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ostrichSized is not online. ostrichSized
Forum Moderator
Joined: 04 Jan 2011
Total Posts: 399
01 Aug 2013 11:08 PM
There are a couple things I've been thinking about that you guys might be able to provide some perspective on:

1) General opinion of studio plugins - awesome? terrible? dead feature?

2) Does anyone use them?

3) If not, why not?

4) If so, how are they shared/distributed?

5) Finally, if we had better web support for sharing and discovery, would your answers to numbers 1-3 change?

I'll check back in tomorrow.

Thanks,
-os
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morash is not online. morash
Joined: 22 May 2010
Total Posts: 5834
01 Aug 2013 11:13 PM
1) Ok but I don't have the time to find something that I might need for awhile

2) I don't use them

3) Check back at #1

5) 2 will which will therefore change 3 to 4 with a completely different view
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coolbob44 is not online. coolbob44
Joined: 26 Nov 2009
Total Posts: 1649
01 Aug 2013 11:14 PM
1) Useful, but needs more support from ROBLOX (e.g saving data)
2. Yes, people use them.
4] My website has a forum for them, as do a few others.
5- No, but you should still do that anyway. It was really a bad idea to release plugins without web support for them.
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coolbob44 is not online. coolbob44
Joined: 26 Nov 2009
Total Posts: 1649
01 Aug 2013 11:16 PM
ROBLOX:

> releases plugins that you have to download from other websites
> no offsite links
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MrgamesNwatch is not online. MrgamesNwatch
Joined: 02 Feb 2009
Total Posts: 7729
01 Aug 2013 11:16 PM
I find plugins to be a handy utility for studio, especially for automating tasks and providing additional tools. What I use the most is CmdUtl since i can use shortcuts is overall more precise and versatile, Some node plugin i made to set up AI paths, a sound tester thing i've made( though I'd really love a better way to find sounds), and some terrain tools.

If there was an easy place to browse and find plugins that would be great. I'm sure I'd find something useful. c:

~ web couple answers they things feature?2) of that web them?3)
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blocco is not online. blocco
Joined: 14 Aug 2008
Total Posts: 29474
01 Aug 2013 11:18 PM
Plugins are dead! Apps for the win!
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coolbob44 is not online. coolbob44
Joined: 26 Nov 2009
Total Posts: 1649
01 Aug 2013 11:20 PM
Whatever happened to developer.roblox.com? I feel like ROBLOX just announced it and forgot about it, because we've heard absolutely ZERO news about it.
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morash is not online. morash
Joined: 22 May 2010
Total Posts: 5834
01 Aug 2013 11:21 PM
Plugins are used within a IDE or game engine to simplify big task.

Apps are tools made to provide a virtual way to complete task.

"Plugins" ~= "Apps"
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blocco is not online. blocco
Joined: 14 Aug 2008
Total Posts: 29474
01 Aug 2013 11:21 PM
Apps are still better in every way and should be released!!!!!
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Merely is not online. Merely
Joined: 07 Dec 2010
Total Posts: 17266
01 Aug 2013 11:23 PM
@blocco You know not of what you speak

Extremely hard to find plugins, irritating to download & place in the right folder. That's the only reason I don't use them, I don't like going through the process.
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xSIXx is not online. xSIXx
Joined: 06 Aug 2010
Total Posts: 9202
01 Aug 2013 11:23 PM
1) awesome, but a real pain to make them.

2) i just use the ones i made.

3) really useful for speeding up game development.

4) i don't download them.


okay, now for number 5.

sharing plugins on the offical ROBLOX site is never going to work, period. seriously, it will be a disaster and will just cause MAJOR annoyance to the plugin makers.

you have to take in ROBLOX's terrible and really hostile community. no one will bother making plugins after countless people just steal their plugin, claim it as theirs, and then start putting the plugin up on their profile. and if you are even thinking of starting a plugin SELLING system, no, absolutely not.

it's just like place stealing, heck, copied games are getting much more daily visits than the original. the same is going to happen with plugin sharing; copied plugins are going to be rampant. we don't need more annoying copiers on this site; we have more than enough rampant on the horrific front page.

no, some type of "prevent plugin copying" feature will not work either. there are people who can exploit this game with basically no effort whatsoever. it's just a matter of time if this plugin sharing system comes out that some jerk will post a tutorial on "HOW TO STEAL PLUGIN CODE LOL".

tl;dr: PLEASE DON'T make plugin sharing a feature, the community is too bad for it. this game is not meant for "open source" stuff anyway, it will just get more popular by other people.
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Seranok is not online. Seranok
Joined: 12 Dec 2009
Total Posts: 11083
01 Aug 2013 11:24 PM
1) General opinion of studio plugins - awesome? terrible? dead feature?
Good feature. Very useful for oft-repeated tasks in studio.

2) Does anyone use them?
Yes.
3) If not, why not?
N/A
4) If so, how are they shared/distributed?
Pastebin, putting the contents in a model, zip files on random sites

5) Finally, if we had better web support for sharing and discovery, would your answers to numbers 1-3 change?
Yes they would be much more useful. The key would be if you could view a plugin's source code right in the page so you could check for malicious plugins before you installed (install button would be right on site)
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blocco is not online. blocco
Joined: 14 Aug 2008
Total Posts: 29474
01 Aug 2013 11:24 PM
Github is a nice way to distribute plugins.

