blocco
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| Joined: 14 Aug 2008 |
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| 07 Aug 2013 05:26 AM |
Class DataModel : ServiceProvider Function void DataModel:SavePlace(SaveFilter saveFilter = SaveAll) [RobloxPlaceSecurity] Event DataModel.SavePlaceFinished(bool succeeded, string errorString) [RobloxPlaceSecurity] |
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| 07 Aug 2013 06:10 AM |
| Any skiddie exploits going around? I need to make a save dialog for my place. |
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blocco
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| Joined: 14 Aug 2008 |
| Total Posts: 29474 |
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| 07 Aug 2013 06:29 AM |
Use my technology!
http://www.roblox.com/SaveScript-item?id=125566374 |
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blocco
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| Joined: 14 Aug 2008 |
| Total Posts: 29474 |
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| 07 Aug 2013 06:57 AM |
| I just fixed a bug where the message would go away prematurely |
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blocco
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| Joined: 14 Aug 2008 |
| Total Posts: 29474 |
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| 07 Aug 2013 07:03 AM |
Coming within the next 5 minutes:
* support for group places * support for personal server places (provided I can tell if its a personal server or not) |
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blocco
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| Joined: 14 Aug 2008 |
| Total Posts: 29474 |
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| 07 Aug 2013 07:07 AM |
Updated:
* support for group places * support for personal server places (provided I can tell if its a personal server or not) * more readable error messages |
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Z4ckZ4k
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| Joined: 07 Jul 2013 |
| Total Posts: 160 |
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| 07 Aug 2013 07:46 PM |
| By the way, this means plugins can now save the game. |
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| 07 Aug 2013 07:59 PM |
| Yeah, plugins saving places isn't good with exploits. I guess the place stealing exploit will be back. :/ |
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MrChubbs
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| Joined: 14 Oct 2010 |
| Total Posts: 4969 |
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| 07 Aug 2013 08:01 PM |
| Roblox, why do you hate us? |
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billiland
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| Joined: 11 Nov 2008 |
| Total Posts: 4018 |
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| 07 Aug 2013 08:03 PM |
It isn't as simple as that my friends... Restrictions restrictions restrictions.
Roblox may be incompetent when it comes to patching bugs, but do you really think that they would just give use of an obvious large security hole? If your first reaction was "Security hole", they would surely notice the obvious. Don't jump to conclusions. |
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Quenty
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| Joined: 03 Sep 2009 |
| Total Posts: 9316 |
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| 07 Aug 2013 08:07 PM |
I think plugin security should be good, but it's always a flashpoint for security.
Honestly, I expect exploits, given that ROBLOX has a "hide it, and it's secure" sort of policy, and 0 day exploits should be expected.
However, stealing a working game is almost impossible now, and I thank ROBLOX for that. |
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woot3
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| Joined: 10 Nov 2008 |
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| 07 Aug 2013 08:19 PM |
Plugins and such should not work when there is an actual game being used. I would expect ROBLOX to make the client program stop this and then have the server check this is the case to stop any high end popinman's. |
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Quenty
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| Joined: 03 Sep 2009 |
| Total Posts: 9316 |
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| 07 Aug 2013 08:28 PM |
| Woot3, there's a reason why ROBLOX separated studio and the client. |
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woot3
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| Joined: 10 Nov 2008 |
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| 07 Aug 2013 08:29 PM |
| I am pretty sure there are still issues with that though. |
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| 07 Aug 2013 08:31 PM |
| No....Plugins don't run when you are in a place(Well...Now)...Or we would have a big problem. |
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| 07 Aug 2013 08:51 PM |
You can already steal places extremely easy, so it's hardly a security hole.
Also, "Roblox may be incompetent when it comes to patching bugs, but do you really think that they would just give use of an obvious large security hole?" AHAHAHAHAHHAHAHAHAAHHAHAHAHAHAHAHA. HA. |
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blocco
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| Joined: 14 Aug 2008 |
| Total Posts: 29474 |
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| 08 Aug 2013 02:19 AM |
| By the way I did it server-side for a reason |
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