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ROBLOX Forum » Game Creation and Development » Scripting Helpers
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Re: Simple clone script, doesn't work? (no output)

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filiptibell is online. filiptibell
Joined: 10 Mar 2013
Total Posts: 2362
06 Aug 2013 12:12 PM
So I have a script, with a localscript inside it. I want to copy it into the player model.
This is my script:

game.Players.PlayerAdded:connect(function(player)
player.CharacterAdded:wait()
newScript = script.LocalScript:clone()
newScript.Parent = player.Character
end)

What is the problem and how do I fix it?

All the best,
filiptibell
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Soquick is not online. Soquick
Joined: 01 Nov 2012
Total Posts: 1497
06 Aug 2013 12:16 PM
wait()
game.Players.PlayerAdded:connect(function(player)
player.CharacterAdded:wait()
newScript = script.LocalScript:clone()
newScript.Parent = player.Character
newScript.Disabled = false
end)
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filiptibell is online. filiptibell
Joined: 10 Mar 2013
Total Posts: 2362
06 Aug 2013 12:41 PM
Tried in play server and start player as I thought that was the problem, but when I did I only got a "waiting for character" loop (Also in normal "Play" mode after saving).
The server output said that it was waiting for the players backpack.

I managed to fix the looping problem by adding an if statement:

wait()
game.Players.PlayerAdded:connect(function(player)
player.CharacterAdded:wait()
if game.Players.Character.IntroScript == nil then
newScript = script.IntroScript:clone() --Changed "LocalScript" name to IntroScript
newScript.Parent = player.Character
newScript.Disabled = false
end
end)

But it still does not copy the localscript.

Any thoughts?
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Desperian is not online. Desperian
Joined: 07 Feb 2012
Total Posts: 3371
06 Aug 2013 12:49 PM
1) The 'Players' service doesn't have a 'Character' property.
2) To check if something is there, or not, you should use the ':FindFirstChild()' method.

game.Players.PlayerAdded:connect(function(player)
player.CharacterAdded:wait()
if player.Character:FindFirstChild("IntroScript") == nil then
newScript = script.IntroScript:clone() --Changed "LocalScript" name to IntroScript
newScript.Parent = player.Character
newScript.Disabled = false
end
end)
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Soquick is not online. Soquick
Joined: 01 Nov 2012
Total Posts: 1497
06 Aug 2013 12:54 PM
oops, mine errored.
I wasnt thinking, I did a :wait() instead of :connect(function(char)
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filiptibell is online. filiptibell
Joined: 10 Mar 2013
Total Posts: 2362
06 Aug 2013 12:55 PM
I just noticed both of those errors when I checked the servers output (slight laziness from my part), and also fixed them... Basically I c/p;ed most of this from the wiki. (also laziness)

Used a debounce instead of checking if the script is there:

debounce = false
wait()
game.Players.PlayerAdded:connect(function(player)
player.CharacterAdded:wait()
if debounce == false then
newScript = script.IntroScript:clone()
newScript.Parent = player.Character
newScript.Disabled = false
debounce = true
end
end)

But when those 2 problems are fixed I get the freezing bug. (similar to the "Waiting for character", but without the waiting for character part...lol)

And I have no idea why.
Any thoughts?
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Desperian is not online. Desperian
Joined: 07 Feb 2012
Total Posts: 3371
06 Aug 2013 12:57 PM
You do realise that after one player that script will stop working? You never set the debounce variable back to false (Don't know why you even needed a debounce), so the if statement will never be satisfied after the first player.
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filiptibell is online. filiptibell
Joined: 10 Mar 2013
Total Posts: 2362
06 Aug 2013 12:59 PM
Yes, I did realize that. But that isn't the problem right now, now I just want to make it so that I can test if it even works. And since the script still does not work... well, yeah.
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filiptibell is online. filiptibell
Joined: 10 Mar 2013
Total Posts: 2362
06 Aug 2013 01:00 PM
The debounce was my lazy way of fixing the error with finding if the IntroScript was there or not.
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filiptibell is online. filiptibell
Joined: 10 Mar 2013
Total Posts: 2362
07 Aug 2013 04:04 AM
Bump, anyone? ._.
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Voidion is not online. Voidion
Joined: 01 Aug 2011
Total Posts: 2668
07 Aug 2013 04:10 AM
You're just trying to clone a localscript into the player's character, correct? What is with the confusion in this thread...?

game.Players.PlayerAdded:connect(function(Player)
Player.CharacterAdded:connect(function(Character)
script.LocalScript:Clone().Parent = Character
end)
end)
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filiptibell is online. filiptibell
Joined: 10 Mar 2013
Total Posts: 2362
07 Aug 2013 04:24 AM
Yes, you're completely correct Voidion.... But it either doesn't work, or it crashes the whole place (character doesn't load). Tried several methods but none worked :s

Tried your code, same result (LocalScript not getting copied)
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Voidion is not online. Voidion
Joined: 01 Aug 2011
Total Posts: 2668
07 Aug 2013 04:27 AM
That is odd...
Are you testing this correctly?
Tools > Test > Start Server and then Tools > Test > Start Player
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filiptibell is online. filiptibell
Joined: 10 Mar 2013
Total Posts: 2362
07 Aug 2013 04:28 AM
Yup, also tested it by saving the whole place and using an official roblox server (normal "Play" mode)
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filiptibell is online. filiptibell
Joined: 10 Mar 2013
Total Posts: 2362
07 Aug 2013 04:42 AM
It is possible to copy the localscript though right?
Or is there any interference due to the fact that the server copies it and the script is local?

Just a thought...
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Voidion is not online. Voidion
Joined: 01 Aug 2011
Total Posts: 2668
07 Aug 2013 04:45 AM
"It is possible to copy the localscript though right? "
Yes.
The fact that you crash or your character is not loading has to be something with the studio itself. I don't see why this would at all be a problem, but apparently it is...
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filiptibell is online. filiptibell
Joined: 10 Mar 2013
Total Posts: 2362
07 Aug 2013 05:21 AM
I completely got rid of the script and modified the LocalScript so that it works from PlayerGUI instead. But it doesn't really work (lol)

New thread about it:

http://www.roblox.com/Forum/ShowPost.aspx?PostID=108768465
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