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| 05 Aug 2013 03:12 PM |
I need a auto-save when you leave a game script, like when you leave with lets say 'Illumina' you rejoin the game and you spawn with 'Illumina'.
HELP (no code) |
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Xtreme101
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| Joined: 03 Jan 2009 |
| Total Posts: 4385 |
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| 05 Aug 2013 03:21 PM |
BTW: its not Bump #1,#2, etc its B1, B@, etc |
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Xtreme101
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| Joined: 03 Jan 2009 |
| Total Posts: 4385 |
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| 05 Aug 2013 03:22 PM |
| What are you going on about? |
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| 05 Aug 2013 03:23 PM |
you have no clue to making posts So just dont bother, learn! |
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| 05 Aug 2013 03:23 PM |
I did not pass my long-distance mind reading classes, so I cannot know what your broken code is.
So either post it or don't get any help. |
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| 05 Aug 2013 03:24 PM |
| I NEED A SCRIPT THAT AUTO-SAVES TOOLS IN BACKPACK WHEN YOU LEAVE THE GAME! |
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| 05 Aug 2013 03:26 PM |
OKAY
:WaitForDataReady() .PlayerAdded .PlayerRemoving() :SaveNumber
Now make a IntValue and when the int value is true make it give you Illumina now give me ROBUX plz this is the most help you'll get maybe. |
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Xtreme101
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| Joined: 03 Jan 2009 |
| Total Posts: 4385 |
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| 05 Aug 2013 03:27 PM |
@Notunknown99 LOL!
@dizzywaffle You are making absolutely no sense. We are trying to help ourselves by helping you out the door because it's obvious you are the one who does not belong here. I'm fine. Thank you. |
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| 05 Aug 2013 03:27 PM |
… please post the full script |
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| 05 Aug 2013 03:29 PM |
No requests.
LMaD or free models. |
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Xtreme101
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| Joined: 03 Jan 2009 |
| Total Posts: 4385 |
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| 05 Aug 2013 03:29 PM |
| Let's just invite people to privately chat to enslave them. That will work. Get out. |
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| 05 Aug 2013 03:31 PM |
Jeez wut You don't know what a method and an event is!?
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| 05 Aug 2013 03:33 PM |
| No, he wants us to be his slaves. You know, I might start charging people 100K robux for their requests here as the standard charge. Maybe that will deter their requests... |
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| 05 Aug 2013 03:35 PM |
| :O BECUZ HE ASK ME WUT IS WaitForPlayerReady() and :PlayerAdded :O |
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Xtreme101
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| Joined: 03 Jan 2009 |
| Total Posts: 4385 |
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| 05 Aug 2013 03:47 PM |
WaitForPlayerReady()?
What does that do? wait for the entire player and character to load? |
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Absurdism
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| Joined: 18 Jul 2013 |
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