booing
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| Joined: 04 May 2009 |
| Total Posts: 6594 |
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| 01 Aug 2013 10:35 AM |
| Hello. Does anyone know why these seem to be less than functional? I cannot rely on it at all, from what I can tell, so I have to have an extra 4 lines and (ChildAdded and ChildRemoved) to get entering and leaving players. No, there were not any errors when I used PlayerAdded. |
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bohdan77
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| Joined: 10 Aug 2008 |
| Total Posts: 7944 |
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| 01 Aug 2013 10:39 AM |
| Everything about Roblox is less than functional. |
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| 01 Aug 2013 10:49 AM |
| They function but not in Play Solo. Only in online servers D: |
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| 01 Aug 2013 10:56 AM |
I use this code in my scripts to run PlayerAdded in solo.
for i, existingPlayer in pairs(game.Players:GetPlayers()) do onPlayerAdded(existingPlayer) end |
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stravant
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| Joined: 22 Oct 2007 |
| Total Posts: 2893 |
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| 01 Aug 2013 10:58 AM |
PlayerAdded works, you should use it. PlayerRemoving does not, you should use ChildRemoved |
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