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| 01 Aug 2013 06:12 PM |
Imgur: /gU8CL1i
Click it, then look at the conversation.
/[~"Bane"~]\ |
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diuto717
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| Joined: 27 Jan 2012 |
| Total Posts: 3826 |
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| 01 Aug 2013 06:18 PM |
How come FEAR gets jetpacks?
How come FEAR get OP weapons that raiders can't get?
How come FEAR HRs can go through a HR only window that is right next to the flag?
How come FEAR elevator camps?
How come FEAR are priased to defend in TRA uniform?
How come raiders don't get warnings, we get banned instantly?
How come raiders have to go through a long dark 3 minute cave while FEAR can just climb up the mountains and into the base in 30 seconds?
How come FEAR spawns next to the gate? Making the gate useless?
How come FEAR spawns closer to the base than raiders do?
Now, you answer me. |
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| 01 Aug 2013 06:20 PM |
| @keep: Because all groups are stupid. |
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Trailior
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| Joined: 24 Oct 2011 |
| Total Posts: 1595 |
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| 01 Aug 2013 06:21 PM |
keep just won this thread
gg no re |
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| 01 Aug 2013 06:22 PM |
keep
and so that clearly justifies your MP's words, right?
Stop with the crappy comebacks. You knew what was coming when you declared war on FEAR, with A2.
We warned you. A3 is MUCH more fair, including no division weapons.
And the banned instantly part:
I took a screenshot of EchantedDice banning me the instant I said there were spawnkillers, without warning. The screenshot even included the obvious spawnkilling.
Elevator camping? I have a screenshot of TRA saying "Where should I elevator camp, sir?" When they had the flag at Alianor. They are never praised when having TRA uniform, but there are only 9 people in this clan with admin, not much we can do.
The mountains are impossible to climb, there is an invisible wall.
So cut the crap about A2, you were warned, and you acted like some stubborn 9 year old and decided to go to war anyways. Not my problem.
So please.
That's your answer. |
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| 01 Aug 2013 06:22 PM |
@others
and i just won this thread back
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LosDorito
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| Joined: 23 May 2012 |
| Total Posts: 4222 |
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diuto717
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| Joined: 27 Jan 2012 |
| Total Posts: 3826 |
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| 01 Aug 2013 06:24 PM |
How come FEAR gets jetpacks? We bought them in old Alianor. If you didn't, too bad.
How come FEAR get OP weapons that raiders can't get? Divisional. And our divisions are hard to get in.
How come FEAR HRs can go through a HR only window that is right next to the flag? They are HRs. Duh.
How come FEAR elevator camps? We don't.
How come FEAR are priased to defend in TRA uniform? Hell no. We tell all defenders to take it off. Usually our HRs get pissed at the site of someone doing that.
How come raiders don't get warnings, we get banned instantly? Too bad. We're strict.
How come raiders have to go through a long dark 3 minute cave while FEAR can just climb up the mountains and into the base in 30 seconds? You can do that too.
How come FEAR spawns next to the gate? Making the gate useless? Idiotic. You spawn next to the mountains. We don't.
How come FEAR spawns closer to the base than raiders do? Shut up. God have mercy. Almost ALL clans do that.
Now, you answer me.
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| 01 Aug 2013 06:24 PM |
Talus has an array of problems that exist, like Alianor II. Most of the time, TRA has stronger weapons that FEAR (just because they've patrolled it for much longer than us, so they have the advantage of upgraded weapons). The RPG is a nightmare whenever you go against it fully upgraded. 4-5 TRA can hold off a server of FEAR if they have that advantage.
Talus is also pretty constrained. It's somewhat small, and it's difficult to move around without being seen. Since you can't hide your name, stealth isn't a viable option, even at night. You have to sprint as much as you can.
The most difficult parts, arguably, are the beginning and the end. Getting out of the spawn even against 5 TRA can be a tough task, because the gate in front of Radio Tower 1 forces you down a narrow road, and TRA emerging from the building can take you out easily, whether their weapons are upgraded or not.
After you take Radio Tower 1, you then have to deal with Radio Tower 2, which is also somewhat difficult because of where it's located. Moving quickly can help with this, but TRA can still spawn below and take you out.
After you get to the gate leading over the bridge, you essentially have two choices: go over the bridge or through the ocean. Either one leads you to the same place, and both locations are very constrained, making you a pretty easy target, particularly in the daytime. After capturing Radio Tower 3 (and assuming you've managed to keep the other two towers), you have to go to the core. The core is extraordinarily difficult to defend. If TRA captures it back, you're done, your time is reset.
The core is so difficult to defend - I think - because of the room it's in. Alianor II doesn't have several entrances to the flag room like Talus (it has four: two leading out to the shops/medical rooms, the hallway with the pony room, and the room with the elevator), it only has the elevator and the HCOM door, both of which can be secured easily. Talus, on the other hand, is very difficult because you never know where the enemies will come from. TRA spawns very close to the core even if the raiders control all three towers, so it's a bad situation to be in. If you have a TRA against you with a fully upgraded RPG, you're toast. They can take out half a room (if not more) very quickly.
I have no idea why on earth I typed all of this, I guess I'm just trying to say that both forts have their problems, but overall I think Alianor II would be the easier one to raid (no, I'm not screaming OP OP OP OP OP OP at TRA - I've raided both, and I think Alianor II is easier. That's just me.) |
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| 01 Aug 2013 06:24 PM |
cuz a recruit saying where should i elevator camp represents TRA right and if FEAR are doing it, we would be prone to do it and you just excused yourself because of the base FEAR built, which says a lot already |
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| 01 Aug 2013 06:26 PM |
TRA: There are no rules against SpawnKilling.
FEAR: There are no rules against elevator camping.
Take that as even.
/[~"Bane"~]\ |
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| 01 Aug 2013 06:26 PM |
Guy, yeah, and when an HR says "Second floor"
that isn't an example set. ok
and sorry for being honest, at least i have dignity.
TRA has no honor to admit their NEW fort sucks. |
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| 01 Aug 2013 06:26 PM |
| Stop being idiots. Both groups have problems. Both forts have problems. If you don't like it, then don't raid the other group. There is absolutely no reason for FEAR and TRA to go to war especially with AIII still in development. |
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diuto717
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| Joined: 27 Jan 2012 |
| Total Posts: 3826 |
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| 01 Aug 2013 06:26 PM |
Me and Duck
Just owned you idiots. |
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| 01 Aug 2013 06:28 PM |
@TheGuy:
No one knows you...
Notice how no one is reading your posts.
Also, every FEAR in this thread is OFF+, quit assuming everyone is a recruit.
You are trying to act smart and cool.
But you are not.
/[~"Bane"~]\ |
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| 01 Aug 2013 06:28 PM |
TRA spawnkills cuz FEAR spawnwkill lolo butthurt |
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