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| 29 Jul 2013 06:40 PM |
| Instance.new('ManualSurfaceJointInstance', Workspace) |
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blocco
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| Joined: 14 Aug 2008 |
| Total Posts: 29474 |
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| 29 Jul 2013 06:47 PM |
| ^ You are incredibly hacky |
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| 29 Jul 2013 06:51 PM |
| Well, considering roblox hasn't made any events for shutting down a server I think that works just fine. |
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lupine
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| Joined: 24 Jun 2008 |
| Total Posts: 3561 |
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| 29 Jul 2013 06:55 PM |
Why not an infinite number of infinite loops? I like that one. :D
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| 29 Jul 2013 07:44 PM |
| ^ Could you show an example of that? o.O |
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zars15
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| 29 Jul 2013 07:46 PM |
I'm pretty sure it would look like:
while true do Spawn(function() while true do end end) end |
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ZachBloxx
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| 29 Jul 2013 07:48 PM |
I think you could do this as well..
while true do end |
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Merilo
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| Joined: 01 Aug 2011 |
| Total Posts: 500 |
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| 29 Jul 2013 07:50 PM |
Well servers shut down quicker now when you remove everybody's player, so that would be a "cleaner" way.
for _, Object in pairs (game.Players:GetChildren()) Object:Destroy() end |
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zars15
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| 29 Jul 2013 07:52 PM |
What about this guise?
function lol() while true do lol() end end
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tdog158
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| 29 Jul 2013 07:53 PM |
will failzors
local lol function lol() while true do lol() end end
is fix |
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| 29 Jul 2013 07:53 PM |
| @Merilo that wouldn't be very effective if it was a popular server, unless the servers shutdown instantly when there are 0 players ingame. |
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zars15
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| 29 Jul 2013 07:54 PM |
| How is that a fix? Having local lol won't change anything. Try my script without your 'fix', and you'll notice it's not broken at all. |
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zars15
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| 29 Jul 2013 07:55 PM |
okay, missed one line, but it's not related to that silly fix.
function lol() while true do lol() end end
lol() |
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zars15
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| 29 Jul 2013 07:57 PM |
Right, stack overflow blocks my idea. Tho this works fine:
function lol() while true do Spawn(Lol) end end lol() |
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Merilo
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| Joined: 01 Aug 2011 |
| Total Posts: 500 |
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| 29 Jul 2013 07:57 PM |
| @quickfrozen I've tried it recently, and it shuts down close to presently, if not instantly. |
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zars15
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| 29 Jul 2013 07:59 PM |
Also you should think about:
[3:57:10] Jonathan Rubenstein: Don't run the memory out on the server. [3:57:14] Toshir0z: Why :c [3:57:32] Jonathan Rubenstein: BECAUSE IT COSTS SOMEONE MONEY WHEN YOU DO [3:57:54] Jonathan Rubenstein: DID YOU GUYS EVER THINK ABOUT THE HOSTS [3:57:56] Jonathan Rubenstein: ? |
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ZachBloxx
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| 29 Jul 2013 08:00 PM |
| Would crash__() work in online mode? Or only in studio? |
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zars15
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Merilo
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| Total Posts: 500 |
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| 29 Jul 2013 08:01 PM |
| I think crash_() is protected. |
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ZachBloxx
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| Joined: 26 Jun 2013 |
| Total Posts: 2833 |
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| 29 Jul 2013 08:02 PM |
| @Merilo, it only work in the command bar. |
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Merilo
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| Joined: 01 Aug 2011 |
| Total Posts: 500 |
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| 29 Jul 2013 08:03 PM |
| Okay, thank you for letting me know that. |
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| 29 Jul 2013 08:34 PM |
There's a method roblox made to clear all the players out of a server.
Example:
game.Players:ClearAllChildren() |
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blocco
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| Joined: 14 Aug 2008 |
| Total Posts: 29474 |
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