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| 02 Aug 2013 07:31 PM |
Used to I could use a changed method to put the Jumped value to false when the spacebar was pressed, but apparently that was ruined a long time ago.
So, is there any effective way to keep a player's feet on the ground without affecting his normal movement? I was thinking body force, but the only thing I can think of is placing that into a character everytime he tried to jump and removing it afterwards. |
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DrWaffler
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| Joined: 16 Sep 2011 |
| Total Posts: 4248 |
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| 02 Aug 2013 07:37 PM |
I think you can clear the controller service, but I'm not sure if that works online.
I am reborn as an ocelot. You disapprove. |
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bohdan77
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| Joined: 10 Aug 2008 |
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| 02 Aug 2013 07:37 PM |
if character.Jumped then character.Jumped = false
Something like that, On a mobile device so can't give you exact script. |
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bohdan77
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| Joined: 10 Aug 2008 |
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| 02 Aug 2013 07:41 PM |
script.Parent.Humanoid.Changed:connect(function() if script.Parent.Humanoid.Jump then script.Parent.Humanoid.Jump = false end end)
In a localscript works. |
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| 02 Aug 2013 07:59 PM |
| That's the same thing I was just talking about. It doesn't work anymore. |
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cntkillme
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| Joined: 07 Apr 2008 |
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| 02 Aug 2013 08:03 PM |
It obviously won' work, jump just enabled when you click space, it doesn't stay on while you are in air.
Just anytime their Position.Y is changed, bring it back down |
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bohdan77
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cntkillme
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| 02 Aug 2013 08:18 PM |
^^ Not for me, never worked for me, not ever, not even on any games I've played in. Have you tested it? |
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bohdan77
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| 02 Aug 2013 08:23 PM |
| Tested it in Solo, since it's a localscript shouldn't make any differences in Multiplayer. |
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cntkillme
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| Joined: 07 Apr 2008 |
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| 02 Aug 2013 08:23 PM |
Is this new O_o I never tested it in quite some time... This will save me a lot of time |
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bohdan77
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cntkillme
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bohdan77
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| Total Posts: 7944 |
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| 02 Aug 2013 08:32 PM |
| http://www.roblox.com/jumpity-place?id=125040213 |
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cntkillme
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| Joined: 07 Apr 2008 |
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| 02 Aug 2013 08:32 PM |
| There's no Roblox on this laptop |
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