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| 02 Aug 2013 08:49 PM |
I want to spawn the bullet at the triggers position but I want to spawn it say... 2 studs to the left of it and 1 stud up of the trigger.
How do I plus position values??? |
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cntkillme
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| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
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| 02 Aug 2013 08:49 PM |
+ Vector3.new(2, 1, 0) or is it -2, 1, 0 wutev |
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| 02 Aug 2013 08:53 PM |
| So bullet.CFrame = trigger.Position + Vector3.new(2, 1, 0) |
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cntkillme
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| Joined: 07 Apr 2008 |
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| 02 Aug 2013 08:54 PM |
| You may as well do bullet.Position, but yeah, try it |
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| 02 Aug 2013 08:57 PM |
| Yeah, having it as CFrame caused errors, but position works. Thanks. |
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cntkillme
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| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
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| 04 Aug 2013 10:50 AM |
OK, another problem....
parts = trigger.Parent:GetChildren() for i,v in ipairs(parts) do parts.Position = parts.Position - Vector3.new(2,0,0) wait(.5) parts.Position = parts.Position + Vector3.new(2,0,0) end
This is the simple recoil on the cannon. It doesn't work. The out put says: Workspace.Cannon.Trigger.Making:38: bad argument #1 to '?' (Vector3 expected, got nil) |
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| 04 Aug 2013 10:51 AM |
parts.Position = Vector3.new(parts.Position) - Vector3.new(2,0,0) wait(.5) parts.Position = Vector3.new(parts.Position) + Vector3.new(2,0,0) |
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| 04 Aug 2013 10:53 AM |
@evopika "Vector3.new(parts.Position)" why you doin that
parts = trigger.Parent:GetChildren() for i,v in ipairs(parts) do v.Position = v.Position - Vector3.new(2,0,0) wait(.5) v.Position = v.Position + Vector3.new(2,0,0) end |
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| 04 Aug 2013 11:06 AM |
Yeah what evolved said didn't work. And He has his brackets mixed up. I will try the suggestion above. |
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| 04 Aug 2013 11:09 AM |
Erm, it works.
However because some of the bricks are rotated they move in different directions.
Anyone know what I could use for a better recoil script?
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