ProProfit
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| Joined: 13 Nov 2012 |
| Total Posts: 7678 |
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| 05 Aug 2013 11:11 AM |
by saving the bricks that come?
like when i chat /save it saves the game and when i leave the blocks get deleted then i say /load and it loads my building? |
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ProProfit
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| Joined: 13 Nov 2012 |
| Total Posts: 7678 |
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pauljkl
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| Joined: 23 Oct 2008 |
| Total Posts: 9364 |
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| 05 Aug 2013 11:42 AM |
| Of course you can save parts but im not fully understanding what youre asking |
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As8D
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| Joined: 24 Dec 2009 |
| Total Posts: 2907 |
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| 05 Aug 2013 11:47 AM |
Hm.
Currently, you use Data Persistence to save / load stuff to the Roblox servers and whatsoever.
The problem lies in the method we're currently using, :SaveInstance(instance).
You can save models, bricks, decals and whatever you like using that method... BUT!
It's inefficient! If you've played 'Welcome to Roblox building' (or whatever ROBLOX named it)... or was it Sandbox by Redalert2? Hm... well...
You'll notice that after building some nice stuff at your baseplate, you'll exceed your save limit. Data persistence is limited to 45000 data persistence units per player per place.
I tried making an instance to string (and back again) converter some time ago... though I haven't yet fixed hierarchy problems, as well as object-properties.
Well, but yeh... As paul said, try explain further, so we can help you better.
- As, oh, hello As 2 lines above! :D |
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ProProfit
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| Joined: 13 Nov 2012 |
| Total Posts: 7678 |
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| 05 Aug 2013 12:56 PM |
| Well like, I want a personal server type thing on my NBC alt. so it saves the bricks etc.. |
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As8D
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| Joined: 24 Dec 2009 |
| Total Posts: 2907 |
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| 05 Aug 2013 01:17 PM |
Hm.
There will always be a difference.
What limitations you have using Data Persistence comparing to Personal Build Servers:
- Data persistence is limited to 45000 DP units. - Data persistence is PER USER per place.
- Servers aren't "limited". They can go on until they shutdown. - Personal Build Servers are guaranteed to save. - Personal Build Servers won't require a specific player to be in the game.
So yeah... either you'll have to save the level for only 1 player, or you might run into problems with 2 players trying to load 2 different worlds or such.
Tell us... when should the server save? And for who? What Services should be saved? (Workspace, Lighting ect. without the Player object, and Terrain can be saved using RLE compressing)
I can give you a rough sketch, you'll have to modify it into your tastes. - As, my siblings are talking about brains. o_o |
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