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Re: GUI Rotation, how?

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DevilGoldMan is not online. DevilGoldMan
Joined: 06 May 2010
Total Posts: 2683
03 Aug 2013 07:57 AM
Has the GUI Rotation feature been released yet?
If so how?
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blocco is not online. blocco
Joined: 14 Aug 2008
Total Posts: 29474
03 Aug 2013 07:58 AM
Nope
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Notunknown99 is not online. Notunknown99
Joined: 05 Sep 2008
Total Posts: 25360
03 Aug 2013 08:05 AM
I wish it were so...

I am just not good at all that math-magic. Its the same with pathfinding, I just cant do it D: (I might have maybe made a Dijkstra, but I have no idea or not)
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DevilGoldMan is not online. DevilGoldMan
Joined: 06 May 2010
Total Posts: 2683
03 Aug 2013 08:06 AM
I really need it for a game.
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Notunknown99 is not online. Notunknown99
Joined: 05 Sep 2008
Total Posts: 25360
03 Aug 2013 08:07 AM
Blame John
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DevilGoldMan is not online. DevilGoldMan
Joined: 06 May 2010
Total Posts: 2683
03 Aug 2013 08:09 AM
I'm not willing to spend 300 hours rotating each image, and then uploading them.

D:
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Notunknown99 is not online. Notunknown99
Joined: 05 Sep 2008
Total Posts: 25360
03 Aug 2013 08:10 AM
Use black magic to rotate the image made out of lots of small frames (1x1 pixels)
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DevilGoldMan is not online. DevilGoldMan
Joined: 06 May 2010
Total Posts: 2683
03 Aug 2013 08:12 AM
But still, GUI Rotation would make it much easier...
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Notunknown99 is not online. Notunknown99
Joined: 05 Sep 2008
Total Posts: 25360
03 Aug 2013 08:13 AM
But the admins cant handle complex things like that.
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blocco is not online. blocco
Joined: 14 Aug 2008
Total Posts: 29474
03 Aug 2013 08:20 AM
Sorcus and maybe HotThoth have worked on rotatoes

but its currently in the "Coming soon" state and nothing ever comes out of the "Coming soon" state.
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Notunknown99 is not online. Notunknown99
Joined: 05 Sep 2008
Total Posts: 25360
03 Aug 2013 08:23 AM
This should have been, along with proper font support, added at release.
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blocco is not online. blocco
Joined: 14 Aug 2008
Total Posts: 29474
03 Aug 2013 08:24 AM
GUIs were not as polished as they are now at their released

They actually have improved, and will continue to improve... whenever Sorcus gets around to it
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Notunknown99 is not online. Notunknown99
Joined: 05 Sep 2008
Total Posts: 25360
03 Aug 2013 08:26 AM
I know, but still. They should have been as good as the original GUIs used by the game (Which had, as far as I can tell, proper font support)
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blocco is not online. blocco
Joined: 14 Aug 2008
Total Posts: 29474
03 Aug 2013 08:27 AM
How do you know if they had proper font support or not
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Notunknown99 is not online. Notunknown99
Joined: 05 Sep 2008
Total Posts: 25360
03 Aug 2013 08:29 AM
Well they were using a font that we don't have, but is an actual computer font (The current ones are just PNG images). If they were the PNG format that the GUIs use now then they would have been included as a font we can use. And even from release they could support multiple font sizes.
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blocco is not online. blocco
Joined: 14 Aug 2008
Total Posts: 29474
03 Aug 2013 08:32 AM
They were using then what we now call Legacy; it may have just been previously embedded within the exe
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Notunknown99 is not online. Notunknown99
Joined: 05 Sep 2008
Total Posts: 25360
03 Aug 2013 08:35 AM
No, I do remember a change in font a while ago. I think they were using Comic Sans.
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blocco is not online. blocco
Joined: 14 Aug 2008
Total Posts: 29474
03 Aug 2013 08:48 AM
Right right right right right

mmk i see
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fudsim is not online. fudsim
Joined: 24 Aug 2011
Total Posts: 228
03 Aug 2013 08:49 AM
Gui triangles anyone?
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