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| 06 Aug 2013 07:46 PM |
I'm a pretty good scripter. I can script basic admin commands, GUIs, etc.
But I'm stuck...
Everything else I really need to learn requires a lot of math. A lot of math I don't know. Like vehicles, weapons, AIs, and tons more.
Where can I learn this type of math? I know Algebra, but that's not what I need to know, it's geometry, correct?
Please help! |
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| 06 Aug 2013 07:56 PM |
| No one knows what kind of math is needed..? |
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petro180
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| Joined: 30 Mar 2009 |
| Total Posts: 354 |
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| 06 Aug 2013 07:58 PM |
| Algebra is probably one of the most useful. |
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| 06 Aug 2013 07:59 PM |
| But I know Algebra, and it really doesn't help me... |
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iIikeyou
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| Joined: 07 Mar 2012 |
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| 06 Aug 2013 07:59 PM |
you need a wide field of knowledge of math... cframing deals with calculus, besides that basic math skills will do fine as long as you know the math api even at that, you don't need to know calculus beforehand to do cframing |
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| 06 Aug 2013 08:01 PM |
| But I've seen a lot of 'cos' and 'tan' and all of these other crazy things that I'm pretty sure are geometry, but I could be wrong... |
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iIikeyou
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| Joined: 07 Mar 2012 |
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| 06 Aug 2013 08:08 PM |
Thank you very much, colorful. That was exactly the type of thing I was looking for.
:] |
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| 06 Aug 2013 08:09 PM |
| Note that that book uses the Processing language, which you may or may not want to learn. I personally spent 2 or 3 hours learning it just so I could use it while reading the book; it's pretty simple to learn if you've programmed before. You don't need to learn it, though, you can still learn a lot in that book. |
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| 06 Aug 2013 08:10 PM |
| Is there a certain place you recommend to learn the Processing Language, or should I just google it? |
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| 06 Aug 2013 08:11 PM |
Processing is a slightly modified version of Java.
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| 06 Aug 2013 08:24 PM |
Just start reading from the preface; at some point, he talks about Processing, and will give a link to the Processing website, where some learning material can be found. You don't need to learn much; the most interesting parts of the book are mathematical concepts he teaches.
He talks about Perlin noise, vectors, forces, acceleration, velocity, trigonometry, autonomous agents, cellular automata, oscillation, particle systems, fractals, neural networks and more, and it's all easy to follow, and the book is entirely free to read (it's even under Creative Commons). It's definitely a great book: everything it talks about interests me. |
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