Cav33
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| Joined: 04 Sep 2012 |
| Total Posts: 1375 |
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| 23 Jul 2013 04:54 PM |
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"What is blurring?", you may ask.
Well it is what it means. To blur something.
Using it in Roblox is good. Visually good.
You may think blurring is bad, but actually it's realistic.
Here's how the blurring works:
Very far away objects are blurry. While close ones aren't. Fast moving objects will blur. While regular speed objects or stationary won't.
Just like in real life.
Now try to post all of your responses on how it may help/not help in Roblox. If you don't like the idea tell why or else your response is invalid.
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| 23 Jul 2013 04:56 PM |
| This would actually be pretty cool. I support, but maybe it can be optional? |
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Cav33
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| Joined: 04 Sep 2012 |
| Total Posts: 1375 |
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| 23 Jul 2013 04:57 PM |
@Tingletron
Of course it will be optional! Just change your graphics settings. |
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| 23 Jul 2013 05:38 PM |
| Actually, if it was optional I would rather have it like Dynamic Lighting and configure it in studio. I keep my graphics at 1 to decrease lag. |
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fdg2345
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| Joined: 04 Jan 2010 |
| Total Posts: 138 |
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| 23 Jul 2013 05:48 PM |
| No support, blurring is a bit too realistic. |
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ROBLOXt9
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| Joined: 13 Mar 2009 |
| Total Posts: 2238 |
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| 23 Jul 2013 05:59 PM |
Well... You'd need two types of blur really.
In the distance should be like an out of focus object, but if it's a fast- moving object, it would have a trail of exact replicas of it coming from behind.
~The inner machinations of my mind are an enigma |
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| 23 Jul 2013 06:01 PM |
| to be honest this'll mess up sf'ing so lolno |
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| 23 Jul 2013 06:39 PM |
| I think this is a great idea. There is no such thing as too realistic, and it won't really add realism, just cinematic effect. |
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iwin3333
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| Joined: 17 Oct 2009 |
| Total Posts: 1345 |
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| 23 Jul 2013 06:53 PM |
It's optional,so support.
~http://www.youtube.com/watch?v=5hfYJsQAhl0~ |
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| 23 Jul 2013 07:07 PM |
| He means that far away objects become less detailed and blurry. |
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Cav33
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| Joined: 04 Sep 2012 |
| Total Posts: 1375 |
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| 23 Jul 2013 07:12 PM |
@Flymegatron
This is also good on speed and RAM too since the computer will not have to render all of the bricks 100%. |
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jacob726
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| Joined: 24 Jul 2008 |
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| 23 Jul 2013 07:35 PM |
Support only if it is toggleable either in Studio options, or in the game somhow OTHER than turning down graphics. Some games are not meant to have blur, no matter the distance. I believe ROBLOX's motto is "If you can imagine it, you can build it." Well, I can imagine a building at +500 ft away that is not blurry.
~>http://www.youtube.com/watch?v=QzuaZR52cXo<~ |
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| 23 Jul 2013 10:41 PM |
| I'm not onboard for motion blur much, but depth of field would add a WHOLE new dimension to games, especially ones with big maps. |
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Cav33
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| Joined: 04 Sep 2012 |
| Total Posts: 1375 |
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| 24 Jul 2013 10:18 AM |
Support! I have glasses in real life and I think ROBLOX would be more aesthetic with blurs.
Outlines don't make it aesthetic, blurs do. |
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Cav33
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| Joined: 04 Sep 2012 |
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| 24 Jul 2013 02:13 PM |
I'm not so sure what to think about this idea. It seems like a good idea bringing blurring into games, but Roblox started off as a lego game and bringing realistic things here kind of makes Roblox lose what they were known for.
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Cav33
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| Joined: 04 Sep 2012 |
| Total Posts: 1375 |
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| 24 Jul 2013 02:18 PM |
@bluegirlygirl1
Blurring have been used in cartoons too! 3d ones especially! |
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| 24 Jul 2013 02:19 PM |
| Support, but yes only if it is an optional feature. |
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rowdyriot
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| Joined: 12 Feb 2012 |
| Total Posts: 1718 |
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| 24 Jul 2013 02:23 PM |
| Support, but has to be enabled by player. If the player has it enabled, it's then controlled by the lighting in roblox studio. It will need to be optional. |
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| 24 Jul 2013 02:34 PM |
| I support this idea, although I agree that it should be optional to enable the blurring. |
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