2011
Total Posts: 18684
06 Aug 2013 10:55 PM
@clone
Will that fix the bug?
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SN0X is not online. SN0X
Joined: 24 Oct 2011
Total Posts: 7277
06 Aug 2013 11:28 PM
6 years later: OGM URGENT OGM BUMP IT UP ON PRIORITIES OMG A BUG
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blocco is not online. blocco
Joined: 14 Aug 2008
Total Posts: 29474
06 Aug 2013 11:52 PM
WHO NEEDS ANIMATIONS WHEN THE HUMANOIDS CANT EVEN FUNCTION RIGHT
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blocco is not online. blocco
Joined: 14 Aug 2008
Total Posts: 29474
06 Aug 2013 11:53 PM
http://www.roblox.com/Physics-Bug-Flying-Humanoids-and-Deadened-Bounces-place?id=51928838

Same glitch occurs here
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Oysi is not online. Oysi
Joined: 06 Jul 2009
Total Posts: 9058
07 Aug 2013 12:30 AM
[ Content Deleted ]
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ZeroSpectrum is not online. ZeroSpectrum
Joined: 02 Mar 2011
Total Posts: 315
07 Aug 2013 01:17 AM
Sadly this glitch has been around for at least a year, probably more. Also, in games with tools that are cancollide false, you can spam select the tools and get extra jumps since you collide with them for an instant. It ruins the point of having tall structures.
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As8D is online. As8D
Joined: 24 Dec 2009
Total Posts: 2907
07 Aug 2013 06:16 AM
"Roblox demoed some new animations that will replace the current ones eventually. They look a lot better :P"

^ uhu. Is there anywhere we can see some of these animations? c:

Also, dunno how long this bug's been around.


- As, less'on. nou skool!
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BJCarpenter is not online. BJCarpenter
Joined: 04 Nov 2008
Total Posts: 4416
07 Aug 2013 01:55 PM
Yeah in my football Players; didn't want them climbing all over each other,

but when I was customizing the Animation script, I just put in, if u r in "Climbing" State or what-ever it is: Here's a new MoveTo (Turn left); and throw a right jab.

Works! Plus friendlies automatically swerve opposite each other when on a collision coarse....

I got lucky.
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