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ROBLOX Forum » Roblox » Suggestions & Ideas
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Re: ============Blur==============

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Cav33 is not online. Cav33
Joined: 04 Sep 2012
Total Posts: 1375
23 Jul 2013 04:54 PM
====================================================================

"What is blurring?", you may ask.

Well it is what it means.
To blur something.



Using it in Roblox is good.
Visually good.



You may think blurring is bad, but actually it's realistic.

Here's how the blurring works:

Very far away objects are blurry. While close ones aren't.
Fast moving objects will blur. While regular speed objects or stationary won't.


Just like in real life.



Now try to post all of your responses on how it may help/not help in Roblox.
If you don't like the idea tell why or else your response is invalid.


====================================================================
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Tingletron2000 is not online. Tingletron2000
Joined: 12 Jul 2011
Total Posts: 6775
23 Jul 2013 04:56 PM
This would actually be pretty cool. I support, but maybe it can be optional?
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Cav33 is not online. Cav33
Joined: 04 Sep 2012
Total Posts: 1375
23 Jul 2013 04:57 PM
@Tingletron

Of course it will be optional! Just change your graphics settings.
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Tingletron2000 is not online. Tingletron2000
Joined: 12 Jul 2011
Total Posts: 6775
23 Jul 2013 05:22 PM
Okay then, 100% support!
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jkllkj789987 is not online. jkllkj789987
Joined: 29 Mar 2012
Total Posts: 106
23 Jul 2013 05:38 PM
Actually, if it was optional I would rather have it like Dynamic Lighting and configure it in studio. I keep my graphics at 1 to decrease lag.
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fdg2345 is not online. fdg2345
Joined: 04 Jan 2010
Total Posts: 138
23 Jul 2013 05:48 PM
No support, blurring is a bit too realistic.
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ROBLOXt9 is not online. ROBLOXt9
Joined: 13 Mar 2009
Total Posts: 2238
23 Jul 2013 05:59 PM
Well... You'd need two types of blur really.

In the distance should be like an out of focus object, but if it's a fast- moving object, it would have a trail of exact replicas of it coming from behind.

~The inner machinations of my mind are an enigma
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mrswagmuffin is not online. mrswagmuffin
Joined: 17 Jul 2013
Total Posts: 60
23 Jul 2013 06:01 PM
to be honest this'll mess up sf'ing so lolno
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RubiksCubix is not online. RubiksCubix
Joined: 04 Dec 2009
Total Posts: 4243
23 Jul 2013 06:39 PM
I think this is a great idea. There is no such thing as too realistic, and it won't really add realism, just cinematic effect.
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iwin3333 is not online. iwin3333
Joined: 17 Oct 2009
Total Posts: 1345
23 Jul 2013 06:53 PM
It's optional,so support.

~http://www.youtube.com/watch?v=5hfYJsQAhl0~
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FLYMEGATRON21 is not online. FLYMEGATRON21
Joined: 02 Aug 2009
Total Posts: 381
23 Jul 2013 07:07 PM
Soo, you mean DOF?
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FLYMEGATRON21 is not online. FLYMEGATRON21
Joined: 02 Aug 2009
Total Posts: 381
23 Jul 2013 07:07 PM
He means that far away objects become less detailed and blurry.
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Cav33 is not online. Cav33
Joined: 04 Sep 2012
Total Posts: 1375
23 Jul 2013 07:12 PM
@Flymegatron

This is also good on speed and RAM too since the computer will not have to render all of the bricks 100%.
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jacob726 is not online. jacob726
Joined: 24 Jul 2008
Total Posts: 10732
23 Jul 2013 07:35 PM
Support only if it is toggleable either in Studio options, or in the game somhow OTHER than turning down graphics. Some games are not meant to have blur, no matter the distance. I believe ROBLOX's motto is "If you can imagine it, you can build it." Well, I can imagine a building at +500 ft away that is not blurry.

~>http://www.youtube.com/watch?v=QzuaZR52cXo<~
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FLYMEGATRON21 is not online. FLYMEGATRON21
Joined: 02 Aug 2009
Total Posts: 381
23 Jul 2013 10:41 PM
I'm not onboard for motion blur much, but depth of field would add a WHOLE new dimension to games, especially ones with big maps.
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Cav33 is not online. Cav33
Joined: 04 Sep 2012
Total Posts: 1375
24 Jul 2013 10:05 AM
Bumping.
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ColorfulBrendon is not online. ColorfulBrendon
Joined: 28 Jul 2010
Total Posts: 23556
24 Jul 2013 10:18 AM
Support! I have glasses in real life and I think ROBLOX would be more aesthetic with blurs.


Outlines don't make it aesthetic, blurs do.
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Cav33 is not online. Cav33
Joined: 04 Sep 2012
Total Posts: 1375
24 Jul 2013 02:07 PM
Bump again.
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BlueGirlyGirl1 is not online. BlueGirlyGirl1
Joined: 12 Dec 2010
Total Posts: 11525
24 Jul 2013 02:13 PM
I'm not so sure what to think about this idea.
It seems like a good idea bringing blurring into games, but Roblox started off as a lego game and bringing realistic things here kind of makes Roblox lose what they were known for.
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Cav33 is not online. Cav33
Joined: 04 Sep 2012
Total Posts: 1375
24 Jul 2013 02:18 PM
@bluegirlygirl1

Blurring have been used in cartoons too! 3d ones especially!
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07murphyj96 is not online. 07murphyj96
Joined: 23 Mar 2010
Total Posts: 709
24 Jul 2013 02:19 PM
Support, but yes only if it is an optional feature.
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Rinat1234567890 is not online. Rinat1234567890
Joined: 12 Sep 2011
Total Posts: 1730
24 Jul 2013 02:20 PM
Support.
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HalfPinky456 is not online. HalfPinky456
Joined: 10 Apr 2011
Total Posts: 6236
24 Jul 2013 02:22 PM
Agree.
Support.
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rowdyriot is not online. rowdyriot
Joined: 12 Feb 2012
Total Posts: 1718
24 Jul 2013 02:23 PM
Support, but has to be enabled by player. If the player has it enabled, it's then controlled by the lighting in roblox studio. It will need to be optional.
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BlueGirlyGirl1 is not online. BlueGirlyGirl1
Joined: 12 Dec 2010
Total Posts: 11525
24 Jul 2013 02:34 PM
I support this idea, although I agree that it should be optional to enable the blurring.
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