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Re: SMO issues

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TravisGamer is not online. TravisGamer
Joined: 11 Mar 2009
Total Posts: 12230
04 Aug 2013 11:50 AM
(Just to make things even and to show no flame with TGI about the last thread)

Well, SMO is laggy (for others or so)

Spawn trapping. I honestly prefer we have a line that we can't cross, just defend and give the raiders more of a chance and a challenge for us.

Getting into the base. It's quite a pain, it'll require teamwork. But you can use the cliffs, but I like fighting with my hats on so...

Guns. Eh. I like the cursor but sometimes I think it can be a bit too OP. I'm talking about the guns on both sides. I can see why Raiders say that our guns do more damage and Vaktovians say that Raider's guns can do more damage. They're quite the same, really.

Health. Seriously, I hate when you can't heal yourself with the medic kit. Why can't our health regenerate on our own? Is it because of the health glitches? I'm sure we won't have a problem with our current guns.

Yes.
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Imitater is not online. Imitater
Joined: 17 Aug 2012
Total Posts: 29994
04 Aug 2013 11:51 AM
*cough* removing dynamic lighting *cough*

and u do the hokey cokey and u turn around
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LordEvolution is not online. LordEvolution
Joined: 09 Sep 2011
Total Posts: 3135
04 Aug 2013 11:51 AM
travis get off of c&g

seriously dude
cmon just leave
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Pyromachinist is not online. Pyromachinist
Joined: 23 Sep 2012
Total Posts: 19178
04 Aug 2013 11:52 AM
the health script was supposed to stop health glitchs with stroudies old guns but it doesn't work anyway.

and VAKs spawn camp the hell out of both raider spawns.

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Sancuu is not online. Sancuu
Joined: 30 Dec 2012
Total Posts: 17042
04 Aug 2013 11:53 AM
There's more issues, way more...

This is my siggy; nailed it
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ToberDam is not online. ToberDam
Joined: 08 Oct 2008
Total Posts: 11054
04 Aug 2013 11:53 AM
Spawn trapping. I honestly prefer we have a line that we can't cross, just defend and give the raiders more of a chance and a challenge for us.

>Put back in the DL and there's some of your challenge

Getting into the base. It's quite a pain, it'll require teamwork. But you can use the cliffs, but I like fighting with my hats on so...

>Not for you. For raiders heck yes, but not for you.

Guns. Eh. I like the cursor but sometimes I think it can be a bit too OP. I'm talking about the guns on both sides. I can see why Raiders say that our guns do more damage and Vaktovians say that Raider's guns can do more damage. They're quite the same, really.

>Put the damage back down to normal RCL damage types and it'll be acceptable

Health. Seriously, I hate when you can't heal yourself with the medic kit. Why can't our health regenerate on our own? Is it because of the health glitches? I'm sure we won't have a problem with our current guns.

>Yar.
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Daniel3613 is not online. Daniel3613
Joined: 17 Feb 2010
Total Posts: 26760
04 Aug 2013 11:53 AM
[ Content Deleted ]
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TravisGamer is not online. TravisGamer
Joined: 11 Mar 2009
Total Posts: 12230
04 Aug 2013 11:55 AM
@Lord

You're embarrassing yourself as it is with that grammar along with telling an officer to be equal on both sides so that TGI may understand rather than being bias.

I'm not telling you to leave C&G but I'm telling you to not post on my threads.
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TravisGamer is not online. TravisGamer
Joined: 11 Mar 2009
Total Posts: 12230
04 Aug 2013 11:58 AM
@Tober

Adding back DL will increase some of the lag for other players.

Also, what's wrong in fighting with your uniforms for once?

Also, some of us lone defenders do have trouble getting into the base. I personally loved having the obby where you could side-jump to get in.
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ToberDam is not online. ToberDam
Joined: 08 Oct 2008
Total Posts: 11054
04 Aug 2013 11:58 AM
Here are issues that I have with SMO.

1) WAY too easy for a Vaktovian to get into the base compared to raiders, and yes while the raider cliff is an easy route, it literally takes nearly triple the time compared to Vaktovian cliffs. Not to mention the raider spawns have two enemy spawns to fight through, one on each side if you push directly to the base (Three if you spawn at the starting spawn).

