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| 31 Jul 2013 01:30 PM |
scriptrs scripts scripts go
~+CClone+~ |
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bibbs123
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| Joined: 03 Jun 2008 |
| Total Posts: 24994 |
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| 31 Jul 2013 01:33 PM |
blah blah:GetChildren()) do if blah.Name:sub(1,3) == "bibb" then blah:TransformToScripter() end end
thnk me latr
~+CClone+~ |
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| 31 Jul 2013 01:33 PM |
nope
ಠдಠ ONCE MY HEAD WAS A TOILET IT GOT STUCK IN A DOOR |
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| 31 Jul 2013 01:43 PM |
while true do end
EPIC SCRIPT :3 |
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| 31 Jul 2013 01:45 PM |
^ 1 u shaddup 2 u lern to script
~+CClone+~ |
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| 31 Jul 2013 01:45 PM |
newlocal/playername/repeat until false
^ dangerous script v-v
~+CClone+~ |
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| 31 Jul 2013 01:46 PM |
while true do wait(30) local Poop = Instance.new("Hint") Poop.Parent = game.Workspace Poop.Text = "nope.avi" wait(10) Poop:Destroy() end
Du bruker en oversetter, er du ikke? |
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| 31 Jul 2013 01:46 PM |
game.players.findfirstchild("strickerman625")
if ("strickerman625") == nil then game.Players.Strickerman625:Destroy() end |
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| 31 Jul 2013 01:53 PM |
while wait() do a = Instance.new("Message",game.Players.nobname.PlayerGui) a.Text = "scriptr for da win " end
ogm no ~+CClone+~ |
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xXsoenXx
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| Joined: 13 Aug 2011 |
| Total Posts: 19967 |
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| 31 Jul 2013 01:55 PM |
@monstrous if he doesnt exist then how can u delete him :l
do u even caillou |
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| 31 Jul 2013 01:58 PM |
@xxsoen
I think he meant '~=' instead of '==' xD
~+CClone+~ |
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bibbs123
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| Joined: 03 Jun 2008 |
| Total Posts: 24994 |
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| 31 Jul 2013 01:58 PM |
these scripts are weak
gravity = -192.6 updateFrequency = 0.001 bullets = workspace.Bullets debris = workspace.debris
function Trail(part, color, transparency) local trail = Instance.new("Part") trail.FormFactor = "Custom" trail.Size = part.Size trail.Anchored = true trail.CFrame = part.CFrame trail.BrickColor = color trail.Transparency = transparency trail.Parent = debris game:GetService("Debris"):AddItem(trail,0.1) end
function UpdateBullets(Bullets) for n = 1, #Bullets do Bullets[n].CFrame = Bullets[n].CFrame + Bullets[n].Vector.Value/Bullets[n].Vector.Value.magnitude*updateFrequency*1000 Bullets[n].Vector.Value = Bullets[n].Vector.Value + Vector3.new(0,gravity*updateFrequency,0) Trail(Bullets[n], BrickColor.new("White"), 0.8) end end
while true do wait() UpdateBullets(bullets:GetChildren()) end
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