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| 06 Aug 2013 08:00 PM |
I've noticed that, quite a lot actually, countered trades are completely unrelated to the original trade, or is simply someone re-sending their original trade after the receiving person counters.
This is a very simple idea, but whenever I have an idea to make ROBLOX better (such as multiplayer roblox studio), I'll post it here.
Anyway, this new addition to trading would add two simple regulations to countering.
1. You must keep one of the ends of the trade the same. 2. You cannot counter someone to a trade you have already sent in the chain. (I know this will be confusing, so..)
Example: Original Trade: Classic Fedora for JJ's Top Hat Counter 1: Classic Fedora for JJ's Top Hat + 2k robux Countered by the sender: Classic Fedora for JJ's Top Hat
Would not be allowed. If you have any questions on how this works, just ask, I'd be happy to answer. Anyway, support is always good! ________ I hate signatures and I hate irony. |
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| 06 Aug 2013 08:04 PM |
I don't understand I think they should keep it the way they already have it |
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