100465
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| Joined: 17 Jun 2010 |
| Total Posts: 6353 |
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| 03 Aug 2013 04:03 PM |
Need something to fire when someone dies or is killed.
Sorry, I'm busy scripting! |
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100465
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| Joined: 17 Jun 2010 |
| Total Posts: 6353 |
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| 03 Aug 2013 04:03 PM |
Sorry wrong place,
Sorry, I'm busy scripting! |
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pauljkl
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| Joined: 23 Oct 2008 |
| Total Posts: 9364 |
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| 03 Aug 2013 04:09 PM |
Functions can be anonymous
Humanoid.Died:connect(function() -- Do stuff end) |
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Draeton
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| Joined: 04 Jun 2012 |
| Total Posts: 4269 |
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| 03 Aug 2013 04:44 PM |
| You need to define the function that will be called on the death of a player, and then define that it will be called when an event fires. |
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