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Re: Salute!

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ReHeatro11 is not online. ReHeatro11
Joined: 19 May 2011
Total Posts: 1827
31 Jul 2013 05:48 PM
[Left]
I want the position to be -5.94, 3.04, 23.74
But it's set as 0.5, -0.30, -0.5

[Right]
I want the position to be
-4.43, 3.234, 24.785
But it's set as -0.5, -0.30, -0.5

How can I make it into those postions?
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blocco is not online. blocco
Joined: 14 Aug 2008
Total Posts: 29474
31 Jul 2013 05:49 PM
You have a thread in Scripting Helpers.

Why did you post it here too?
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xSIXx is not online. xSIXx
Joined: 06 Aug 2010
Total Posts: 9202
31 Jul 2013 05:50 PM
even though i haven't tested this out.

but i am pretty sure your arm will just be floating in midair with no rotation.

position ~= rotation
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ReHeatro11 is not online. ReHeatro11
Joined: 19 May 2011
Total Posts: 1827
31 Jul 2013 05:56 PM
@xSIXx
So here's the rotations:
[Left]
-100.182, -67.614, -44.916
[Right]
-103.631, 11.769, 169.751

And here's the script for th eright arm, what do I do?

local c0 = nil
local c1 = nil
name = "Right"
local s = nil
local w = nil
local t = nil
local c = nil
function Click(mouse)
player = script.Parent.Parent.Parent
char = player.Character
if char ~= nil then
torso = char:FindFirstChild("Torso")
arm = char:FindFirstChild(name.." Arm")
if torso ~= nil and arm ~= nil then
shoulder = torso:FindFirstChild(name.." Shoulder")
if shoulder ~= nil then
c0 = shoulder.C0
c1 = shoulder.C1
s = shoulder:clone()
shoulder.Parent = nil
local weld = Instance.new("Weld")
local yes = true
if yes then
yes = false
w = weld
t = torso
c = char
weld.Part0 = torso
weld.Parent = torso
weld.Part1 = arm
weld.C1 = CFrame.new(-0.5, -0.30, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(40), 0, math.rad(45))
end
end
end
end
end
function Unclick(mouse)
w.Parent = nil
s.Parent = t
s.C0 = c0
s.C1 = c1
local ani = char:FindFirstChild("Animate")
if ani ~= nil then
local d = ani:clone()
ani.Parent = nil
wait()
ani = d
ani.Parent = c
end
end

function Select(mouse)
mouse.Button1Down:connect(function() Click(mouse) end)
mouse.Button1Up:connect(function() Unclick(mouse) end)
end
script.Parent.Selected:connect(Select)
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Parthax is not online. Parthax
Joined: 27 Apr 2011
Total Posts: 6941
31 Jul 2013 06:01 PM
oh my god the inefficiency
dont mind me while i go gouge my eyes out


cнecĸмαтe, ɴooвѕ.
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ReHeatro11 is not online. ReHeatro11
Joined: 19 May 2011
Total Posts: 1827
31 Jul 2013 06:19 PM
Come on, I just want help with updating the salute :/
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bohdan77 is not online. bohdan77
Joined: 10 Aug 2008
Total Posts: 7944
31 Jul 2013 06:25 PM
Seriously, why use one letter variables....
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ReHeatro11 is not online. ReHeatro11
Joined: 19 May 2011
Total Posts: 1827
31 Jul 2013 06:32 PM
COME ON, WHAT DO I DO?!
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billiland is not online. billiland
Joined: 11 Nov 2008
Total Posts: 4018
31 Jul 2013 06:36 PM
>"Seriously, why use one letter variables...."

Does not everyone do this?
"for k,v in pairs({}) do"

k and v are variables... Most people use one letter variables and arguments. Though, I get your point. It makes it harder for a person who didn't create it to read, which is all fine and dandy, but you can guess based on context 99 percent of the time.
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blocco is not online. blocco
Joined: 14 Aug 2008
Total Posts: 29474
31 Jul 2013 06:37 PM
I seldom use one-letter variables anymore
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Iterations is not online. Iterations
Joined: 22 Jul 2013
Total Posts: 751
31 Jul 2013 06:37 PM
for Index, Value in pairs({}) do
print(Index, Value)
end

or for players/children

for Index, (Child/Player) in pairs(Players:GetPlayers()/Parent:GetChildren()) do
end

thats what i do
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bohdan77 is not online. bohdan77
Joined: 10 Aug 2008
Total Posts: 7944
31 Jul 2013 06:38 PM
Well, It's nice if you ever come back to that code after a lengthy period of time, and for cleanness as well, but that's my opinion.
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billiland is not online. billiland
Joined: 11 Nov 2008
Total Posts: 4018
31 Jul 2013 06:42 PM
I tend to do it in certain conditions, as the one I stated above,
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billiland is not online. billiland
Joined: 11 Nov 2008
Total Posts: 4018
31 Jul 2013 06:43 PM
"for Index, Value in pairs({}) do
print(Index, Value)
end

or for players/children

for Index, (Child/Player) in pairs(Players:GetPlayers()/Parent:GetChildren()) do
end

thats what i do"

See, I used to do that too. In fact, I still find myself doing it from time to time, but laziness has ruined me. I like to pretend I am challenging myself in the future.
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Iterations is not online. Iterations
Joined: 22 Jul 2013
Total Posts: 751
31 Jul 2013 06:45 PM
im not lazy :P
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billiland is not online. billiland
Joined: 11 Nov 2008
Total Posts: 4018
31 Jul 2013 06:49 PM
Don't worry, you'll get there one day.
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ReHeatro11 is not online. ReHeatro11
Joined: 19 May 2011
Total Posts: 1827
31 Jul 2013 07:16 PM
...
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Garnished is not online. Garnished
Joined: 09 Apr 2012
Total Posts: 12695
31 Jul 2013 07:32 PM
Obviously not free models.
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ReHeatro11 is not online. ReHeatro11
Joined: 19 May 2011
Total Posts: 1827
31 Jul 2013 08:19 PM
I just need help...
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129K is not online. 129K
Joined: 23 Aug 2011
Total Posts: 19010
31 Jul 2013 08:21 PM
[[for _, o in pairs({}) do]] > all
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xSIXx is not online. xSIXx
Joined: 06 Aug 2010
Total Posts: 9202
31 Jul 2013 08:31 PM
sometimes for the sake of clarity:

for num, obj in pairs(something:GetChildren()) do

if num == 3 blah

if obj.Name == "hi" blah
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