2) Gun damage too high. the regular RCL damage levels were perfect. Why did you need to modify something that was absolutely fine (I can understand the gun looks)

3) The Vaktovian teamchat. I want a TGI teamch- Oh wait we got teamspeak for situations where people would pull funny stuff like this.

4) The required count for both sides is too high. Please return it down to three.

5) No rollback timer. Give us a rollback timer and I'll give you a very fine working bomb.

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Pyromachinist is not online. Pyromachinist
Joined: 23 Sep 2012
Total Posts: 19178
04 Aug 2013 11:59 AM
DL doesn't lag

You guys changed the colour of the floor from really black when you took DL away (obviously to foil our camouflage)

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TravisGamer is not online. TravisGamer
Joined: 11 Mar 2009
Total Posts: 12230
04 Aug 2013 12:00 PM
Hm, perhaps if we have a professional meeting between the two parties, discuss the changes we can make with our base and make those changes in the exact same time in order to have this fair and equal.

Are you willing to do so?
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ToberDam is not online. ToberDam
Joined: 08 Oct 2008
Total Posts: 11054
04 Aug 2013 12:03 PM
@Travis: I would love to, however I am currently assisting my parents over the recent passing of my grandfather. no clue when I'll be able to do so.
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TravisGamer is not online. TravisGamer
Joined: 11 Mar 2009
Total Posts: 12230
04 Aug 2013 12:04 PM
I totally understand.

Actually, believe it or not, today is they day my Grandfather passed away. It's official been a year now.
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kingnuman is not online. kingnuman
Joined: 12 Mar 2010
Total Posts: 6210
04 Aug 2013 12:04 PM
Both sides should have it down to 3, so it'd be easier to raid, and a lesser wait.
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Shadowblacksmith is not online. Shadowblacksmith
Joined: 27 Jul 2009
Total Posts: 6911
04 Aug 2013 12:06 PM
The only thing I really agree with here is the health.
I don't really have a problem with anything else.
Usually, I make people stay away from the Raider spawns, to stop spawntrapping.
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ToberDam is not online. ToberDam
Joined: 08 Oct 2008
Total Posts: 11054
04 Aug 2013 12:06 PM
@Shadow: Update your sodding description so that we don't get banned for rules that aren't there.
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Shadowblacksmith is not online. Shadowblacksmith
Joined: 27 Jul 2009
Total Posts: 6911
04 Aug 2013 12:07 PM
@Tober

I've actually been meaning to update that thing for a while, some bits are really outdated.
What rules?
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TravisGamer is not online. TravisGamer
Joined: 11 Mar 2009
Total Posts: 12230
04 Aug 2013 12:08 PM
@Shadow

I actually suggest to the generals a few months ago if we could have a line between the rock and the wall on the path. It's more fair and harder to shoot the raiders coming out of the spawn.

Sadly, again, I was ignored.
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Shadowblacksmith is not online. Shadowblacksmith
Joined: 27 Jul 2009
Total Posts: 6911
04 Aug 2013 12:09 PM
@Travis

If I'm being honest, I hate it when everyone camps in that one area.
Which is why I'm going to be encouraging more people to stop setting everyone up in that one area.
Now that all VACs are allowed inside the base, it'd make much more sense to do this.
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bohdan77 is not online. bohdan77
Joined: 10 Aug 2008
Total Posts: 7944
04 Aug 2013 12:10 PM
Well, There could be a local brick added into every VAKs/VACs Camera which could stop them from getting close to the spawn.
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ToberDam is not online. ToberDam
Joined: 08 Oct 2008
Total Posts: 11054
04 Aug 2013 12:29 PM
@Shadow: We apparently are not allowed to surpress your spawns, so solong banned a few of our members for spawnkilling. Boostpowah has screenies.
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PappyJR99 is not online. PappyJR99
Joined: 27 Dec 2009
Total Posts: 33740
04 Aug 2013 12:32 PM
When I spawn at TGI SH II, I'm immediately killed basically right when I spawn.

Fix that
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Fluxoid is not online. Fluxoid
Joined: 21 Mar 2012
Total Posts: 18384
04 Aug 2013 12:32 PM
All the guns do the same damage.

Me and a few friends tested it out not a week ago.
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ToberDam is not online. ToberDam
Joined: 08 Oct 2008
Total Posts: 11054
04 Aug 2013 12:32 PM
@Pappy: You have been given enough cover as well as a base to retreat into. Fixed.
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