Can we allow github?
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xSIXx is not online. xSIXx
Joined: 06 Aug 2010
Total Posts: 9202
01 Aug 2013 11:27 PM
@Merely

"Extremely hard to find plugins, irritating to download & place in the right folder. That's the only reason I don't use them, I don't like going through the process."

what? that's a terrible reason.

Tools > Open Plugins Folder > hurr durr put the .lua file in a folder L0L > done
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blocco is not online. blocco
Joined: 14 Aug 2008
Total Posts: 29474
01 Aug 2013 11:28 PM
I HAVE AN IDEA:

We make a Plugin that guides users on how to install and use Plugins! :D
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NVI is not online. NVI
Joined: 11 Jan 2009
Total Posts: 4744
01 Aug 2013 11:28 PM
Plugins as they're implemented right now kind of suck.
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coolbob44 is not online. coolbob44
Joined: 26 Nov 2009
Total Posts: 1649
01 Aug 2013 11:29 PM
How hard would it be to make a centralized plugin listing with a one-click install? How is that different than the current IDE for models, except for saving it to disk?
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UnAdmin is not online. UnAdmin
Joined: 10 Jul 2012
Total Posts: 4706
01 Aug 2013 11:38 PM
1) General opinion of studio plugins - awesome? terrible? dead feature?
Love them love them love them love them
Can not live without them

2) Does anyone use them?
ofc
3) If not, why not?
--
4) If so, how are they shared/distributed?
Scripts with "Plugin" in the name.

5) Finally, if we had better web support for sharing and discovery, would your answers to numbers 1-3 change?
no


My current plugins that I really use are:
CmdUtl - Move parts because the normal move tools suck (move parts 0.333 studs :\)
ControlSun - I can pretty much place the sun anywhere in the sky
MakeAGui - I created this and it lets me insert customized GUIs. Very useful.

Better web support for sharing and discovery of Plugins would be amazing
It would totally help building and improve quality of games.


And blocco installing and using plugins is incredibly easy... You can also link people that don't know to the roblox wiki page.
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Oysi is not online. Oysi
Joined: 06 Jul 2009
Total Posts: 9058
01 Aug 2013 11:47 PM
[ Content Deleted ]
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ColorfulBody is not online. ColorfulBody
Joined: 17 Jun 2012
Total Posts: 2353
01 Aug 2013 11:50 PM
The problem isn't with sharing plugins, it's just that there aren't really good plugins right now, other than Anaminus' plugins. Anaminus is pretty much the only one who made useful plugins (other than ROBLOX's terrain plugins, of course).

What I think would be a good idea is to re-implement the current studio tools of all kinds but using plugins. So far, all the terrain tools use the plugin API. There are many tools it would be simple to re-implement as plugins (I'm thinking about the anchoring tool, the lock tool, the part material tool, etc. ; those are all hardcoded in the studio but could be re-implemented easily). This would allow some improvements and would allow developers to find more things that could be improved with the plugin API, along with making it possible for users to edit these tools. Going further, it would be possible to re-implement most of the studio tools as plugins.

Also, you should try keeping the stamper tool and the stamper plugin in sync; right now, the stamper plugin is a bit outdated.
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xSIXx is not online. xSIXx
Joined: 06 Aug 2010
Total Posts: 9202
01 Aug 2013 11:52 PM
"Going further, it would be possible to re-implement most of the studio tools as plugins."

hah, that will force them to make more useful methods/functions for plugins in-order to make all the old studio tools work like they did.
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blocco is not online. blocco
Joined: 14 Aug 2008
Total Posts: 29474
01 Aug 2013 11:53 PM
Plugins should have the ability to open browser windows and use GuiButton::SetVerb
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ColorfulBody is not online. ColorfulBody
Joined: 17 Jun 2012
Total Posts: 2353
01 Aug 2013 11:54 PM
Oh, right, I think GitHub links should be allowed. After all, Twitter and YouTube links are allowed and surely there's a lot more inappropriate, irrelevant and off topic content on Twitter and YouTube than on GitHub. GitHub is great for ROBLOX projects as well as all other kinds of projects; there are many users using it, and there's an official ROBLOX organisation on GitHub for contributions from ROBLOX to open source projects, as well as another official (but not endorsed) organisation for users to contribute on projects.
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blocco is not online. blocco
Joined: 14 Aug 2008
Total Posts: 29474
01 Aug 2013 11:54 PM
@Colorful: Your internal code repo is missing some code
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ColorfulBody is not online. ColorfulBody
Joined: 17 Jun 2012
Total Posts: 2353
01 Aug 2013 11:55 PM
> hah, that will force them to make more useful methods/functions for plugins in-order to make all the old studio tools work like they did.

That's exactly the idea, and exactly what would improve the plugin API. If all the studio tools can be re-implemented as plugins, then that means many other things can be done using plugins.
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