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| 05 Aug 2013 11:08 AM |
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indigo has no dynamic lighting
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indigo is small and boring
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indigo is just plain land (mines a detailed realistic jungle)
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the guns I am making don't have "battery" ( they aren't cellphones ), they have guerrilla ammunition
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no vip for mine
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wij is a wussy type of futuristic, mine is a biohazard white one
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the starter page my friend is making looks already 70x better than wij's
8 -
camouflage is vital and ambush - guns on average do 40 dmg per bullet, in wij jumping like a bunny is vital
9 -
the effects im putting looks amazing according to future schematics
get owned |
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fryber11
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Fluxoid
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Outlaw001
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| 05 Aug 2013 11:10 AM |
hate-o-rade
Checkmate. -One does NOT simply become an Outlaw while saying 'DID SOMEBODY SAY 'OUTLAW'' |
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| 05 Aug 2013 11:10 AM |
| im not adding napalm, it will be too hard, im adding trucks, underground system, cricket noises, lakes, it changes time realistically, 6 classes of guns |
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Edwardge
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| Joined: 01 Jan 2011 |
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| 05 Aug 2013 11:11 AM |
╭╮╭╮╭╮╋╋╭╮ ┃┃┃┃┃┃╋╭╯╰╮ ┃┃┃┃┃┣━╋╮╭╋━━╮ ┃╰╯╰╯┃╭╋┫┃┃┃━┫ ╰╮╭╮╭┫┃┃┃╰┫┃━┫ ╋╰╯╰╯╰╯╰┻━┻━━╯ ╭╮╋╭╮ ┃┃╋┃┃ ┃┃╭┫┃╭┳━━╮ ┃┃┣┫╰╯┫┃━┫ ┃╰┫┃╭╮┫┃━┫ ╰━┻┻╯╰┻━━╯ ╋╭╮╭╮ ╭╯╰┫┃ ╰╮╭┫╰━┳┳━━╮ ╋┃┃┃╭╮┣┫━━┫ ╋┃╰┫┃┃┃┣━━┃ ╋╰━┻╯╰┻┻━━╯ |
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| 05 Aug 2013 11:12 AM |
and instead of shii spamming leaves and trees that are identical
im making 80 different types of trees and plants, as well as bumpy rocky areas |
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| 05 Aug 2013 11:13 AM |
| and it's so big, that i am making outposts with villages, ports on rivers, underground caves, mountainsides with checkpoints that look like the ones on star wars battlefront |
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| 05 Aug 2013 11:14 AM |
so in other words
>hey look at that house i walked 5 minutes too
>sooo pretty >ouch i dieded when i was budy lokung at dat house
<- Jamiethedevil -> |
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Waggy567
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| Joined: 26 Oct 2008 |
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| 05 Aug 2013 11:14 AM |
sounds hot
actually seems a little like far cry 3 |
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| 05 Aug 2013 11:16 AM |
| yeah, jamie 60% of the time you will be distracted by surroundings, but I'm making a go2 engine where when you go next to a certain brick, your body is in a cframed position, and when you move they move like on go2, that will probably be an update on it in a year when the prototypes i make of it actually work (lua won't work fsr) |
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| 05 Aug 2013 11:17 AM |
| and it will be hard, because there will probably be like 50 glitches where people stay in the go2 position throughout the whole thing, so I will test it a lot |
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AIRX
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| Joined: 03 May 2009 |
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| 05 Aug 2013 11:18 AM |
| pull this off as you've described and this should be really cool |
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| 05 Aug 2013 11:20 AM |
I am, I've made like 5 versions but it didn't seem right, it was meant to be created 5 months ago, but I kept changing my mind to make it better;
at first it was a flat jungle with identical trees then I thought it was gray, so I changed it completely and then made it a valley, then a mountainside going down (looks better) |
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J40ooxx
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| Joined: 16 Oct 2011 |
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| 05 Aug 2013 11:21 AM |
"indigo has no dynamic lighting"
it did people complained about lag though |
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| 05 Aug 2013 11:22 AM |
| and then when sable finishes their project yours will be crap |
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| 05 Aug 2013 11:23 AM |
| we will see berserk, we will see, in fact to counter wij's tech I will create a developers group after my project is done to produce bases 5x better |
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evey93
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| Joined: 01 Mar 2009 |
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| 05 Aug 2013 11:24 AM |
"indigo has no dynamic lighting" it used to, but ss removed it because it lagged people. not our fault
"indigo is small and boring" matter of opinion
"indigo is just plain land" are the buildings, beach, and giant fortress nothing to you
"the guns I am making don't have "battery" ( they aren't cellphones ), they have guerrilla ammunition" ok
"no vip for mine" i didnt even know there was vip for indigo
"the starter page my friend is making looks already 70x better than wij's" opinion
"camouflage is vital and ambush - guns on average do 40 dmg per bullet, in wij jumping like a bunny is vital" "camouflage is vital and ambush" "is vital and ambush" "vital and ambush"
"the effects im putting looks amazing according to future schematics" assuming you have dynamic lighting, im expecting uneeded lights |
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gh98765
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| Joined: 31 Aug 2008 |
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| 05 Aug 2013 11:25 AM |
Pretty sure they wanted it not to be laggy - hense the lack of detail.
Jumping around like a looney is just how people fight on ROBLOX nowadays, it's not just one clan doing it. |
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gk27sigma
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| Joined: 04 Nov 2010 |
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| 05 Aug 2013 11:30 AM |
1 -
was removed, you obviously know nothing
2 - opinion, sorry if you feel that way
3 -
since when was rocks, cliffs and bunkers "plain"
4 - sci-fi group, and "guerrila" ammunition. i didn't know guerrillas used different ammunition from eveyone else, unless of course you completely misunderstand that term.
5 -
extra shields, not exactly a game changer
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because biohazard white isn't wussy at all
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fair enough
8-
bunnyhopping is an effective strategy and if we wanted to crawl around being stealthy we'd play cod
9 -
fair enough |
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Vyrkar
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| Joined: 13 Jan 2013 |
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| 05 Aug 2013 11:30 AM |
i doubt this, ok
~Vʏʀᴋᴀʀᴛᴀsᴛɪᴄ; Vɪsᴛᴀ~ |
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Redsoxs4
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| Joined: 15 Jun 2011 |
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