WishNite
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| Joined: 11 Feb 2009 |
| Total Posts: 15828 |
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| 02 Aug 2013 11:04 PM |
http://www.roblox.com/Pokemon-Game-place?id=115390858
There it is. Look at the thumbnails to have a brief idea of what I'm doing.
This Game Will Feature: 151 Pokemon (The original Pokemon) : A Battle System Nearly Identical to the games Box System Save System NPC System Formulas from the real game, such as the damage, IVs, natures, EVs, etc
This Game May Feature: Trading Battles with other Players 3D Representation of Kanto Abilities Hold Items
Any suggestions/questions? Ask away. |
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| 02 Aug 2013 11:10 PM |
| Sorry... I have not played pokemon since elementary school, so I may have forgotten something? But what is Kanto region? Also, NPC trainers? |
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WishNite
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| Joined: 11 Feb 2009 |
| Total Posts: 15828 |
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| 02 Aug 2013 11:20 PM |
Kanto is the region of the first game, Red/Blue/FireRed/LeafGreen.
NPC Trainers will be in the game, of course. |
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Zerio920
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| Joined: 06 Apr 2012 |
| Total Posts: 3311 |
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| 02 Aug 2013 11:28 PM |
| Sounds like a lotta scripting. |
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WishNite
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| Joined: 11 Feb 2009 |
| Total Posts: 15828 |
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| 02 Aug 2013 11:41 PM |
| It's a lot of scripting at first, but after I get all the framework added: adding a Pokemon/Move will take ~one minute. |
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3rdblox
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| Joined: 09 Dec 2012 |
| Total Posts: 4741 |
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| 03 Aug 2013 07:31 AM |
| Err, for this sort of thing you need CRAZY scripting experience... do you know pretty much everything there is to know about Lua? (I don't) |
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WishNite
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| Joined: 11 Feb 2009 |
| Total Posts: 15828 |
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| 03 Aug 2013 07:32 AM |
| I like to consider myself an average scripter. The battle system is already functional and party system are already functional :) |
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babyyip
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| Joined: 17 Mar 2012 |
| Total Posts: 4927 |
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| 03 Aug 2013 11:37 AM |
this is a very hard project to do, you think you can do it
MAH NAM MAH FORUM>_> |
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WishNite
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| Joined: 11 Feb 2009 |
| Total Posts: 15828 |
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| 03 Aug 2013 06:58 PM |
| The only thing I'm iffy about is building it. |
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dummekuh
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| Joined: 20 Oct 2007 |
| Total Posts: 75 |
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WishNite
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| Joined: 11 Feb 2009 |
| Total Posts: 15828 |
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| 04 Aug 2013 12:14 AM |
bump!
I'm wondering if I should build Kanto or create a region for this game |
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Foged
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| Joined: 21 Jun 2008 |
| Total Posts: 307 |
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| 04 Aug 2013 01:30 AM |
| I don't think it's a lot of scripting experience. Like, if you wanted you could have GUI pokemon battles instead of regular 3D, then that would be scripting. |
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WishNite
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| Joined: 11 Feb 2009 |
| Total Posts: 15828 |
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| 04 Aug 2013 01:47 AM |
| It's a GUI Battle interface (check the thumbnails) |
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evev3
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| Joined: 04 Dec 2010 |
| Total Posts: 4637 |
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| 04 Aug 2013 12:11 PM |
| this is hard scripting? it's just a bunch of guis fighting each other... |
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sutue
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| Joined: 23 Jul 2010 |
| Total Posts: 789 |
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| 04 Aug 2013 12:39 PM |
Okay. Good to know. Might play it.
~I like that boulder, that is a nice boulder! |
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WishNite
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| Joined: 11 Feb 2009 |
| Total Posts: 15828 |
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Aqualogy
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WishNite
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| Joined: 11 Feb 2009 |
| Total Posts: 15828 |
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| 04 Aug 2013 10:40 PM |
| Yugioh would be fun to program, but there is just too many thing to account for (plus the AI in that game is really complex) |
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| 05 Aug 2013 10:16 AM |
| are you making the pokemon and attacks scripts or like stringvalues or what |
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WishNite
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| Joined: 11 Feb 2009 |
| Total Posts: 15828 |
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| 05 Aug 2013 10:21 AM |
| Eh, sort of. There's a database of Pokemon, Moves, etc that I just use whenever I need to do. |
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WishNite
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| Joined: 11 Feb 2009 |
| Total Posts: 15828 |
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| 05 Aug 2013 10:23 AM |
| The database is also really easy to edit. For example, adding a status move or a stat raising move would take about a minute to do. |
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| 05 Aug 2013 10:35 AM |
do you need any help? i'd be happy to help cause i have nothing to do :P
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WishNite
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| Joined: 11 Feb 2009 |
| Total Posts: 15828 |
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| 05 Aug 2013 11:17 AM |
| As of right now, no. When the game becomes public for testing, you could help me test bugs and give feedback. |
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